5,774 research outputs found

    CGAMES'2009

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    Making the body tangible: Elementary geometry learning through VR

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    Given increasing evidence of the importance of sensorimotor experience and meaningful movement in geometry learning and spatial thinking, the potential of digital designs to foster specific movements in mathematical learning is promising. This article reports a study with elementary children engaging with a learning environment designed to support meaningful mathematical movement through the use of two shared, but alternative, representations around Cartesian co-ordinates: a 3D immersive virtual environment, where one child collects flowers from target co-ordinates selected by another child using a 2D visual representation of the virtual garden and person location in space. In this design, the body becomes a ‘tangible’ resource for thinking, learning and joint activity, through bodily experience, and where body movement, position and orientation are made visible to collaborators. A qualitative, multimodal analysis examining collaborative interaction among twenty-one children 8–9 years old shows ways in which the ‘body’ became an instrument for children’s thinking through, and reasoning about, finding positions in space and movement in relation to Cartesian co-ordinates. In particular, it shows how the use of different representations (tangible and visual 2D screen-based) situated the meaning-making process in a space where children, using their bodies, crafted connections between the different representations and used transcending objects to facilitate an integration of the different perspectives

    Exploring whole body interaction and design for museums

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    Museums increasingly use digital technology to enhance exhibition experiences for families, notably in relation to physically mediated installations for young children through natural user interfaces. Yet little is known about how families and children engage with such installations and the kinds of interactive experiences they engender in museum spaces. This paper addresses a pressing need for research to adopt an analytical focus on the body during such digitally mediated interactions in order to understand how bodily interaction contributes to meaning making in the museum context. It reports an observation study of families and children interacting with a whole-body interface (using Kinect) in the context of an installation in a museum exhibit on rare Chinese paintings. The study shows how the installation design engenders particular forms of bodily interaction, collaboration and meaning making. It also contributes design insights into whole-body interaction installations in museums and public spaces

    Exploring whole body interaction and design for museums

    Get PDF
    Museums increasingly use digital technology to enhance exhibition experiences for families, notably in relation to physically mediated installations for young children through natural user interfaces. Yet little is known about how families and children engage with such installations and the kinds of interactive experiences they engender in museum spaces. This paper addresses a pressing need for research to adopt an analytical focus on the body during such digitally mediated interactions in order to understand how bodily interaction contributes to meaning making in the museum context. It reports an observation study of families and children interacting with a whole-body interface (using Kinect) in the context of an installation in a museum exhibit on rare Chinese paintings. The study shows how the installation design engenders particular forms of bodily interaction, collaboration and meaning making. It also contributes design insights into whole-body interaction installations in museums and public spaces

    The role of CCI in supporting children’s engagement with environmental sustainability at a time of climate crisis

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    Today’s children will live life navigating the impacts of climate change triggering new questions about their environmental education and how we can prepare them to take active roles that shape our ecological futures. The aim of our paper is to reflect on the role that the Child-Computer Interaction (CCI) community can play to this end. We do this by analysing thirteen years of HCI research concerned with the application of children’s digital technology to environmental sustainability (ES). Content analysis of the 25 papers identified shows that climate change is not a motor theme, with half of the papers using ES as an application area that drives other aims. Our analysis contributes a novel research agenda proposing to expand the domains, theories and user groups researchers have thus far focused on. Examining the distinctive design properties of previous research, we advance new insights into the role technology can play for children’s ES
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