11,035 research outputs found
Recommended from our members
Mobile-assisted language learning [Revised and updated version]
Mobile-assisted language learning (MALL) is the use of smartphones and other mobile technologies in language learning, especially in situations where portability and situated learning offer specific advantages. A key attraction of mobile learning is the ubiquity of mobile phones. Typical applications can support learners in reading, listening, speaking and writing in the target language, either individually or in collaboration with one another. Increasingly, MALL applications relate language learning to a personâs physical context when mobile, primarily to provide access to location-specific language material or to enable learners to capture aspects of language use in situ and share it with others. Mobile learning can be formal or informal, and mobile devices may form a bridge connecting in-class and out-of-class learning. When learning takes place outside the classroom, it is often beyond the reach and control of the teacher. This can be perceived as a threat, but it is also an opportunity to revitalize and rethink current approaches to teaching and learning. Mobile learning appeals to a wide range of people for a variety of reasons. It may exclude some learners but it is often a mechanism for inclusion. It is likely that the next generation of mobile learning will be more ubiquitous, which means that there will be smart systems everywhere for digital learning. Mobile learning is proving its potential to address authentic learner needs at the point at which they arise, and to deliver more flexible models of language learning
SEMA4A: An ontology for emergency notification systems accessibility
This is the post-print version of the final paper published in Expert Systems with Applications. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2009 Elsevier B.V.Providing alert communication in emergency situations is vital to reduce the number of victims. Reaching this goal is challenging due to usersâ diversity: people with disabilities, elderly and children, and other vulnerable groups. Notifications are critical when an emergency scenario is going to happen (e.g. a typhoon approaching) so the ability to transmit notifications to different kind of users is a crucial feature for such systems. In this work an ontology was developed by investigating different sources: accessibility guidelines, emergency response systems, communication devices and technologies, taking into account the different abilities of people to react to different alarms (e.g. mobile phone vibration as an alarm for deafblind people). We think that the proposed ontology addresses the information needs for sharing and integrating emergency notification messages over distinct emergency response information systems providing accessibility under different conditions and for different kind of users.Ministerio de EducaciĂłn y Cienci
Quality assessment technique for ubiquitous software and middleware
The new paradigm of computing or information systems is ubiquitous computing systems. The technology-oriented issues of ubiquitous computing systems have made researchers pay much attention to the feasibility study of the technologies rather than building quality assurance indices or guidelines. In this context, measuring quality is the key to developing high-quality ubiquitous computing products. For this reason, various quality models have been defined, adopted and enhanced over the years, for example, the need for one recognised standard quality model (ISO/IEC 9126) is the result of a consensus for a software quality model on three levels: characteristics, sub-characteristics, and metrics. However, it is very much unlikely that this scheme will be directly applicable to ubiquitous computing environments which are considerably different to conventional software, trailing a big concern which is being given to reformulate existing methods, and especially to elaborate new assessment techniques for ubiquitous computing environments. This paper selects appropriate quality characteristics for the ubiquitous computing environment, which can be used as the quality target for both ubiquitous computing product evaluation processes ad development processes. Further, each of the quality characteristics has been expanded with evaluation questions and metrics, in some cases with measures. In addition, this quality model has been applied to the industrial setting of the ubiquitous computing environment. These have revealed that while the approach was sound, there are some parts to be more developed in the future
A Mobile-Based Group Quiz System to Promote Collaborative Learning and Facilitate Instant Feedback
In this paper we develop and evaluate a mobile-based questioning-answering system (MQAS) that complements traditional learning which can be used as a tool to encourage teachers to give their students mobile-based weekly group quizzes. These quizzes can provide teachers with valid information about the progress of their students and can also motivate students to work in a collaborative manner in order to facilitate the integration of their knowledge. We describe the architecture and experiences with the system
An Experience-Connected e-Learning System with a Personalization Mechanism for Learnersâ Situations and Preferences
This paper presents an âexperience-connectedâ e- Learning system that facilitates users to learn practical skills of foreign language by associating knowledge and daily-life experiences. âExperience-Connectedâ means that the users of this system receive personalized and situation-dependent learning materials automatically. Knowledge associated to usersâ daily-life has the following advantages: 1) provides opportunities to learn frequently, and 2) provides clear and practical context information about foreign language usage. The unique feature of this system is a dynamic relevance computation mechanism that retrieves learning materials according to both preference relevance and spatiotemporal relevance. Users of this system obtain appropriate learning materials, without manual and time-consuming search processes. This paper proves the feasibility of the system by showing the actual system implementation that automatically broadcasts the media-data of foreign language learning materials to smart-phones
A review of research methodologies used in studies on mobile handheld devices in K-12 and higher education settings
Mobile handheld devices are increasingly being used in education. In this paper, we undertook a review of empirical based articles to summarise the current research regarding the use of mobile handheld devices (personal digital assistants/PDAs, palmtops, and mobile phones) in K-12 and higher education settings. This review was guided by the following four questions: (a) How are mobile handheld devices such as PDAs, palmtops, and mobile phones used by students and teachers? (b) What types of research methods have been applied using such devices? (c) What data collection methods are used in the research? and (d) What research topics have been conducted on these handheld devices in education settings, as well as their related findings? We summarise and discuss some major findings from the research, as well as several limitations of previous empirical studies. We conclude by providing some recommendations for future research related to mobile handheld devices in education settings.published_or_final_versio
Development of an Intellegent Mobile Application for Teaching English Pronunciation
AbstractThe paper describes the development of an intellegent mobile application that can be used in language learning specially in teaching English pronuciation using speech recognation engine in mobile devices. In this research study the originality of the developed application is that a speech recognition engine has been used on the mobile phone to recognize spoken words so that any pronunciation errors can easily be identified and then corrected. This feature of the apllication increases the motivation of the learner and make learning easier and more enjoyable than the traditional learning methods. The author hopes that the study outlined in the paper becomes a intelligent model for future researchers in foreign language education
Effects of short-term memory and content representation type on mobile language learning
Due to the rapid advancements in mobile communication and wireless technologies, many researchers and educators have started to believe that these emerging technologies can be leveraged to support formal and informal learning opportunities. Mobile language learning can be effectively implemented by delivering learning content through mobile phones. Because the screen size of mobile phones is limited, the presentation of materials using different Learning Content Representation (LCR) types is an issue that needs to be explored. This study addresses the issue of content adaptation in mobile language learning environments. Two dimensions have been taken into consideration to identify a promising solution: instructional strategies (LCR types: written annotation and pictorial annotation), and learnersâ cognitive models (verbal and visual short-term memory). Our findings show that providing learning content with pictorial annotation in a mobile language learning environment can help learners with lower verbal and higher visual ability because such learners find it easier to learn content presented in a visual rather than in a verbal form. Providing learning content with both written and pictorial annotation can also help learners with both high verbal and high visual abilities. According to the Cognitive Load Theory, providing too much information may produce a higher cognitive load and lead to irritation and a lack of concentration. Our findings also suggest that providing just the basic learning materials is more helpful to learners with low verbal and visual abilities
Studentsâ experiences of using mobile phones for Afrikaans vocabulary development
Abstract: The proliferation of mobile technology presents an opportunity for (language) teachers to experiment with using mobile devices to enhance the learning process. However, research in Mobile-Assisted Language Learning (MALL) is relatively new and unexplored in South Africa, resulting in a lack of empirical evidence to guide such curriculum integration and implementation. This study was undertaken to investigate studentsâ experiences using their mobile phones to develop Afrikaans vocabulary. As an out-of-class activity, they received mini vocabulary lessons on their mobile phones. The retention of target words was then assessed and reinforced during text-based activities. The findings confirm that using a mobile phone as a learning tool allows learning to take place anywhere, anytime and serves as a bridge between formal and informal learning. When used for vocabulary development, the choice of app, the type of activity, the content and size of the message impact on the learning experience
- âŠ