3,891 research outputs found

    Rule-based air combat simulation

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    An improved version of the Adaptive Maneuvering Logic (AML) program for air-combat maneuvering is discussed. The modifications and improvements incorporated into the AML program are documented

    Exploiting bi-directional self-organising tendencies in team sports: the role of the game model and tactical principles of play

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    Research has revealed how inherent self-organizing tendencies in athletes and sports teams can be exploited to facilitate emergence of dynamical patterns in synergy formation in sports teams. Here, we discuss how game models, and associated tactical principles of play, may be implemented to constrain co-existing global-to-local and local-to-global self-organization tendencies in team sports players during training and performance. Understanding how to harness the continuous interplay between these co-existing, bi-directional, and coordination tendencies is key to shaping system behaviors in sports training. Training programs are traditionally dominated by designs, which shape the self-organizing tendencies of players and teams at a global-to-local scale by coaches imposing a tactical/strategical plan with associated tactical principles of play. Nevertheless, recent research suggests that performers also need to be provided with opportunities to explore self-organizing tendencies that emerge at the local-to-global scale in training. This directional tendency in synergy formation can be facilitated by players being given opportunities to actively explore different adaptive and innovative performance solutions, coherent with principles of play circumscribed in an overarching game model. Developing methods (coaching sessions rooted on principles of dynamical systems theory that foment the development of such local-to-global relations) to exploit the continuous interplay between these co-existing tendencies within sports teams may promote more effective and efficient athlete skill training programs, in addition to enhancing performance

    The forest through the trees:Making sense of an ecological dynamics approach to measuring and developing collective behaviour in football

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    In this book, we interpret the literature that has analysed football performance from a tactical standpoint using an ecological dynamics perspective. This approach focuses on the performer–environment relationship and provides a basis for understanding the dynamic nature of performance in collective team sports (1) and will be explained in detail throughout. The first section of this text will provide a brief description of association football as well as commonly used methods to analyse football performance. The next section will briefly introduce common theories and practices used to measure team behaviour, decision-making, and performance enhancement in team sport, which are then used to introduce the ecological dynamics framework. This framework will then be used to aid the application of these findings for tactical analysis in team sports such as football. Finally, we will introduce some of the scientific literature on improving team performance, particularly in reference to team coordination and decision-making. The following sections of this book will deal specifically with how small-sided games can be used to develop tactical behaviour in football. A small-sided games approach was chosen as these modified games allow for the simultaneous development of players’ technical skills, conditioning, and ability to solve and overcome tactical challenges through coordinative behaviour and effective decision-making (2-5). Small-sided games provide an environment that mimics the perception–action couplings of in situ performance, which should, in theory, improve the transferability of learned behaviours to in-game performance (4, 6). As a result, small-sided games are often used by coaches and form an integral part of this text. Finally, we conclude with some recommendations for future research, and some practical considerations for coaches interested in applying the research discussed in this book

    How manipulating task constraints in small-sided and conditioned games shapes emergence of individual and collective tactical behaviours in football: A systematic review

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    Background: Small-Sided and Conditioned Games are characterised by modifications of field dimensions, number of players, rules of the game, manipulations used to shape the key task constraints that performers need to satisfy in practice. Evidence has already demonstrated the importance of designing practice to enhance understanding of tactical behaviours in football, but there is a lack of information about how coaches can manipulate task constraints to support tactical learning. Objective: To investigate which task constraints have been most often manipulated in studies of SSCGs; and what impact each manipulation had on emerging tactical behaviours, technical–tactical actions, and positional relationships between players. Methods: PubMed, Web of Science, Scielo, and Academic Google databases were searched for relevant reports without time limits. The criteria adopted for inclusion were: a) studies performed with football players; b) studies that included SSCGs as an evaluation method; c) studies that investigated tactical behaviours in SSCGs; and d), articles in English and Portuguese. Results: The electronic database search included 24 articles in the review. Of these, five manipulated field dimensions, six manipulated number of players involved, five manipulated field dimensions and number of players, five used different scoring targets, two altered the number of players and scoring target, and one manipulated the number of players, field dimension, and scoring target. Conclusion: Among the task constraints analyzed in this systematic review, manipulation of number of players and playing field dimensions concomitantly occurred most frequentl

    How manipulating task constraints in small-sided and conditioned games shapes emergence of individual and collective tactical behaviours in football: A systematic review

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    Background: Small-Sided and Conditioned Games are characterised by modifications of field dimensions, number of players, rules of the game, manipulations used to shape the key task constraints that performers need to satisfy in practice. Evidence has already demonstrated the importance of designing practice to enhance understanding of tactical behaviours in football, but there is a lack of information about how coaches can manipulate task constraints to support tactical learning. Objective: To investigate which task constraints have been most often manipulated in studies of SSCGs; and what impact each manipulation had on emerging tactical behaviours, technical–tactical actions, and positional relationships between players. Methods: PubMed, Web of Science, Scielo, and Academic Google databases were searched for relevant reports without time limits. The criteria adopted for inclusion were: a) studies performed with football players; b) studies that included SSCGs as an evaluation method; c) studies that investigated tactical behaviours in SSCGs; and d), articles in English and Portuguese. Results: The electronic database search included 24 articles in the review. Of these, five manipulated field dimensions, six manipulated number of players involved, five manipulated field dimensions and number of players, five used different scoring targets, two altered the number of players and scoring target, and one manipulated the number of players, field dimension, and scoring target. Conclusion: Among the task constraints analyzed in this systematic review, manipulation of number of players and playing field dimensions concomitantly occurred most frequentl

    Understanding Micro and Macro Interactions in Social Neurobiological Systems

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    The approach of complex systems as a form of new approach provides an opportunity to replace the dominant, mechanistic view of sport-related phenomena. By analyzing the micro and macro relationships of complex system components, the observer can describe well the set of states of the system. The transition between these states can be induced by internal and external forces. Understanding the motivations of smaller groups and successfully integrating this knowledge to understand higher-level elements of the system facilitates the understanding of complex transitions. The novelty is in this research that micro and macro changes are integrated as a common driver and they generate something entirely new property for the whole system. In a case study, a small soccer team is presented as a complex system. There are statuses examined and elaborated in which this small team and the members go through the observed period (2005-2009) which can be similar to other complex systems. The case study successfully mirrored the behavioural dynamics of agents in a social neurobiological system, exemplified by interactions of statuses in a team sport

    Sports teams as complex adaptive systems: manipulating player numbers shapes behaviours during football small-sided games

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    Small-sided and conditioned games (SSCGs) in sport have been modelled as complex adaptive systems. Research has shown that the relative space per player (RSP) formulated in SSCGs can impact on emergent tactical behaviours. In this study we adopted a systems orientation to analyse how different RSP values, obtained through manipulations of player numbers, influenced four measures of interpersonal coordination observed during performance in SSCGs. For this purpose we calculated positional data (GPS 15 Hz) from ten U-15 football players performing in three SSCGs varying in player numbers (3v3, 4v4 and 5v5). Key measures of SSCG system behaviours included values of (1) players’ dispersion, (2) teams’ separateness, (3) coupling strength and time delays between participants’ emerging movements, respectively. Results showed that values of participants’ dispersion increased, but the teams’ separateness remained identical across treatments. Coupling strength and time delay also showed consistent values across SSCGs. These results exemplified how complex adaptive systems, like football teams, can harness inherent degeneracy to maintain similar team spatial–temporal relations with opponents through changes in inter-individual coordination modes (i.e., players’ dispersion). The results imply that different team behaviours might emerge at different ratios of field dimension/player numbers. Therefore, sport pedagogists should carefully evaluate the effects of changing RSP in SSCGs as a way of promoting increased or decreased pressure on players

    Mimicking human player strategies in fighting games using game artificial intelligence techniques

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    Fighting videogames (also known as fighting games) are ever growing in popularity and accessibility. The isolated console experiences of 20th century gaming has been replaced by online gaming services that allow gamers to play from almost anywhere in the world with one another. This gives rise to competitive gaming on a global scale enabling them to experience fresh play styles and challenges by playing someone new. Fighting games can typically be played either as a single player experience, or against another human player, whether it is via a network or a traditional multiplayer experience. However, there are two issues with these approaches. First, the single player offering in many fighting games is regarded as being simplistic in design, making the moves by the computer predictable. Secondly, while playing against other human players can be more varied and challenging, this may not always be achievable due to the logistics involved in setting up such a bout. Game Artificial Intelligence could provide a solution to both of these issues, allowing a human player s strategy to be learned and then mimicked by the AI fighter. In this thesis, game AI techniques have been researched to provide a means of mimicking human player strategies in strategic fighting games with multiple parameters. Various techniques and their current usages are surveyed, informing the design of two separate solutions to this problem. The first solution relies solely on leveraging k nearest neighbour classification to identify which move should be executed based on the in-game parameters, resulting in decisions being made at the operational level and being fed from the bottom-up to the strategic level. The second solution utilises a number of existing Artificial Intelligence techniques, including data driven finite state machines, hierarchical clustering and k nearest neighbour classification, in an architecture that makes decisions at the strategic level and feeds them from the top-down to the operational level, resulting in the execution of moves. This design is underpinned by a novel algorithm to aid the mimicking process, which is used to identify patterns and strategies within data collated during bouts between two human players. Both solutions are evaluated quantitatively and qualitatively. A conclusion summarising the findings, as well as future work, is provided. The conclusions highlight the fact that both solutions are proficient in mimicking human strategies, but each has its own strengths depending on the type of strategy played out by the human. More structured, methodical strategies are better mimicked by the data driven finite state machine hybrid architecture, whereas the k nearest neighbour approach is better suited to tactical approaches, or even random button bashing that does not always conform to a pre-defined strategy
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