18,032 research outputs found
Designing web-based adaptive learning environment : distils as an example
In this study, two components are developed for the Web-based adaptive learning: an online Intelligent Tutoring Tool (ITT) and an Adaptive Lecture Guidance (ALG). The ITT provides students timely problem-solving help in a dynamic Web environment. The ALG prevents students from being disoriented when a new domain is presented using Web technology. A prototype, Distributed Intelligent Learning System (DISTILS), has been implemented in a general chemistry laboratory domain.
In DISTILS, students interact with the ITT through a Web browser. When a student selects a problem, the problem is formatted and displayed in the user interface for the student to solve. On the other side, the ITT begins to solve the problem simultaneously. The student can then request help from the ITT through the interface. The ITT interacts with the student, verifying those solution activities in an ascending order of the student knowledge status. In DISTILS, a Web page is associated with a HTML Learning Model (HLM) to describe its knowledge content. The ALG extracts the HLM, collects the status of students\u27 knowledge in HLM, and presents a knowledge map illustrating where the student is, how much proficiency he/she already has and where he/she is encouraged to explore. In this way, the ALG helps students to navigate the Web-based course material, protecting them from being disoriented and giving them guidance in need.
Both the ITT and ALG components are developed under a generic Common Object Request Broker Architecture (CORBA)-driven framework. Under this framework, knowledge objects model domain expertise, a student modeler assesses student\u27s knowledge progress, an instruction engine includes two tutoring components, such as the ITT and the ALG, and the CORBA-compatible middleware serves as the communication infrastructure. The advantage of such a framework is that it promotes the development of modular and reusable intelligent educational objects. In DISTILS, a collection of knowledge objects were developed under CORBA to model general chemistry laboratory domain expertise. It was shown that these objects can be easily assembled in a plug-and-play manner to produce several exercises for different laboratory experiments. Given the platform independence of CORBA, tutoring objects developed under such a framework have the potential to be easily reused in different applications.
Preliminary results showed that DISTILS effectively enhanced learning in Web environment. Three high school students and twenty-two NJIT students participated in the evaluation of DISTILS. In the final quiz of seven questions, the average correct answers of the students who studied in a Web environment with DISTILS (DISTILS Group) was 5.3, and the average correct answers of those who studied in the same Web environment without DISTILS (NoDISTILS Group) was 2.75. A t-test conducted on this small sample showed that the DISTILS group students significantly scored better than the NoDISTILS group students
Applying science of learning in education: Infusing psychological science into the curriculum
The field of specialization known as the science of learning is not, in fact, one field. Science of learning is a term that serves as an umbrella for many lines of research, theory, and application. A term with an even wider reach is Learning Sciences (Sawyer, 2006). The present book represents a sliver, albeit a substantial one, of the scholarship on the science of learning and its application in educational settings (Science of Instruction, Mayer 2011). Although much, but not all, of what is presented in this book is focused on learning in college and university settings, teachers of all academic levels may find the recommendations made by chapter authors of service. The overarching theme of this book is on the interplay between the science of learning, the science of instruction, and the science of assessment (Mayer, 2011). The science of learning is a systematic and empirical approach to understanding how people learn. More formally, Mayer (2011) defined the science of learning as the “scientific study of how people learn” (p. 3). The science of instruction (Mayer 2011), informed in part by the science of learning, is also on display throughout the book. Mayer defined the science of instruction as the “scientific study of how to help people learn” (p. 3). Finally, the assessment of student learning (e.g., learning, remembering, transferring knowledge) during and after instruction helps us determine the effectiveness of our instructional methods. Mayer defined the science of assessment as the “scientific study of how to determine what people know” (p.3). Most of the research and applications presented in this book are completed within a science of learning framework. Researchers first conducted research to understand how people learn in certain controlled contexts (i.e., in the laboratory) and then they, or others, began to consider how these understandings could be applied in educational settings. Work on the cognitive load theory of learning, which is discussed in depth in several chapters of this book (e.g., Chew; Lee and Kalyuga; Mayer; Renkl), provides an excellent example that documents how science of learning has led to valuable work on the science of instruction. Most of the work described in this book is based on theory and research in cognitive psychology. We might have selected other topics (and, thus, other authors) that have their research base in behavior analysis, computational modeling and computer science, neuroscience, etc. We made the selections we did because the work of our authors ties together nicely and seemed to us to have direct applicability in academic settings
Recommended from our members
Exploring the potential of knowledge engineering and hypercard for enhancing teaching and learning in mathematics.
This study adapted the knowledge engineering process from expert systems research and used it to acquire the combined knowledge of a mathematics student and a mathematics teacher. The knowledge base acquired was used to inform the design of a hypercard learning environment dealing with linear and quadratic functions. The researcher, who is also a mathematics teacher, acted as both knowledge engineer and expert. In the role of knowledge engineer, she conducted sixteen sessions with a student-expert. The purpose of the knowledge engineering sessions was to acquire an explicit representation of the student\u27s expertise. The student\u27s expertise was her view of mathematical concepts as she understood them. The teacher also made explicit her understanding of the same mathematical concepts discussed by the student. A graphical representation of the knowledge of both student and teacher was developed. This knowledge base informed the design of a hypercard learning environment on functions. Three major implications for teaching and learning emerged from the research. First, the teacher as knowledge engineer is a compelling new way to conceptualize the teacher\u27s role. In the role of knowledge engineer, the teacher develops an understanding of the student\u27s knowledge base which can inform curriculum. Second, recognizing the student as expert allows the student to be a more active participant in the learning process. Finally, hypercard is an appropriate and promising application for the development of knowledge based systems which will encourage the active participation of teachers and students in the development of curriculum
Performance of ChatGPT on the US Fundamentals of Engineering Exam: Comprehensive Assessment of Proficiency and Potential Implications for Professional Environmental Engineering Practice
In recent years, advancements in artificial intelligence (AI) have led to the
development of large language models like GPT-4, demonstrating potential
applications in various fields, including education. This study investigates
the feasibility and effectiveness of using ChatGPT, a GPT-4 based model, in
achieving satisfactory performance on the Fundamentals of Engineering (FE)
Environmental Exam. This study further shows a significant improvement in the
model's accuracy when answering FE exam questions through noninvasive prompt
modifications, substantiating the utility of prompt modification as a viable
approach to enhance AI performance in educational contexts. Furthermore, the
findings reflect remarkable improvements in mathematical capabilities across
successive iterations of ChatGPT models, showcasing their potential in solving
complex engineering problems. Our paper also explores future research
directions, emphasizing the importance of addressing AI challenges in
education, enhancing accessibility and inclusion for diverse student
populations, and developing AI-resistant exam questions to maintain examination
integrity. By evaluating the performance of ChatGPT in the context of the FE
Environmental Exam, this study contributes valuable insights into the potential
applications and limitations of large language models in educational settings.
As AI continues to evolve, these findings offer a foundation for further
research into the responsible and effective integration of AI models across
various disciplines, ultimately optimizing the learning experience and
improving student outcomes.Comment: 22 pages, 7 figures, 1 tabl
Introduction to TIPS: a theory for creative design
A highly intriguing problem in combining artificial intelligence and engineering design is automation of the creative and innovative phases of the design process. This paper gives a brief introduction to the theory of inventive problem solving (TIPS) selected as a theoretical basis of the authors' research efforts in this field. The research is conducted in the Stevin Project of the Knowledge-Based System Group of the University of Twente (Enschede, The Netherlands) in cooperation with the Invention Machine Laboratory (Minsk, Belarus). This collaboration aims at developing a formal basis for the creation of an automated reasoning system to support creative engineering design
The Role Of Simulation In The SY2000 Initiative
Report on how simulation can be used in education because it approximates, replicates or emulates the features of some task, setting, or context
The use of Artificial intelligence in school science: a systematic literature review
Artificial Intelligence is widely used across contexts and for different purposes, including the field of education. However, a review of the literature showcases that while there exist various review studies on the use of AI in education, missing remains a review focusing on science education. To address this gap, we carried out a systematic literature review between 2010 and 2021, driven by three questions: a) What types of AI applications are used in school science? b) For what teaching content are AI applications in school science used? and, c) What is the impact of AI applications on teaching and learning of school science? The studies reviewed (n = 22) included nine different types of AI applications: automated assessment, automated feedback, learning analytics, adaptive learning systems, intelligent tutoring systems, multilabel text classification, chatbot, expert systems, and mind wandering detection. The majority of the AI applications are used in geoscience or physics and AI applications are used to support either knkowledge construction or skills development. In terms of the impact of AI applications, this is found across the following: learning achievement, argumentation skills, learning experience, and teaching. Missing remains an examination of learners’ and teachers’ experiences with the use of AI in school science, interdisciplinary approaches to AI implementation, as well as an examination of issues related to ethics and biase
Recommended from our members
Solved! Making the case for collaborative problem-solving
This report argues that the ability to solve problems with others is a crucial skill for our young people in the workplace of the future but the current education system does little to support it. Key findings Collaborative problem-solving (CPS) is an increasingly important skill to teach young people in order to prepare them for the future. Despite strong evidence for its impact, CPS is rarely taught in schools but if structured well it can reinforce knowledge and improve attainment. Significant barriers exist for teachers implementing this practice, from behaviour management to curriculum coverage, to task-design. For CPS to gain ground, a concerted shift is needed including teacher training, better resources and system level support. This report is part of Nesta’s ongoing commitment to equipping young people with the skills they need to succeed. It makes a series of recommendations on how organisations and policymakers can help support and embrace the implementation of CPS. Nesta is following this up with a series of small-scale pilots of aligned programmes in order to evaluate impact and explore how CPS can be implemented in a range of practical settings. Policy recommendations Stimulate production of quality collaborative problem-solving (CPS) resources and training, from primary education onwards. Fund existing, aligned programmes to scale and evaluate impact. Educate and involve the out-of-school learning sector and volunteer educators. Develop smarter collaborative problem-solving assessment methods. Help higher education organisations and MOOCs to track what works
- …