2,299 research outputs found
Systems overview of Ono: a DIY reproducible open source social robot
One of the major obstacles in the study of HRI (human-robot interaction) with social robots is the lack of multiple identical robots that allow testing with large user groups. Often, the price of these robots prohibits using more than a handful. A lot of the commercial robots do not possess all the necessary features to perform specific HRI experiments and due to the closed nature of the platform, large modifications are nearly impossible. While open source social robots do exist, they often use high-end components and expensive manufacturing techniques, making them unsuitable for easy reproduction. To address this problem, a new social robotics platform, named Ono, was developed. The design is based on the DIY mindset of the maker movement, using off-the-shelf components and more accessible rapid prototyping and manufacturing techniques. The modular structure of the robot makes it easy to adapt to the needs of the experiment and by embracing the open source mentality, the robot can be easily reproduced or further developed by a community of users. The low cost, open nature and DIY friendliness of the robot make it an ideal candidate for HRI studies that require a large user group
Integrating mobile robotics and vision with undergraduate computer science
This paper describes the integration of robotics education into an undergraduate Computer Science curriculum. The proposed approach delivers mobile robotics as well as covering the closely related field of Computer Vision, and is directly linked to the research conducted at the authorsâ institution. The paper describes the most relevant details of the module content and assessment strategy, paying particular attention to the practical sessions using Rovio mobile robots. The specific choices are discussed that were made with regard to the mobile platform, software libraries and lab environment. The paper also presents a detailed qualitative and quantitative analysis of student results, including the correlation between student engagement and performance, and discusses the outcomes of this experience
Model-driven engineering approach to design and implementation of robot control system
In this paper we apply a model-driven engineering approach to designing
domain-specific solutions for robot control system development. We present a
case study of the complete process, including identification of the domain
meta-model, graphical notation definition and source code generation for
subsumption architecture -- a well-known example of robot control architecture.
Our goal is to show that both the definition of the robot-control architecture
and its supporting tools fits well into the typical workflow of model-driven
engineering development.Comment: Presented at DSLRob 2011 (arXiv:cs/1212.3308
Impact of libre software tools and methods in the robotics field
Software is one of the major components of robots; in fact, it
is the main bottleneck for the proliferation of robotics in our
everyday lives. In the last years the ïŹeld of robotics has been
an emerging application area of the libre (free/open source)
software phenomenon. Libre software tools have been traditionally popular among the robotics research and teaching
community. Even companies whose main business model is
to sell robots have found convenient to share the software in
order to promote a community around their products. In this
paper we analyze the situation of libre software in these three
subareas: industry, teaching and research. In particular, we
describe commercial robots like the Cye and the Pioneer,
a software platform like Orocos as a examples of industrial
world applications, the libre tools around the LEGO Mindstorms in the case of teaching, and the Robocup competition
and the Player/Stage platform in research area. All these
cases show that libre software can act as a catalyst in the
robotics industry which is still a sector in its early research
and industrial stage
A Novel Real-Time MATLAB/Simulink/LEGO EV3 Platform for Academic Use in Robotics and Computer Science
Over the last years, mobile robot platforms are having a key role in education worldwide. Among others, LEGO Robots and MATLAB/Simulink are being used mainly in universities to improve the teaching experience. Most LEGO systems used in the literature are based on NXT, as the EV3 version is relatively recent. In contrast to the previous versions, the EV3 allows the development of real-time applications for teaching a wide variety of subjects as well as conducting research experiments. The goal of the research presented in this paper was to develop and validate a novel real-time educational platform based on the MATLAB/Simulink package and the LEGO EV3 brick for academic use in the fields of robotics and computer science. The proposed framework is tested here in different university teaching situations and several case studies are presented in the form of interactive projects developed by students. Without loss of generality, the platform is used for testing different robot path planning algorithms. Classical algorithms like rapidly-exploring random trees or artificial potential fields, developed by robotics researchers, are tested by bachelor students, since the code is freely available on the Internet. Furthermore, recent path planning algorithms developed by the authors are also tested in the platform with the aim of detecting the limits of its applicability. The restrictions and advantages of the proposed platform are discussed in order to enlighten future educational applications
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