5,450 research outputs found

    Deterministic Recurrent Communication and Synchronization in Restricted Sensor Networks

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    Monitoring physical phenomena in Sensor Networks requires guaranteeing permanent communication between nodes. Moreover, in an eective implementation of such infrastructure, the delay between any two consecutive communications should be minimized. The problem is challenging because, in a restricted Sensor Network, the communication is carried out through a single and shared radio channel without collision detection. Dealing with collisions is crucial to ensure eective communication between nodes. Additionally, minimizing them yields energy consumption minimization, given that sensing and computational costs in terms of energy are negligible with respect to radio communication. In this work, we present a deterministic recurrent-communication protocol for Sensor Networks. After an initial negotiation phase of the access pattern to the channel, each node running this protocol reaches a steady state, which is asymptotically optimal in terms of energy and time effciency. As a by-product, a protocol for the synchronization of a Sensor Network is also proposed. Furthermore, the protocols are resilient to an arbitrary node power-up schedule and a general node failure model

    Compensation of distributed delays in integrated communication and control systems

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    The concept, analysis, implementation, and verification of a method for compensating delays that are distributed between the sensors, controller, and actuators within a control loop are discussed. With the objective of mitigating the detrimental effects of these network induced delays, a predictor-controller algorithm was formulated and analyzed. Robustness of the delay compensation algorithm was investigated relative to parametric uncertainties in plant modeling. The delay compensator was experimentally verified on an IEEE 802.4 network testbed for velocity control of a DC servomotor

    Implementation of CAVENET and its usage for performance evaluation of AODV, OLSR and DYMO protocols in vehicular networks

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    Vehicle Ad-hoc Network (VANET) is a kind of Mobile Ad-hoc Network (MANET) that establishes wireless connection between cars. In VANETs and MANETs, the topology of the network changes very often, therefore implementation of efficient routing protocols is very important problem. In MANETs, the Random Waypoint (RW) model is used as a simulation model for generating node mobility pattern. On the other hand, in VANETs, the mobility patterns of nodes is restricted along the roads, and is affected by the movement of neighbour nodes. In this paper, we present a simulation system for VANET called CAVENET (Cellular Automaton based VEhicular NETwork). In CAVENET, the mobility patterns of nodes are generated by an 1-dimensional cellular automata. We improved CAVENET and implemented some routing protocols. We investigated the performance of the implemented routing protocols by CAVENET. The simulation results have shown that DYMO protocol has better performance than AODV and OLSR protocols.Peer ReviewedPostprint (published version

    An Optimal Medium Access Control with Partial Observations for Sensor Networks

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    We consider medium access control (MAC) in multihop sensor networks, where only partial information about the shared medium is available to the transmitter. We model our setting as a queuing problem in which the service rate of a queue is a function of a partially observed Markov chain representing the available bandwidth, and in which the arrivals are controlled based on the partial observations so as to keep the system in a desirable mildly unstable regime. The optimal controller for this problem satisfies a separation property: we first compute a probability measure on the state space of the chain, namely the information state, then use this measure as the new state on which the control decisions are based. We give a formal description of the system considered and of its dynamics, we formalize and solve an optimal control problem, and we show numerical simulations to illustrate with concrete examples properties of the optimal control law. We show how the ergodic behavior of our queuing model is characterized by an invariant measure over all possible information states, and we construct that measure. Our results can be specifically applied for designing efficient and stable algorithms for medium access control in multiple-accessed systems, in particular for sensor networks

    Bio-inspired vision-based leader-follower formation flying in the presence of delays

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    Flocking starlings at dusk are known for the mesmerizing and intricate shapes they generate, as well as how fluid these shapes change. They seem to do this effortlessly. Real-life vision-based flocking has not been achieved in micro-UAVs (micro Unmanned Aerial Vehicles) to date. Towards this goal, we make three contributions in this paper: (i) we used a computational approach to develop a bio-inspired architecture for vision-based Leader-Follower formation flying on two micro-UAVs. We believe that the minimal computational cost of the resulting algorithm makes it suitable for object detection and tracking during high-speed flocking; (ii) we show that provided delays in the control loop of a micro-UAV are below a critical value, Kalman filter-based estimation algorithms are not required to achieve Leader-Follower formation flying; (iii) unlike previous approaches, we do not use external observers, such as GPS signals or synchronized communication with flock members. These three contributions could be useful in achieving vision-based flocking in GPS-denied environments on computationally-limited agents

    Show, Attend and Interact: Perceivable Human-Robot Social Interaction through Neural Attention Q-Network

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    For a safe, natural and effective human-robot social interaction, it is essential to develop a system that allows a robot to demonstrate the perceivable responsive behaviors to complex human behaviors. We introduce the Multimodal Deep Attention Recurrent Q-Network using which the robot exhibits human-like social interaction skills after 14 days of interacting with people in an uncontrolled real world. Each and every day during the 14 days, the system gathered robot interaction experiences with people through a hit-and-trial method and then trained the MDARQN on these experiences using end-to-end reinforcement learning approach. The results of interaction based learning indicate that the robot has learned to respond to complex human behaviors in a perceivable and socially acceptable manner.Comment: 7 pages, 5 figures, accepted by IEEE-RAS ICRA'1

    Stochastic Synapses Enable Efficient Brain-Inspired Learning Machines

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    Recent studies have shown that synaptic unreliability is a robust and sufficient mechanism for inducing the stochasticity observed in cortex. Here, we introduce Synaptic Sampling Machines, a class of neural network models that uses synaptic stochasticity as a means to Monte Carlo sampling and unsupervised learning. Similar to the original formulation of Boltzmann machines, these models can be viewed as a stochastic counterpart of Hopfield networks, but where stochasticity is induced by a random mask over the connections. Synaptic stochasticity plays the dual role of an efficient mechanism for sampling, and a regularizer during learning akin to DropConnect. A local synaptic plasticity rule implementing an event-driven form of contrastive divergence enables the learning of generative models in an on-line fashion. Synaptic sampling machines perform equally well using discrete-timed artificial units (as in Hopfield networks) or continuous-timed leaky integrate & fire neurons. The learned representations are remarkably sparse and robust to reductions in bit precision and synapse pruning: removal of more than 75% of the weakest connections followed by cursory re-learning causes a negligible performance loss on benchmark classification tasks. The spiking neuron-based synaptic sampling machines outperform existing spike-based unsupervised learners, while potentially offering substantial advantages in terms of power and complexity, and are thus promising models for on-line learning in brain-inspired hardware
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