575 research outputs found
Best of Two Local Models: Local Centralized and Local Distributed Algorithms
We consider two models of computation: centralized local algorithms and local
distributed algorithms. Algorithms in one model are adapted to the other model
to obtain improved algorithms.
Distributed vertex coloring is employed to design improved centralized local
algorithms for: maximal independent set, maximal matching, and an approximation
scheme for maximum (weighted) matching over bounded degree graphs. The
improvement is threefold: the algorithms are deterministic, stateless, and the
number of probes grows polynomially in , where is the number of
vertices of the input graph.
The recursive centralized local improvement technique by Nguyen and
Onak~\cite{onak2008} is employed to obtain an improved distributed
approximation scheme for maximum (weighted) matching. The improvement is
twofold: we reduce the number of rounds from to for a
wide range of instances and, our algorithms are deterministic rather than
randomized
Distributed Maximum Matching in Bounded Degree Graphs
We present deterministic distributed algorithms for computing approximate
maximum cardinality matchings and approximate maximum weight matchings. Our
algorithm for the unweighted case computes a matching whose size is at least
(1-\eps) times the optimal in \Delta^{O(1/\eps)} +
O\left(\frac{1}{\eps^2}\right) \cdot\log^*(n) rounds where is the number
of vertices in the graph and is the maximum degree. Our algorithm for
the edge-weighted case computes a matching whose weight is at least (1-\eps)
times the optimal in
\log(\min\{1/\wmin,n/\eps\})^{O(1/\eps)}\cdot(\Delta^{O(1/\eps)}+\log^*(n))
rounds for edge-weights in [\wmin,1].
The best previous algorithms for both the unweighted case and the weighted
case are by Lotker, Patt-Shamir, and Pettie~(SPAA 2008). For the unweighted
case they give a randomized (1-\eps)-approximation algorithm that runs in
O((\log(n)) /\eps^3) rounds. For the weighted case they give a randomized
(1/2-\eps)-approximation algorithm that runs in O(\log(\eps^{-1}) \cdot
\log(n)) rounds. Hence, our results improve on the previous ones when the
parameters , \eps and \wmin are constants (where we reduce the
number of runs from to ), and more generally when
, 1/\eps and 1/\wmin are sufficiently slowly increasing functions
of . Moreover, our algorithms are deterministic rather than randomized.Comment: arXiv admin note: substantial text overlap with arXiv:1402.379
Non-Local Probes Do Not Help with Graph Problems
This work bridges the gap between distributed and centralised models of
computing in the context of sublinear-time graph algorithms. A priori, typical
centralised models of computing (e.g., parallel decision trees or centralised
local algorithms) seem to be much more powerful than distributed
message-passing algorithms: centralised algorithms can directly probe any part
of the input, while in distributed algorithms nodes can only communicate with
their immediate neighbours. We show that for a large class of graph problems,
this extra freedom does not help centralised algorithms at all: for example,
efficient stateless deterministic centralised local algorithms can be simulated
with efficient distributed message-passing algorithms. In particular, this
enables us to transfer existing lower bound results from distributed algorithms
to centralised local algorithms
Fast Routing Table Construction Using Small Messages
We describe a distributed randomized algorithm computing approximate
distances and routes that approximate shortest paths. Let n denote the number
of nodes in the graph, and let HD denote the hop diameter of the graph, i.e.,
the diameter of the graph when all edges are considered to have unit weight.
Given 0 < eps <= 1/2, our algorithm runs in weak-O(n^(1/2 + eps) + HD)
communication rounds using messages of O(log n) bits and guarantees a stretch
of O(eps^(-1) log eps^(-1)) with high probability. This is the first
distributed algorithm approximating weighted shortest paths that uses small
messages and runs in weak-o(n) time (in graphs where HD in weak-o(n)). The time
complexity nearly matches the lower bounds of weak-Omega(sqrt(n) + HD) in the
small-messages model that hold for stateless routing (where routing decisions
do not depend on the traversed path) as well as approximation of the weigthed
diameter. Our scheme replaces the original identifiers of the nodes by labels
of size O(log eps^(-1) log n). We show that no algorithm that keeps the
original identifiers and runs for weak-o(n) rounds can achieve a
polylogarithmic approximation ratio.
Variations of our techniques yield a number of fast distributed approximation
algorithms solving related problems using small messages. Specifically, we
present algorithms that run in weak-O(n^(1/2 + eps) + HD) rounds for a given 0
< eps <= 1/2, and solve, with high probability, the following problems:
- O(eps^(-1))-approximation for the Generalized Steiner Forest (the running
time in this case has an additive weak-O(t^(1 + 2eps)) term, where t is the
number of terminals);
- O(eps^(-2))-approximation of weighted distances, using node labels of size
O(eps^(-1) log n) and weak-O(n^(eps)) bits of memory per node;
- O(eps^(-1))-approximation of the weighted diameter;
- O(eps^(-3))-approximate shortest paths using the labels 1,...,n.Comment: 40 pages, 2 figures, extended abstract submitted to STOC'1
Local Conflict Coloring
Locally finding a solution to symmetry-breaking tasks such as
vertex-coloring, edge-coloring, maximal matching, maximal independent set,
etc., is a long-standing challenge in distributed network computing. More
recently, it has also become a challenge in the framework of centralized local
computation. We introduce conflict coloring as a general symmetry-breaking task
that includes all the aforementioned tasks as specific instantiations ---
conflict coloring includes all locally checkable labeling tasks from
[Naor\&Stockmeyer, STOC 1993]. Conflict coloring is characterized by two
parameters and , where the former measures the amount of freedom given
to the nodes for selecting their colors, and the latter measures the number of
constraints which colors of adjacent nodes are subject to.We show that, in the
standard LOCAL model for distributed network computing, if l/d \textgreater{}
\Delta, then conflict coloring can be solved in rounds in -node graphs with maximum degree
, where ignores the polylog factors in . The
dependency in~ is optimal, as a consequence of the lower
bound by [Linial, SIAM J. Comp. 1992] for -coloring. An important
special case of our result is a significant improvement over the best known
algorithm for distributed -coloring due to [Barenboim, PODC 2015],
which required rounds. Improvements for other
variants of coloring, including -list-coloring,
-edge-coloring, -coloring, etc., also follow from our general
result on conflict coloring. Likewise, in the framework of centralized local
computation algorithms (LCAs), our general result yields an LCA which requires
a smaller number of probes than the previously best known algorithm for
vertex-coloring, and works for a wide range of coloring problems
A Local Algorithm for the Sparse Spanning Graph Problem
Constructing a sparse spanning subgraph is a fundamental primitive in graph
theory. In this paper, we study this problem in the Centralized Local model,
where the goal is to decide whether an edge is part of the spanning subgraph by
examining only a small part of the input; yet, answers must be globally
consistent and independent of prior queries.
Unfortunately, maximally sparse spanning subgraphs, i.e., spanning trees,
cannot be constructed efficiently in this model. Therefore, we settle for a
spanning subgraph containing at most edges (where is the
number of vertices and is a given approximation/sparsity
parameter). We achieve query complexity of
, (-notation hides
polylogarithmic factors in ). where is the maximum degree of the
input graph. Our algorithm is the first to do so on arbitrary bounded degree
graphs. Moreover, we achieve the additional property that our algorithm outputs
a spanner, i.e., distances are approximately preserved. With high probability,
for each deleted edge there is a path of
hops in the output that connects its endpoints
On the Probe Complexity of Local Computation Algorithms
In the Local Computation Algorithms (LCA) model, the algorithm is asked to compute a part of the output by reading as little as possible from the input. For example, an LCA for coloring a graph is given a vertex name (as a "query"), and it should output the color assigned to that vertex after inquiring about some part of the graph topology using "probes"; all outputs must be consistent with the same coloring. LCAs are useful when the input is huge, and the output as a whole is not needed simultaneously. Most previous work on LCAs was limited to bounded-degree graphs, which seems inevitable because probes are of the form "what vertex is at the other end of edge i of vertex v?". In this work we study LCAs for unbounded-degree graphs. In particular, such LCAs are expected to probe the graph a number of times that is significantly smaller than the maximum, average, or even minimum degree. We show that there are problems that have very efficient LCAs on any graph - specifically, we show that there is an LCA for the weak coloring problem (where a coloring is legal if every vertex has a neighbor with a different color) that uses log^* n+O(1) probes to reply to any query. As another way of dealing with large degrees, we propose a more powerful type of probe which we call a strong probe: given a vertex name, it returns a list of its neighbors. Lower bounds for strong probes are stronger than ones in the edge probe model (which we call weak probes). Our main result in this model is that roughly Omega(sqrt{n}) strong probes are required to compute a maximal matching.
Our findings include interesting separations between closely related problems. For weak probes, we show that while weak 3-coloring can be done with probe complexity log^* n+O(1), weak 2-coloring has probe complexity Omega(log n/log log n). For strong probes, our negative result for maximal matching is complemented by an LCA for (1-epsilon)-approximate maximum matching on regular graphs that uses O(1) strong probes, for any constant epsilon>0
Local Algorithms for Bounded Degree Sparsifiers in Sparse Graphs
In graph sparsification, the goal has almost always been of global nature: compress a graph into a smaller subgraph (sparsifier) that maintains certain features of the original graph.
Algorithms can then run on the sparsifier, which in many cases leads to improvements in the overall runtime and memory.
This paper studies sparsifiers that have bounded (maximum) degree, and are thus locally sparse, aiming to improve local measures of runtime and memory. To improve those local measures, it is important to be able to compute such sparsifiers locally.
We initiate the study of local algorithms for bounded degree sparsifiers in unweighted sparse graphs, focusing on the problems of vertex cover, matching, and independent set. Let eps > 0 be a slack parameter and alpha ge 1 be a density parameter.
We devise local algorithms for computing:
1. A (1+eps)-vertex cover sparsifier of degree O(alpha / eps), for any graph of arboricity alpha.footnote{In a graph of arboricity alpha the average degree of any induced subgraph is at most 2alpha.}
2. A (1+eps)-maximum matching sparsifier and also a (1+eps)-maximal matching sparsifier of degree O(alpha / eps, for any graph of arboricity alpha.
3. A (1+eps)-independent set sparsifier of degree O(alpha^2 / eps), for any graph of average degree alpha.
Our algorithms require only a single communication round in the standard message passing model of distributed computing,
and moreover, they can be simulated locally in a trivial way.
As an immediate application we can extend results from distributed computing and local computation algorithms that apply to graphs of degree bounded by d to graphs of arboricity O(d / eps) or average degree O(d^2 / eps), at the expense of increasing the approximation guarantee by a factor of (1+eps). In particular, we can extend the plethora of recent local computation algorithms for approximate maximum and maximal matching from bounded degree graphs to bounded arboricity graphs with a negligible loss in the approximation guarantee.
The inherently local behavior of our algorithms can be used to amplify the approximation guarantee of any sparsifier in time roughly linear in its size,
which has immediate applications in the area of dynamic graph algorithms. In particular, the state-of-the-art algorithm for
maintaining (2-eps)-vertex cover (VC) is at least linear in the graph size, even in dynamic forests. We provide a reduction from the dynamic to the static case, showing that if a t-VC can be computed from scratch in time T(n) in any (sub)family of graphs with arboricity bounded by alpha, for an arbitrary t ge 1,
then a (t+eps)-VC can be maintained with update time frac{T(n)}{O((n / alpha) cdot eps^2)}, for any eps > 0. For planar graphs this yields an algorithm for maintaining a (1+eps)-VC with constant update time for any constant eps > 0
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