1,686 research outputs found

    Model and Appearance Based Analysis of Neuronal Morphology from Different Microscopy Imaging Modalities

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    The neuronal morphology analysis is key for understanding how a brain works. This process requires the neuron imaging system with single-cell resolution; however, there is no feasible system for the human brain. Fortunately, the knowledge can be inferred from the model organism, Drosophila melanogaster, to the human system. This dissertation explores the morphology analysis of Drosophila larvae at single-cell resolution in static images and image sequences, as well as multiple microscopy imaging modalities. Our contributions are on both computational methods for morphology quantification and analysis of the influence of the anatomical aspect. We develop novel model-and-appearance-based methods for morphology quantification and illustrate their significance in three neuroscience studies. Modeling of the structure and dynamics of neuronal circuits creates understanding about how connectivity patterns are formed within a motor circuit and determining whether the connectivity map of neurons can be deduced by estimations of neuronal morphology. To address this problem, we study both boundary-based and centerline-based approaches for neuron reconstruction in static volumes. Neuronal mechanisms are related to the morphology dynamics; so the patterns of neuronal morphology changes are analyzed along with other aspects. In this case, the relationship between neuronal activity and morphology dynamics is explored to analyze locomotion procedures. Our tracking method models the morphology dynamics in the calcium image sequence designed for detecting neuronal activity. It follows the local-to-global design to handle calcium imaging issues and neuronal movement characteristics. Lastly, modeling the link between structural and functional development depicts the correlation between neuron growth and protein interactions. This requires the morphology analysis of different imaging modalities. It can be solved using the part-wise volume segmentation with artificial templates, the standardized representation of neurons. Our method follows the global-to-local approach to solve both part-wise segmentation and registration across modalities. Our methods address common issues in automated morphology analysis from extracting morphological features to tracking neurons, as well as mapping neurons across imaging modalities. The quantitative analysis delivered by our techniques enables a number of new applications and visualizations for advancing the investigation of phenomena in the nervous system

    Wavelet-based Texture Model for Crowd Dynamic Analysis

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    Crowd event detection techniques aim at solving real-world surveillance problems, such as detecting crowd anomaly and tracking specific person in a highly dynamic crowd scene. In this paper, we proposed an innovate texture-based analysis method to model crowd dynamics and us it to distinguish the crowd behaviours. To describe complicated crowd scenes, homogeneous random features have been deployed in the research for behavioural template matching. Experiment results have shown that the anomaly appearing in crowd scenes can be effectively and efficiently identified by using the devised methods

    Activity Analysis; Finding Explanations for Sets of Events

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    Automatic activity recognition is the computational process of analysing visual input and reasoning about detections to understand the performed events. In all but the simplest scenarios, an activity involves multiple interleaved events, some related and others independent. The activity in a car park or at a playground would typically include many events. This research assumes the possible events and any constraints between the events can be defined for the given scene. Analysing the activity should thus recognise a complete and consistent set of events; this is referred to as a global explanation of the activity. By seeking a global explanation that satisfies the activity’s constraints, infeasible interpretations can be avoided, and ambiguous observations may be resolved. An activity’s events and any natural constraints are defined using a grammar formalism. Attribute Multiset Grammars (AMG) are chosen because they allow defining hierarchies, as well as attribute rules and constraints. When used for recognition, detectors are employed to gather a set of detections. Parsing the set of detections by the AMG provides a global explanation. To find the best parse tree given a set of detections, a Bayesian network models the probability distribution over the space of possible parse trees. Heuristic and exhaustive search techniques are proposed to find the maximum a posteriori global explanation. The framework is tested for two activities: the activity in a bicycle rack, and around a building entrance. The first case study involves people locking bicycles onto a bicycle rack and picking them up later. The best global explanation for all detections gathered during the day resolves local ambiguities from occlusion or clutter. Intensive testing on 5 full days proved global analysis achieves higher recognition rates. The second case study tracks people and any objects they are carrying as they enter and exit a building entrance. A complete sequence of the person entering and exiting multiple times is recovered by the global explanation

    Survey on 2D and 3D human pose recovery

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    Human Pose Recovery approaches have been studied in the eld of Computer Vision for the last 40 years. Several approaches have been reported, and signi cant improvements have been obtained in both data representation and model design. However, the problem of Human Pose Recovery in uncontrolled environments is far from being solved. In this paper, we de ne a global taxonomy to group the model based methods and discuss their main advantages and drawbacks.Peer ReviewedPostprint (published version

    Event-based Vision: A Survey

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    Event cameras are bio-inspired sensors that differ from conventional frame cameras: Instead of capturing images at a fixed rate, they asynchronously measure per-pixel brightness changes, and output a stream of events that encode the time, location and sign of the brightness changes. Event cameras offer attractive properties compared to traditional cameras: high temporal resolution (in the order of microseconds), very high dynamic range (140 dB vs. 60 dB), low power consumption, and high pixel bandwidth (on the order of kHz) resulting in reduced motion blur. Hence, event cameras have a large potential for robotics and computer vision in challenging scenarios for traditional cameras, such as low-latency, high speed, and high dynamic range. However, novel methods are required to process the unconventional output of these sensors in order to unlock their potential. This paper provides a comprehensive overview of the emerging field of event-based vision, with a focus on the applications and the algorithms developed to unlock the outstanding properties of event cameras. We present event cameras from their working principle, the actual sensors that are available and the tasks that they have been used for, from low-level vision (feature detection and tracking, optic flow, etc.) to high-level vision (reconstruction, segmentation, recognition). We also discuss the techniques developed to process events, including learning-based techniques, as well as specialized processors for these novel sensors, such as spiking neural networks. Additionally, we highlight the challenges that remain to be tackled and the opportunities that lie ahead in the search for a more efficient, bio-inspired way for machines to perceive and interact with the world

    Classic Mosaics and Visual Correspondence via Graph-Cut based Energy Optimization

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    Computer graphics and computer vision were traditionally two distinct research fields focusing on opposite topics. Lately, they have been increasingly borrowing ideas and tools from each other. In this thesis, we investigate two problems in computer vision and graphics that rely on the same tool, namely energy optimization with graph cuts. In the area of computer graphics, we address the problem of generating artificial classic mosaics, still and animated. The main purpose of artificial mosaics is to help a user to create digital art. First we reformulate our previous static mosaic work in a more principled global optimization framework. Then, relying on our still mosaic algorithm, we develop a method for producing animated mosaics directly from real video sequences, which is the first such method, we believe. Our mosaic animation style is uniquely expressive. Our method estimates the motion of the pixels in the video, renders the frames with mosaic effect based on both the colour and motion information from the input video. This algorithm relies extensively on our novel motion segmentation approach, which is a computer vision problem. To improve the quality of our animated mosaics, we need to improve the motion segmentation algorithm. Since motion and stereo problems have a similar setup, we start with the problem of finding visual correspondence for stereo, which has the advantage of having datasets with ground truth, useful for evaluation. Most previous methods for stereo correspondence do not provide any measure of reliability in their estimates. We aim to find the regions for which correspondence can be determined reliably. Our main idea is to find corresponding regions that have a sufficiently strong texture cue on the boundary, since texture is a reliable cue for matching. Unlike the previous work, we allow the disparity range within each such region to vary smoothly, instead of being constant. This produces blob-like semi-dense visual features for which we have a high confidence in their estimated ranges of disparities
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