750 research outputs found
Stochastic Analysis of a Churn-Tolerant Structured Peer-to-Peer Scheme
We present and analyze a simple and general scheme to build a churn
(fault)-tolerant structured Peer-to-Peer (P2P) network. Our scheme shows how to
"convert" a static network into a dynamic distributed hash table(DHT)-based P2P
network such that all the good properties of the static network are guaranteed
with high probability (w.h.p). Applying our scheme to a cube-connected cycles
network, for example, yields a degree connected network, in which
every search succeeds in hops w.h.p., using messages,
where is the expected stable network size. Our scheme has an constant
storage overhead (the number of nodes responsible for servicing a data item)
and an overhead (messages and time) per insertion and essentially
no overhead for deletions. All these bounds are essentially optimal. While DHT
schemes with similar guarantees are already known in the literature, this work
is new in the following aspects:
(1) It presents a rigorous mathematical analysis of the scheme under a
general stochastic model of churn and shows the above guarantees;
(2) The theoretical analysis is complemented by a simulation-based analysis
that validates the asymptotic bounds even in moderately sized networks and also
studies performance under changing stable network size;
(3) The presented scheme seems especially suitable for maintaining dynamic
structures under churn efficiently. In particular, we show that a spanning tree
of low diameter can be efficiently maintained in constant time and logarithmic
number of messages per insertion or deletion w.h.p.
Keywords: P2P Network, DHT Scheme, Churn, Dynamic Spanning Tree, Stochastic
Analysis
X-Vine: Secure and Pseudonymous Routing Using Social Networks
Distributed hash tables suffer from several security and privacy
vulnerabilities, including the problem of Sybil attacks. Existing social
network-based solutions to mitigate the Sybil attacks in DHT routing have a
high state requirement and do not provide an adequate level of privacy. For
instance, such techniques require a user to reveal their social network
contacts. We design X-Vine, a protection mechanism for distributed hash tables
that operates entirely by communicating over social network links. As with
traditional peer-to-peer systems, X-Vine provides robustness, scalability, and
a platform for innovation. The use of social network links for communication
helps protect participant privacy and adds a new dimension of trust absent from
previous designs. X-Vine is resilient to denial of service via Sybil attacks,
and in fact is the first Sybil defense that requires only a logarithmic amount
of state per node, making it suitable for large-scale and dynamic settings.
X-Vine also helps protect the privacy of users social network contacts and
keeps their IP addresses hidden from those outside of their social circle,
providing a basis for pseudonymous communication. We first evaluate our design
with analysis and simulations, using several real world large-scale social
networking topologies. We show that the constraints of X-Vine allow the
insertion of only a logarithmic number of Sybil identities per attack edge; we
show this mitigates the impact of malicious attacks while not affecting the
performance of honest nodes. Moreover, our algorithms are efficient, maintain
low stretch, and avoid hot spots in the network. We validate our design with a
PlanetLab implementation and a Facebook plugin.Comment: 15 page
The state of peer-to-peer network simulators
Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
Comprehending Kademlia Routing - A Theoretical Framework for the Hop Count Distribution
The family of Kademlia-type systems represents the most efficient and most
widely deployed class of internet-scale distributed systems. Its success has
caused plenty of large scale measurements and simulation studies, and several
improvements have been introduced. Its character of parallel and
non-deterministic lookups, however, so far has prevented any concise formal
analysis. This paper introduces the first comprehensive formal model of the
routing of the entire family of systems that is validated against previous
measurements. It sheds light on the overall hop distribution and lookup delays
of the different variations of the original protocol. It additionally shows
that several of the recent improvements to the protocol in fact have been
counter-productive and identifies preferable designs with regard to routing
overhead and resilience.Comment: 12 pages, 6 figure
EGOIST: Overlay Routing Using Selfish Neighbor Selection
A foundational issue underlying many overlay network applications ranging from routing to P2P file sharing is that of connectivity management, i.e., folding new arrivals into an existing overlay, and re-wiring to cope with changing network conditions. Previous work has considered the problem from two perspectives: devising practical heuristics for specific applications designed to work well in real deployments, and providing abstractions for the underlying problem that are analytically tractable, especially via game-theoretic analysis. In this paper, we unify these two thrusts by using insights gleaned from novel, realistic theoretic models in the design of Egoist – a prototype overlay routing system that we implemented, deployed, and evaluated on PlanetLab. Using measurements on PlanetLab and trace-based simulations, we demonstrate that Egoist's neighbor selection primitives significantly outperform existing heuristics on a variety of performance metrics, including delay, available bandwidth, and node utilization. Moreover, we demonstrate that Egoist is competitive with an optimal, but unscalable full-mesh approach, remains highly effective under significant churn, is robust to cheating, and incurs minimal overhead. Finally, we discuss some of the potential benefits Egoist may offer to applications.National Science Foundation (CISE/CSR 0720604, ENG/EFRI 0735974, CISE/CNS 0524477, CNS/NeTS 0520166, CNS/ITR 0205294; CISE/EIA RI 0202067; CAREER 04446522); European Commission (RIDS-011923
An analytical framework for the performance evaluation of proximity-aware structured overlays
In this paper, we present an analytical study of proximity-aware structured peer-to-peer networks under churn. We use a master-equation-based approach, which is used traditionally in non-equilibrium statistical mechanics to describe steady-state or transient phenomena. In earlier work we have demonstrated that this methodology is in fact also well suited to describing structured overlay networks under churn, by showing how we can accurately predict the average number of hops taken by a lookup, for any value of churn, for the Chord system. In this paper, we extend the analysis so as to also be able to predict lookup latency, given an average latency for the links in the network. Our results show that there exists a region in the parameter space of the model, depending on churn, the number of nodes, the maintenance rates and the delays in the network, when the network cannot function as a small world graph anymore, due to the farthest connections of a node always being wrong or dead. We also demonstrate how it is possible to analyse proximity neighbour selection or proximity route selection within this formalism
The essence of P2P: A reference architecture for overlay networks
The success of the P2P idea has created a huge diversity
of approaches, among which overlay networks, for example,
Gnutella, Kazaa, Chord, Pastry, Tapestry, P-Grid, or DKS,
have received specific attention from both developers and
researchers. A wide variety of algorithms, data structures,
and architectures have been proposed. The terminologies
and abstractions used, however, have become quite inconsistent since the P2P paradigm has attracted people from many different communities, e.g., networking, databases, distributed systems, graph theory, complexity theory, biology, etc. In this paper we propose a reference model for overlay networks which is capable of modeling different approaches in this domain in a generic manner. It is intended to allow researchers and users to assess the properties of concrete systems, to establish a common vocabulary for scientific discussion, to facilitate the qualitative comparison of the systems, and to serve as the basis for defining a standardized API to make overlay networks interoperable
Optimally Efficient Prefix Search and Multicast in Structured P2P Networks
Searching in P2P networks is fundamental to all overlay networks.
P2P networks based on Distributed Hash Tables (DHT) are optimized for single
key lookups, whereas unstructured networks offer more complex queries at the
cost of increased traffic and uncertain success rates. Our Distributed Tree
Construction (DTC) approach enables structured P2P networks to perform prefix
search, range queries, and multicast in an optimal way. It achieves this by
creating a spanning tree over the peers in the search area, using only
information available locally on each peer. Because DTC creates a spanning
tree, it can query all the peers in the search area with a minimal number of
messages. Furthermore, we show that the tree depth has the same upper bound as
a regular DHT lookup which in turn guarantees fast and responsive runtime
behavior. By placing objects with a region quadtree, we can perform a prefix
search or a range query in a freely selectable area of the DHT. Our DTC
algorithm is DHT-agnostic and works with most existing DHTs. We evaluate the
performance of DTC over several DHTs by comparing the performance to existing
application-level multicast solutions, we show that DTC sends 30-250% fewer
messages than common solutions
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