10 research outputs found

    Designing and Implementing Physical Hypermedia Applications

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    In this paper we present a design approach and a software framework for building physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We show how we extended the popular MVC metaphor by incorporating the concept of located object, and we describe a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We compare our approach with others in this field and finally we discuss some further work we are pursuing.Publicado en Lecture Notes in Computer Science book series (LNCS, vol. 3983).Facultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzad

    Designing and Implementing Physical Hypermedia Applications

    Get PDF
    In this paper we present a design approach and a software framework for building physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We show how we extended the popular MVC metaphor by incorporating the concept of located object, and we describe a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We compare our approach with others in this field and finally we discuss some further work we are pursuing.Publicado en Lecture Notes in Computer Science book series (LNCS, vol. 3983).Facultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzad

    Designing and Implementing Physical Hypermedia Applications

    Get PDF
    In this paper we present a design approach and a software framework for building physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We show how we extended the popular MVC metaphor by incorporating the concept of located object, and we describe a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We compare our approach with others in this field and finally we discuss some further work we are pursuing

    Context-Aware Services for Physical Hypermedia Applications

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    In this paper we present an approach for designing and deploying context-aware services in the context of physical hypermedia applications, those applications in which mobile users explore real and digital objects using the hypermedia paradigm. We show how to adapt the objects’ response to the user’s navigation context by changing the role these objects play in the user’s travel. We first motivate our research with a simple example and survey some related work; next we introduce the concept of travel object and show that physical objects might assume the role of different type of travel objects. We then present an architectural approach for context-aware services and describe its evolution into a software substrate for physical hypermedia services. We conclude by indicating some further work we are pursuing.Publicado en: OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part IIFacultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA

    Context-Aware Services for Physical Hypermedia Applications

    Get PDF
    In this paper we present an approach for designing and deploying context-aware services in the context of physical hypermedia applications, those applications in which mobile users explore real and digital objects using the hypermedia paradigm. We show how to adapt the objects’ response to the user’s navigation context by changing the role these objects play in the user’s travel. We first motivate our research with a simple example and survey some related work; next we introduce the concept of travel object and show that physical objects might assume the role of different type of travel objects. We then present an architectural approach for context-aware services and describe its evolution into a software substrate for physical hypermedia services. We conclude by indicating some further work we are pursuing.Publicado en: OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part IIFacultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA

    A Flexible Architecture for Context-Aware Physical Hypermedia

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    In this paper we present the rationale and the main components for a modular and extensible architecture for building and deploying physical hypermedia software. We show that this kind of software systems poses strong requirements on supporting software (such as Web browsers) because they involve complex context-aware navigation semantics. By using some simple archetypical examples we also show how to provide context-aware assistance to the mobile user, as he explores the physical world

    A Flexible Architecture for Context-Aware Physical Hypermedia

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    In this paper we present the rationale and the main components for a modular and extensible architecture for building and deploying physical hypermedia software. We show that this kind of software systems poses strong requirements on supporting software (such as Web browsers) because they involve complex context-aware navigation semantics. By using some simple archetypical examples we also show how to provide context-aware assistance to the mobile user, as he explores the physical world.Laboratorio de Investigación y Formación en Informática AvanzadaFacultad de Informátic

    Context-Aware Services for Physical Hypermedia Applications

    Get PDF
    In this paper we present an approach for designing and deploying context-aware services in the context of physical hypermedia applications, those applications in which mobile users explore real and digital objects using the hypermedia paradigm. We show how to adapt the objects’ response to the user’s navigation context by changing the role these objects play in the user’s travel. We first motivate our research with a simple example and survey some related work; next we introduce the concept of travel object and show that physical objects might assume the role of different type of travel objects. We then present an architectural approach for context-aware services and describe its evolution into a software substrate for physical hypermedia services. We conclude by indicating some further work we are pursuing

    Context-Aware Services for Physical Hypermedia Applications

    Get PDF
    In this paper we present an approach for designing and deploying context-aware services in the context of physical hypermedia applications, those applications in which mobile users explore real and digital objects using the hypermedia paradigm. We show how to adapt the objects’ response to the user’s navigation context by changing the role these objects play in the user’s travel. We first motivate our research with a simple example and survey some related work; next we introduce the concept of travel object and show that physical objects might assume the role of different type of travel objects. We then present an architectural approach for context-aware services and describe its evolution into a software substrate for physical hypermedia services. We conclude by indicating some further work we are pursuing.Publicado en: OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part IIFacultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzad

    Designing and Implementing Physical Hypermedia Applications

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    Abstract. In this paper we present a design approach and a software framework for building physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We show how we extended the popular MVC metaphor by incorporating the concept of located object, and we describe a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable ” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We compare our approach with others in this field and finally we discuss some further work we are pursuing.
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