13,138 research outputs found

    Promote-IT: An efficient Real-Time Tertiary-Storage Scheduler

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    Promote-IT is an efficient heuristic scheduler that provides QoS guarantees for accessing data from tertiary storage. It can deal with a wide variety of requests and jukebox hardware. It provides short response and confirmation times, and makes good use of the jukebox resources. It separates the scheduling and dispatching functionality and effectively uses this separation to dispatch tasks earlier than scheduled, provided that the resource constraints are respected and no task misses its deadline. To prove the efficiency of Promote-IT we implemented alternative schedulers based on different scheduling models and scheduling paradigms. The evaluation shows that Promote-IT performs better than the other heuristic schedulers. Additionally, Promote-IT provides response-times near the optimum in cases where the optimal scheduler can be computed

    Measuring usability for application software using the quality in use integration measurement model

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    User interfaces of application software are designed to make user interaction as efficient and as simple as possible. Market accessibility of any application software is determined by the usability of its user interfaces. A poorly designed user interface will have little value no matter how powerful the program is. Thus, it is significantly important to measure usability during the system development lifecycle in order to avoid user disappointment. Various methods and standards that help measure usability have been developed. However, these methods define usability inconsistently, which makes software engineers hesitant in implementing these methods or standards. The Quality in Use Integrated Measurement (QUIM) model is a consolidated approach for measuring usability through 10 factors, 26 criteria, and 127 metrics. It decomposes usability into factors, criteria, and metrics, and it is a hierarchical model that helps developers with no or little background of usability metrics. Among 127 metrics of QUIM, essential efficiency (EE) is the most specific metric used to measure the usability of user interfaces through an equation. This study involves a comparative analysis between three case studies that use the QUIM model to measure usability in terms of EE for three case studies: (1) Public University Registration System, (2) Restaurant Menu Ordering System, and (3) ATM system. A comparison is made based on the percentage of EE for each element of the use cases in each use case diagram. The results obtained revealed that the user interface design for Restaurant Menu Ordering System scored the highest percentage of EE, thus proving to be the most user-friendly application software among its counterparts

    Hierarchical video surveillance architecture: a chassis for video big data analytics and exploration

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    There is increasing reliance on video surveillance systems for systematic derivation, analysis and interpretation of the data needed for predicting, planning, evaluating and implementing public safety. This is evident from the massive number of surveillance cameras deployed across public locations. For example, in July 2013, the British Security Industry Association (BSIA) reported that over 4 million CCTV cameras had been installed in Britain alone. The BSIA also reveal that only 1.5% of these are state owned. In this paper, we propose a framework that allows access to data from privately owned cameras, with the aim of increasing the efficiency and accuracy of public safety planning, security activities, and decision support systems that are based on video integrated surveillance systems. The accuracy of results obtained from government-owned public safety infrastructure would improve greatly if privately owned surveillance systems ‘expose’ relevant video-generated metadata events, such as triggered alerts and also permit query of a metadata repository. Subsequently, a police officer, for example, with an appropriate level of system permission can query unified video systems across a large geographical area such as a city or a country to predict the location of an interesting entity, such as a pedestrian or a vehicle. This becomes possible with our proposed novel hierarchical architecture, the Fused Video Surveillance Architecture (FVSA). At the high level, FVSA comprises of a hardware framework that is supported by a multi-layer abstraction software interface. It presents video surveillance systems as an adapted computational grid of intelligent services, which is integration-enabled to communicate with other compatible systems in the Internet of Things (IoT)

    The Road Ahead for Networking: A Survey on ICN-IP Coexistence Solutions

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    In recent years, the current Internet has experienced an unexpected paradigm shift in the usage model, which has pushed researchers towards the design of the Information-Centric Networking (ICN) paradigm as a possible replacement of the existing architecture. Even though both Academia and Industry have investigated the feasibility and effectiveness of ICN, achieving the complete replacement of the Internet Protocol (IP) is a challenging task. Some research groups have already addressed the coexistence by designing their own architectures, but none of those is the final solution to move towards the future Internet considering the unaltered state of the networking. To design such architecture, the research community needs now a comprehensive overview of the existing solutions that have so far addressed the coexistence. The purpose of this paper is to reach this goal by providing the first comprehensive survey and classification of the coexistence architectures according to their features (i.e., deployment approach, deployment scenarios, addressed coexistence requirements and architecture or technology used) and evaluation parameters (i.e., challenges emerging during the deployment and the runtime behaviour of an architecture). We believe that this paper will finally fill the gap required for moving towards the design of the final coexistence architecture.Comment: 23 pages, 16 figures, 3 table

    Analysis and implementation of the Large Scale Video-on-Demand System

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    Next Generation Network (NGN) provides multimedia services over broadband based networks, which supports high definition TV (HDTV), and DVD quality video-on-demand content. The video services are thus seen as merging mainly three areas such as computing, communication, and broadcasting. It has numerous advantages and more exploration for the large-scale deployment of video-on-demand system is still needed. This is due to its economic and design constraints. It's need significant initial investments for full service provision. This paper presents different estimation for the different topologies and it require efficient planning for a VOD system network. The methodology investigates the network bandwidth requirements of a VOD system based on centralized servers, and distributed local proxies. Network traffic models are developed to evaluate the VOD system's operational bandwidth requirements for these two network architectures. This paper present an efficient estimation of the of the bandwidth requirement for the different architectures.Comment: 9 pages, 8 figure

    Implementing and Evaluating Jukebox Schedulers Using JukeTools

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    Scheduling jukebox resources is important to build efficient and flexible hierarchical storage systems. JukeTools is a toolbox that helps in the complex tasks of implementing and evaluating jukebox schedulers. It allows the fast development of jukebox schedulers. The schedulers can be tested in numerous environments, both real and simulated types. JukeTools helps the developer to easily detect errors in the schedules. Analyzer tools create detailed reports on the behavior and performance of any of the scheduler, and provide comparisons between different schedulers. This paper describes the functionality offered by JukeTools, with special emphasis on how the toolbox can be used to develop jukebox schedulers

    Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless

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    A converged broadcast and telecommunication service platform is presented that is able to create, deliver, and manage interactive, multimedia content and services for consumption on three different terminal types. The motivations of service providers for designing converged interactive multimedia services, which are crafted for their individual requirements, are investigated. The overall design of the system is presented with particular emphasis placed on the operational features of each of the sub-systems, the flows of media and metadata through the sub-systems and the formats and protocols required for inter-communication between them. The key features of tools required for creating converged interactive multimedia content for a range of different end-user terminal types are examined. Finally possible enhancements to this system are discussed. This study is of particular interest to those organizations currently conducting trials and commercial launches of DVB-H services because it provides them with an insight of the various additional functions required in the service provisioning platforms to provide fully interactive services to a range of different mobile terminal types

    Learning objects and learning designs: an integrated system for reusable, adaptive and shareable learning content

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    This paper proposes a system, the Smart Learning Design Framework, designed to support the development of pedagogically sound learning material within an integrated, platform-independent data structure. The system supports sharing, reuse and adaptation of learning material via a metadata-driven philosophy that enables the technicalities of the system to be imperceptible to the author and consumer. The system proposes the use of pedagogically focused metadata to support and guide the author and to adapt and deliver the content to the targeted consumer. A prototype of the proposed system, which provides proof of concept for the novel processes involved, has been developed. The paper describes the Smart Learning Design Framework and places it within the context of alternative learning object models and frameworks to highlight similarities, differences and advantages of the proposed system
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