2,104 research outputs found

    Parallel processing and expert systems

    Get PDF
    Whether it be monitoring the thermal subsystem of Space Station Freedom, or controlling the navigation of the autonomous rover on Mars, NASA missions in the 1990s cannot enjoy an increased level of autonomy without the efficient implementation of expert systems. Merely increasing the computational speed of uniprocessors may not be able to guarantee that real-time demands are met for larger systems. Speedup via parallel processing must be pursued alongside the optimization of sequential implementations. Prototypes of parallel expert systems have been built at universities and industrial laboratories in the U.S. and Japan. The state-of-the-art research in progress related to parallel execution of expert systems is surveyed. The survey discusses multiprocessors for expert systems, parallel languages for symbolic computations, and mapping expert systems to multiprocessors. Results to date indicate that the parallelism achieved for these systems is small. The main reasons are (1) the body of knowledge applicable in any given situation and the amount of computation executed by each rule firing are small, (2) dividing the problem solving process into relatively independent partitions is difficult, and (3) implementation decisions that enable expert systems to be incrementally refined hamper compile-time optimization. In order to obtain greater speedups, data parallelism and application parallelism must be exploited

    A bibliography on parallel and vector numerical algorithms

    Get PDF
    This is a bibliography of numerical methods. It also includes a number of other references on machine architecture, programming language, and other topics of interest to scientific computing. Certain conference proceedings and anthologies which have been published in book form are listed also

    Computational methods and software systems for dynamics and control of large space structures

    Get PDF
    Two key areas of crucial importance to the computer-based simulation of large space structures are discussed. The first area involves multibody dynamics (MBD) of flexible space structures, with applications directed to deployment, construction, and maneuvering. The second area deals with advanced software systems, with emphasis on parallel processing. The latest research thrust in the second area involves massively parallel computers

    High-performance computing for vision

    Get PDF
    Vision is a challenging application for high-performance computing (HPC). Many vision tasks have stringent latency and throughput requirements. Further, the vision process has a heterogeneous computational profile. Low-level vision consists of structured computations, with regular data dependencies. The subsequent, higher level operations consist of symbolic computations with irregular data dependencies. Over the years, many approaches to high-speed vision have been pursued. VLSI hardware solutions such as ASIC's and digital signal processors (DSP's) have provided good processing speeds on structured low-level vision tasks. Special purpose systems for vision have also been designed. Currently, there is growing interest in using general purpose parallel systems for vision problems. These systems offer advantages of higher performance, sofavare programmability, generality, and architectural flexibility over the earlier approaches. The choice of low-cost commercial-off-theshelf (COTS) components as building blocks for these systems leads to easy upgradability and increased system life. The main focus of the paper is on effectively using the COTSbased general purpose parallel computing platforms to realize high-speed implementations of vision tasks. Due to the successful use of the COTS-based systems in a variety of high performance applications, it is attractive to consider their use for vision applications as well. However, the irregular data dependencies in vision tasks lead to large communication overheads in the HPC systems. At the University of Southern California, our research efforts have been directed toward designing scalable parallel algorithms for vision tasks on the HPC systems. In our approach, we use the message passing programming model to develop portable code. Our algorithms are specified using C and MPI. In this paper, we summarize our efforts, and illustrate our approach using several example vision tasks. To facilitate the analysis and development of scalable algorithms, a realistic computational model of the parallel system must be used. Several such models have been proposed in the literature. We use the General-purpose Distributed Memory (GDM) model which is a simple but realistic model of state-of-theart parallel machines. Using the GDM model, generic algorithmic techniques such as data remapping, overlapping of communication with computation, message packing, asynchronous execution, and communication scheduling are developed. Using these techniques, we have developed scalable algorithms for many vision tasks. For instance, a scalable algorithm for linear approximation has been developed using the asynchronous execution technique. Using this algorithm, linear feature extraction can be performed in 0.065 s on a 64 node SP-2 for a 512 × 512 image. A serial implementation takes 3.45 s for the same task. Similarly, the communication scheduling and decomposition techniques lead to a scalable algorithm for the line grouping task. We believe that such an algorithmic approach can result in the development of scalable and portable solutions for vision tasks. © 1996 IEEE Publisher Item Identifier S 0018-9219(96)04992-4.published_or_final_versio

    ALGORITHMS FOR FAULT TOLERANCE IN DISTRIBUTED SYSTEMS AND ROUTING IN AD HOC NETWORKS

    Get PDF
    Checkpointing and rollback recovery are well-known techniques for coping with failures in distributed systems. Future generation Supercomputers will be message passing distributed systems consisting of millions of processors. As the number of processors grow, failure rate also grows. Thus, designing efficient checkpointing and recovery algorithms for coping with failures in such large systems is important for these systems to be fully utilized. We presented a novel communication-induced checkpointing algorithm which helps in reducing contention for accessing stable storage to store checkpoints. Under our algorithm, a process involved in a distributed computation can independently initiate consistent global checkpointing by saving its current state, called a tentative checkpoint. Other processes involved in the computation come to know about the consistent global checkpoint initiation through information piggy-backed with the application messages or limited control messages if necessary. When a process comes to know about a new consistent global checkpoint initiation, it takes a tentative checkpoint after processing the message. The tentative checkpoints taken can be flushed to stable storage when there is no contention for accessing stable storage. The tentative checkpoints together with the message logs stored in the stable storage form a consistent global checkpoint. Ad hoc networks consist of a set of nodes that can form a network for communication with each other without the aid of any infrastructure or human intervention. Nodes are energy-constrained and hence routing algorithm designed for these networks should take this into consideration. We proposed two routing protocols for mobile ad hoc networks which prevent nodes from broadcasting route requests unnecessarily during the route discovery phase and hence conserve energy and prevent contention in the network. One is called Triangle Based Routing (TBR) protocol. The other routing protocol we designed is called Routing Protocol with Selective Forwarding (RPSF). Both of the routing protocols greatly reduce the number of control packets which are needed to establish routes between pairs of source nodes and destination nodes. As a result, they reduce the energy consumed for route discovery. Moreover, these protocols reduce congestion and collision of packets due to limited number of nodes retransmitting the route requests
    • …
    corecore