361 research outputs found

    Modified serpentine motion of the snake robot

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    The frequent occurrence of earthquake in New Zealand drives the research on snake robot for search and rescue operation because of its elongated body shape and locomotion mimicry of the biological snake. Both features are in favour of moving the snake robot through the earthquake disaster area. To facilitate the robot control and information gathering, it is usually required to install a camera on the snake robot head so that the video images of the disaster area can be send back to the human operator. This thesis presents the simulation of a snake robot performing serpentine motion. A camera is attached on the snake robot head to obtain the video image along the line of sight. A remote controller is incorporated to control the advancement based on the video images. This simulation reveals that the video images from the camera oscillate seriously because the camera on the snake robot head follows serpenoid curve during the locomotion. As a result, both robot control and information gathering are affected. A solution is proposed to stabilize the snake robot head and its camera by introducing a correction at the joint between the robot head and its body. This correction aligns the camera sight direction with the moving direction of the snake robot to yield satisfactory video images. Finally, an actual snake robot is implemented with a wireless camera installed on the head to show the effect of correction. Experiments are conducted to control the advancement of snake robot remotely just based on the video images obtained from the camera. This greatly improves the performance of the snake robot

    Physical Diagnosis and Rehabilitation Technologies

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    The book focuses on the diagnosis, evaluation, and assistance of gait disorders; all the papers have been contributed by research groups related to assistive robotics, instrumentations, and augmentative devices

    Robotics 2010

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    Without a doubt, robotics has made an incredible progress over the last decades. The vision of developing, designing and creating technical systems that help humans to achieve hard and complex tasks, has intelligently led to an incredible variety of solutions. There are barely technical fields that could exhibit more interdisciplinary interconnections like robotics. This fact is generated by highly complex challenges imposed by robotic systems, especially the requirement on intelligent and autonomous operation. This book tries to give an insight into the evolutionary process that takes place in robotics. It provides articles covering a wide range of this exciting area. The progress of technical challenges and concepts may illuminate the relationship between developments that seem to be completely different at first sight. The robotics remains an exciting scientific and engineering field. The community looks optimistically ahead and also looks forward for the future challenges and new development

    Design and Analysis of Exaggerated Rectilinear Gait-Based Snake-Inspired Robots

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    Snake-inspired locomotion is much more maneuverable compared to conventional locomotion concepts and it enables a robot to navigate through rough terrain. A rectilinear gait is quite flexible and has the following benefits: functionality on a wide variety of terrains, enables a highly stable robot platform, and provides pure undulatory motion without passive wheels. These benefits make rectilinear gaits especially suitable for search and rescue applications. However, previous robot designs utilizing rectilinear gaits were slow in speed and required considerable vertical motion. This dissertation will explore the development and implementation of a new exaggerated rectilinear gait that which will enable high speed locomotion and more efficient operation in a snake-inspired robot platform. The exaggerated rectilinear gait will emulate the natural snake's rectilinear gait to gain the benefit a snake's terrain adaptability, but the sequence and range of joint motion will be greatly exaggerated to achieve higher velocities to support robot speeds within the range of human walking speed. The following issues will be investigated in this dissertation. First, this dissertation will address the challenge of developing a snake-inspired robot capable of executing exaggerated rectilinear gaits. To successfully execute the exaggerated rectilinear gait, a snake-inspired robot platform must be able to perform high speed linear expansion/contraction and pivoting motions between segments. In addition to high speed joint motion, the new mechanical architecture much also incorporate a method for providing positive traction during gait execution. Second, a new exaggerated gait dynamics model will be developed using well established kinematics and dynamics analysis techniques. In addition to the exaggerated rectilinear gaits which emphasize high speed, a set of exaggerated rectilinear gaits which emphasize high traction will also be developed for application on difficult terrain types. Finally, an exaggerated rectilinear that emphasizes energy efficiency is defined and analyzed. This dissertation provides the foundations for realizing a high speed limbless locomotion capable of meeting the needs of the search, rescue, and recovery applications

    Computational Methods for Cognitive and Cooperative Robotics

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    In the last decades design methods in control engineering made substantial progress in the areas of robotics and computer animation. Nowadays these methods incorporate the newest developments in machine learning and artificial intelligence. But the problems of flexible and online-adaptive combinations of motor behaviors remain challenging for human-like animations and for humanoid robotics. In this context, biologically-motivated methods for the analysis and re-synthesis of human motor programs provide new insights in and models for the anticipatory motion synthesis. This thesis presents the author’s achievements in the areas of cognitive and developmental robotics, cooperative and humanoid robotics and intelligent and machine learning methods in computer graphics. The first part of the thesis in the chapter “Goal-directed Imitation for Robots” considers imitation learning in cognitive and developmental robotics. The work presented here details the author’s progress in the development of hierarchical motion recognition and planning inspired by recent discoveries of the functions of mirror-neuron cortical circuits in primates. The overall architecture is capable of ‘learning for imitation’ and ‘learning by imitation’. The complete system includes a low-level real-time capable path planning subsystem for obstacle avoidance during arm reaching. The learning-based path planning subsystem is universal for all types of anthropomorphic robot arms, and is capable of knowledge transfer at the level of individual motor acts. Next, the problems of learning and synthesis of motor synergies, the spatial and spatio-temporal combinations of motor features in sequential multi-action behavior, and the problems of task-related action transitions are considered in the second part of the thesis “Kinematic Motion Synthesis for Computer Graphics and Robotics”. In this part, a new approach of modeling complex full-body human actions by mixtures of time-shift invariant motor primitives in presented. The online-capable full-body motion generation architecture based on dynamic movement primitives driving the time-shift invariant motor synergies was implemented as an online-reactive adaptive motion synthesis for computer graphics and robotics applications. The last chapter of the thesis entitled “Contraction Theory and Self-organized Scenarios in Computer Graphics and Robotics” is dedicated to optimal control strategies in multi-agent scenarios of large crowds of agents expressing highly nonlinear behaviors. This last part presents new mathematical tools for stability analysis and synthesis of multi-agent cooperative scenarios.In den letzten Jahrzehnten hat die Forschung in den Bereichen der Steuerung und Regelung komplexer Systeme erhebliche Fortschritte gemacht, insbesondere in den Bereichen Robotik und Computeranimation. Die Entwicklung solcher Systeme verwendet heutzutage neueste Methoden und Entwicklungen im Bereich des maschinellen Lernens und der kĂŒnstlichen Intelligenz. Die flexible und echtzeitfĂ€hige Kombination von motorischen Verhaltensweisen ist eine wesentliche Herausforderung fĂŒr die Generierung menschenĂ€hnlicher Animationen und in der humanoiden Robotik. In diesem Zusammenhang liefern biologisch motivierte Methoden zur Analyse und Resynthese menschlicher motorischer Programme neue Erkenntnisse und Modelle fĂŒr die antizipatorische Bewegungssynthese. Diese Dissertation prĂ€sentiert die Ergebnisse der Arbeiten des Autors im Gebiet der kognitiven und Entwicklungsrobotik, kooperativer und humanoider Robotersysteme sowie intelligenter und maschineller Lernmethoden in der Computergrafik. Der erste Teil der Dissertation im Kapitel “Zielgerichtete Nachahmung fĂŒr Roboter” behandelt das Imitationslernen in der kognitiven und Entwicklungsrobotik. Die vorgestellten Arbeiten beschreiben neue Methoden fĂŒr die hierarchische Bewegungserkennung und -planung, die durch Erkenntnisse zur Funktion der kortikalen Spiegelneuronen-Schaltkreise bei Primaten inspiriert wurden. Die entwickelte Architektur ist in der Lage, ‘durch Imitation zu lernen’ und ‘zu lernen zu imitieren’. Das komplette entwickelte System enthĂ€lt ein echtzeitfĂ€higes Pfadplanungssubsystem zur Hindernisvermeidung wĂ€hrend der DurchfĂŒhrung von Armbewegungen. Das lernbasierte Pfadplanungssubsystem ist universell und fĂŒr alle Arten von anthropomorphen Roboterarmen in der Lage, Wissen auf der Ebene einzelner motorischer Handlungen zu ĂŒbertragen. Im zweiten Teil der Arbeit “Kinematische Bewegungssynthese fĂŒr Computergrafik und Robotik” werden die Probleme des Lernens und der Synthese motorischer Synergien, d.h. von rĂ€umlichen und rĂ€umlich-zeitlichen Kombinationen motorischer Bewegungselemente bei Bewegungssequenzen und bei aufgabenbezogenen Handlungs ĂŒbergĂ€ngen behandelt. Es wird ein neuer Ansatz zur Modellierung komplexer menschlicher Ganzkörperaktionen durch Mischungen von zeitverschiebungsinvarianten Motorprimitiven vorgestellt. Zudem wurde ein online-fĂ€higer Synthesealgorithmus fĂŒr Ganzköperbewegungen entwickelt, der auf dynamischen Bewegungsprimitiven basiert, die wiederum auf der Basis der gelernten verschiebungsinvarianten Primitive konstruiert werden. Dieser Algorithmus wurde fĂŒr verschiedene Probleme der Bewegungssynthese fĂŒr die Computergrafik- und Roboteranwendungen implementiert. Das letzte Kapitel der Dissertation mit dem Titel “Kontraktionstheorie und selbstorganisierte Szenarien in der Computergrafik und Robotik” widmet sich optimalen Kontrollstrategien in Multi-Agenten-Szenarien, wobei die Agenten durch eine hochgradig nichtlineare Kinematik gekennzeichnet sind. Dieser letzte Teil prĂ€sentiert neue mathematische Werkzeuge fĂŒr die StabilitĂ€tsanalyse und Synthese von kooperativen Multi-Agenten-Szenarien

    Kinegami: Algorithmic Design of Compliant Kinematic Chains From Tubular Origami

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    Origami processes can generate both rigid and compliant structures from the same homogeneous sheet material. In this article, we advance the origami robotics literature by showing that it is possible to construct an arbitrary rigid kinematic chain with prescribed joint compliance from a single tubular sheet. Our “Kinegami” algorithm converts a Denavit–Hartenberg specification into a single-sheet crease pattern for an equivalent serial robot mechanism by composing origami modules from a catalogue. The algorithm arises from the key observation that tubular origami linkage design reduces to a Dubins path planning problem. The automatically generated structural connections and movable joints that realize the specified design can also be endowed with independent user-specified compliance. We apply the Kinegami algorithm to a number of common robot mechanisms and hand-fold their algorithmically generated single-sheet crease patterns into functioning kinematic chains. We believe this is the first completely automated end-to-end system for converting an abstract manipulator specification into a physically realizable origami design that requires no additional human input
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