67 research outputs found

    Design approaches in technology enhanced learning

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    Design is a critical to the successful development of any interactive learning environment (ILE). Moreover, in technology enhanced learning (TEL), the design process requires input from many diverse areas of expertise. As such, anyone undertaking tool development is required to directly address the design challenge from multiple perspectives. We provide a motivation and rationale for design approaches for learning technologies that draws upon Simon's seminal proposition of Design Science (Simon, 1969). We then review the application of Design Experiments (Brown, 1992) and Design Patterns (Alexander et al., 1977) and argue that a patterns approach has the potential to address many of the critical challenges faced by learning technologists

    Barriers and solutions to innovation in teacher education

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    This article proposes how mobile technologies are being employed innovatively in teacher education across the European Union, contributing to an adjustment in teacher training models. It identifies various barriers and challenges to innovation and illustrates how teacher educators have addressed these in the first year of an Erasmus+ funded project

    Fluid technology design for development

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    Designing learning technologies for developmental contexts is a difficult problem. Based on an analysis of the development of the Zimbabwe Bush Pump, in this paper we apply the concept of ‘fluidity’ to technology design. The underlying principles are detailed and their relationship to issues in human computer interaction discussed

    Formative e-assessment: Practitioner cases

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    This paper reports on one aspect of the Joint Information Systems Committee (JISC)-funded project 'Scoping a vision of formative e-assessment', namely on cases of formative e-assessment developed iteratively with the UK education practitioner community. The project, which took place from June 2008 – January 2009, aimed to identify current theories and practices relating to formative assessment of learning where technologies play a key role. The project aimed to scope the 'domain' of formative e-assessment, by developing cases of practice and identifying key formative processes within them, which are affected by the use of technologies. From this analysis, patterns were extracted to inform future software design. A discussion of the key issues emerging from the review of the literature on formative e-assessment, a full account of the project methodology – the design pattern methodology – as well as a critical discussion of the findings – namely the patterns and the role of technology – are the focus of a separate paper (see Daly et al (forthcoming). This paper documents how cases of formative e-assessment were developed during the project by a collaborative methodology involving practitioners from a range of post-16 education contexts. The cases were analysed with reference to key theoretical perspectives on formative assessment, particularly the work of Black and Wiliam (2009). In addition, Laurillard's Conversational Framework (2002, 2007) was used to locate practices of formative assessment within a wider concept of learning and teaching involving technologies, although a detailed discussion of the latter is not within the scope of this paper1

    Dealing with abstraction: Case study generalisation as a method for eliciting design patterns

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    Developing a pattern language is a non-trivial problem. A critical requirement is a method to support pattern writers with abstraction, so as they can produce generalised patterns. In this paper, we address this issue by developing a structured process of generalisation. It is important that this process is initiated through engaging participants in identifying initial patterns, i.e. directly dealing with the 'cold-start' problem. We have found that short case study descriptions provide a productive 'way into' the process for participants. We reflect on a 1-year interdisciplinary pan-European research project involving the development of almost 30 cases and over 150 patterns. We provide example cases, detailing the process by which their associated patterns emerged. This was based on a foundation for generalisation from cases with common attributes. We discuss the merits of this approach and its implications for pattern development

    Design Patterns for Effective Technology Enabled Learning

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    As always seen from past times, the most effective way of learning is via observing, imitating and participation. But with advent of technology in our daily lives, the use of information and communication technologies (ICT) in learning is quite essential. The use of technology has brought about radical changes in the field of distance education. Also for successful progress of any interactive learning environment, the role of an efficient Design is very crucial. In this paper we firstly discuss the role of an effective design pattern, secondly the need of Technology Enabled Learning (TEL) and finally elaborate on the various design patterns that can be applied in the field of TEL

    Penguatan Kapabilitas Peneliti Kebijakan Melalui Pelatihan Regulatory Impact Assesment di Kementerian Energi dan Sumber Daya Mineral

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    The quality of policy formulation greatly influences the quality of services provided by ministries, in this case the Ministry of Industry which considers it necessary to provide opportunities to increase the capability of the State Civil Apparatus through Regulatory Impact Assessment (RIA) training. The purpose of this writing is to show the process of implementing one of the five materials presented in the RIA training series, namely the Introduction to RIA material, which was held at the initiative of one of the Institutions at the University of Indonesia in November 2022. The material presented to participants referred to a number of views. including from the OECD. The method of delivering material through the provision of material and exercises in class. To ensure there is a transfer of knowledge, before delivering the material a quiz is also carried out at the end of the material. The quiz scores shown by the participants increased when compared to before and after
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