1,573 research outputs found

    Performance Evaluation of Specialized Hardware for Fast Global Operations on Distributed Memory Multicomputers

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    Workstation cluster multicomputers are increasingly being applied for solving scientific problems that require massive computing power. Parallel Virtual Machine (PVM) is a popular message-passing model used to program these clusters. One of the major performance limiting factors for cluster multicomputers is their inefficiency in performing parallel program operations involving collective communications. These operations include synchronization, global reduction, broadcast/multicast operations and orderly access to shared global variables. Hall has demonstrated that a .secondary network with wide tree topology and centralized coordination processors (COP) could improve the performance of global operations on a variety of distributed architectures [Hall94a]. My hypothesis was that the efficiency of many PVM applications on workstation clusters could be significantly improved by utilizing a COP system for collective communication operations. To test my hypothesis, I interfaced COP system with PVM. The interface software includes a virtual memory-mapped secondary network interface driver, and a function library which allows to use COP system in place of PVM function calls in application programs. My implementation makes it possible to easily port any existing PVM applications to perform fast global operations using the COP system. To evaluate the performance improvements of using a COP system, I measured cost of various PVM global functions, derived the cost of equivalent COP library global functions, and compared the results. To analyze the cost of global operations on overall execution time of applications, I instrumented a complex molecular dynamics PVM application and performed measurements. The measurements were performed for a sample cluster size of 5 and for message sizes up to 16 kilobytes. The comparison of PVM and COP system global operation performance clearly demonstrates that the COP system can speed up a variety of global operations involving small-to-medium sized messages by factors of 5-25. Analysis of the example application for a sample cluster size of 5 show that speedup provided by my global function libraries and the COP system reduces overall execution time for this and similar applications by above 1.5 times. Additionally, the performance improvement seen by applications increases as the cluster size increases, thus providing a scalable solution for performing global operations

    The AURORA Gigabit Testbed

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    AURORA is one of five U.S. networking testbeds charged with exploring applications of, and technologies necessary for, networks operating at gigabit per second or higher bandwidths. The emphasis of the AURORA testbed, distinct from the other four testbeds, BLANCA, CASA, NECTAR, and VISTANET, is research into the supporting technologies for gigabit networking. Like the other testbeds, AURORA itself is an experiment in collaboration, where government initiative (in the form of the Corporation for National Research Initiatives, which is funded by DARPA and the National Science Foundation) has spurred interaction among pre-existing centers of excellence in industry, academia, and government. AURORA has been charged with research into networking technologies that will underpin future high-speed networks. This paper provides an overview of the goals and methodologies employed in AURORA, and points to some preliminary results from our first year of research, ranging from analytic results to experimental prototype hardware. This paper enunciates our targets, which include new software architectures, network abstractions, and hardware technologies, as well as applications for our work

    Asynchronously Replicated Shared Workspaces for a Multi-Media Annotation Service over Internet

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    This paper describes a world wide collaboration system through multimedia Post-its (user generated annotations). DIANE is a service to create multimedia annotations to every application output on the computer, as well as to existing multimedia annotations. Users collaborate by registering multimedia documents and user generated annotation in shared workspaces. However, DIANE only allows effective participation in a shared workspace over a high performance network (ATM, fast Ethernet) since it deals with large multimedia object. When only slow or unreliable connections are available between a DIANE terminal and server, useful work becomes impossible. To overcome these restrictions we need to replicate DIANE servers so that users do not suffer degradation in the quality of service. We use the asynchronous replication service ODIN to replicate the shared workspaces to every interested site in a transparent way to users. ODIN provides a cost-effective object replication by building a dynamic virtual network over Internet. The topology of this virtual network optimizes the use of network resources while it satisfies the changing requirements of the users

    Applications of satellite technology to broadband ISDN networks

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    Two satellite architectures for delivering broadband integrated services digital network (B-ISDN) service are evaluated. The first is assumed integral to an existing terrestrial network, and provides complementary services such as interconnects to remote nodes as well as high-rate multicast and broadcast service. The interconnects are at a 155 Mbs rate and are shown as being met with a nonregenerative multibeam satellite having 10-1.5 degree spots. The second satellite architecture focuses on providing private B-ISDN networks as well as acting as a gateway to the public network. This is conceived as being provided by a regenerative multibeam satellite with on-board ATM (asynchronous transfer mode) processing payload. With up to 800 Mbs offered, higher satellite EIRP is required. This is accomplished with 12-0.4 degree hopping beams, covering a total of 110 dwell positions. It is estimated the space segment capital cost for architecture one would be about 190Mwhereasthesecondarchitecturewouldbeabout190M whereas the second architecture would be about 250M. The net user cost is given for a variety of scenarios, but the cost for 155 Mbs services is shown to be about $15-22/minute for 25 percent system utilization

    Distributed shared memory for virtual environments

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    Bibliography: leaves 71-77.This work investigated making virtual environments easier to program, by designing a suitable distributed shared memory system. To be usable, the system must keep latency to a minimum, as virtual environments are very sensitive to it. The resulting design is push-based and non-consistent. Another requirement is that the system should be scaleable, over large distances and over large numbers of participants. The latter is hard to achieve with current network protocols, and a proposal was made for a more scaleable multicast addressing system than is used in the Internet protocol. Two sample virtual environments were developed to test the ease-of-use of the system. This showed that the basic concept is sound, but that more support is needed. The next step should be to extend the language and add compiler support, which will enhance ease-of-use and allow numerous optimisations. This can be improved further by providing system-supported containers

    Design techniques for low-power systems

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    Portable products are being used increasingly. Because these systems are battery powered, reducing power consumption is vital. In this report we give the properties of low-power design and techniques to exploit them on the architecture of the system. We focus on: minimizing capacitance, avoiding unnecessary and wasteful activity, and reducing voltage and frequency. We review energy reduction techniques in the architecture and design of a hand-held computer and the wireless communication system including error control, system decomposition, communication and MAC protocols, and low-power short range networks

    Active networks: an evolution of the internet

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    Active Networks can be seen as an evolution of the classical model of packet-switched networks. The traditional and ”passive” network model is based on a static definition of the network node behaviour. Active Networks propose an “active” model where the intermediate nodes (switches and routers) can load and execute user code contained in the data units (packets). Active Networks are a programmable network model, where bandwidth and computation are both considered shared network resources. This approach opens up new interesting research fields. This paper gives a short introduction of Active Networks, discusses the advantages they introduce and presents the research advances in this field

    Satellite Networks: Architectures, Applications, and Technologies

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    Since global satellite networks are moving to the forefront in enhancing the national and global information infrastructures due to communication satellites' unique networking characteristics, a workshop was organized to assess the progress made to date and chart the future. This workshop provided the forum to assess the current state-of-the-art, identify key issues, and highlight the emerging trends in the next-generation architectures, data protocol development, communication interoperability, and applications. Presentations on overview, state-of-the-art in research, development, deployment and applications and future trends on satellite networks are assembled

    PCODE: an efficient and reliable collective communication protocol for unreliable broadcast domain

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    Existing programming environments for clusters are typically built on top of a point-to-point communication layer (send and receive) over local area networks (LANs) and, as a result, suffer from poor performance in the collective communication part. For example, a broadcast that is implemented using a TCP/IP protocol (which is a point-to-point protocol) over a LAN is obviously inefficient as it is not utilizing the fact that the LAN is a broadcast medium. We have observed that the main difference between a distributed computing paradigm and a message passing parallel computing paradigm is that, in a distributed environment the activity of every processor is independent while in a parallel environment the collection of the user-communication layers in the processors can be modeled as a single global program. We have formalized the requirements by defining the notion of a correct global program. This notion provides a precise specification of the interface between the transport layer and the user-communication layer. We have developed PCODE, a new communication protocol that is driven by a global program and proved its correctness. We have implemented the PCODE protocol on a collection of IBM RS/6000 workstations and on a collection of Silicon Graphics Indigo workstations, both communicating via UDP broadcast. The experimental results we obtained indicate that the performance advantage of PCODE over the current point-to-point approach (TCP) can be as high as an order of magnitude on a cluster of 16 workstations

    Reliable and timely event notification for publish/subscribe services over the internet

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    The publish/subscribe paradigm is gaining attention for the development of several applications in wide area networks (WANs) due to its intrinsic time, space, and synchronization decoupling properties that meet the scalability and asynchrony requirements of those applications. However, while the communication in a WAN may be affected by the unpredictable behavior of the network, with messages that can be dropped or delayed, existing publish/subscribe solutions pay just a little attention to addressing these issues. On the contrary, applications such as business intelligence, critical infrastructures, and financial services require delivery guarantees with strict temporal deadlines. In this paper, we propose a framework that enforces both reliability and timeliness for publish/subscribe services over WAN. Specifically, we combine two different approaches: gossiping, to retrieve missing packets in case of incomplete information, and network coding, to reduce the number of retransmissions and, consequently, the latency. We provide an analytical model that describes the information recovery capabilities of our algorithm and a simulation-based study, taking into account a real workload from the Air Traffic Control domain, which evidences how the proposed solution is able to ensure reliable event notification over a WAN within a reasonable bounded time window. © 2013 IEEE
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