11,598 research outputs found

    A review of daylighting design and implementation in buildings

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    Application of augmented reality and robotic technology in broadcasting: A survey

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    As an innovation technique, Augmented Reality (AR) has been gradually deployed in the broadcast, videography and cinematography industries. Virtual graphics generated by AR are dynamic and overlap on the surface of the environment so that the original appearance can be greatly enhanced in comparison with traditional broadcasting. In addition, AR enables broadcasters to interact with augmented virtual 3D models on a broadcasting scene in order to enhance the performance of broadcasting. Recently, advanced robotic technologies have been deployed in a camera shooting system to create a robotic cameraman so that the performance of AR broadcasting could be further improved, which is highlighted in the paper

    Fourteenth Biennial Status Report: März 2017 - February 2019

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    Automated Privacy Protection for Mobile Device Users and Bystanders in Public Spaces

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    As smartphones have gained popularity over recent years, they have provided usersconvenient access to services and integrated sensors that were previously only available through larger, stationary computing devices. This trend of ubiquitous, mobile devices provides unparalleled convenience and productivity for users who wish to perform everyday actions such as taking photos, participating in social media, reading emails, or checking online banking transactions. However, the increasing use of mobile devices in public spaces by users has negative implications for their own privacy and, in some cases, that of bystanders around them. Specifically, digital photography trends in public have negative implications for bystanders who can be captured inadvertently in users’ photos. Those who are captured often have no knowledge of being photographed and have no control over how photos of them are distributed. To address this growing issue, a novel system is proposed for protecting the privacy of bystanders captured in public photos. A fully automated approach to accurately distinguish the intended subjects from strangers is explored. A feature-based classification scheme utilizing entire photos is presented. Additionally, the privacy-minded case of only utilizing local face images with no contextual information from the original image is explored with a convolutional neural network-based classifier. Three methods of face anonymization are implemented and compared: black boxing, Gaussian blurring, and pose-tolerant face swapping. To validate these methods, a comprehensive user survey is conducted to understand the difference in viability between them. Beyond photographing, the privacy of mobile device users can sometimes be impacted in public spaces, as visual eavesdropping or “shoulder surfing” attacks on device screens become feasible. Malicious individuals can easily glean personal data from smartphone and mobile device screens while they are accessed visually. In order to protect displayed user content, anovel, sensor-based visual eavesdropping detection scheme using integrated device cameras is proposed. In order to selectively obfuscate private content while an attacker is nearby, a dynamic scheme for detecting and hiding private content is also developed utilizing User-Interface-as-an-Image (UIaaI). A deep, convolutional object detection network is trained and utilized to identify sensitive content under this scheme. To allow users to customize the types ofcontent to hide, dynamic training sample generation is introduced to retrain the content detection network with very few original UI samples. Web applications are also considered with a Chrome browser extension which automates the detection and obfuscation of sensitive web page fields through HTML parsing and CSS injection

    EyeScout: Active Eye Tracking for Position and Movement Independent Gaze Interaction with Large Public Displays

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    While gaze holds a lot of promise for hands-free interaction with public displays, remote eye trackers with their confined tracking box restrict users to a single stationary position in front of the display. We present EyeScout, an active eye tracking system that combines an eye tracker mounted on a rail system with a computational method to automatically detect and align the tracker with the user's lateral movement. EyeScout addresses key limitations of current gaze-enabled large public displays by offering two novel gaze-interaction modes for a single user: In "Walk then Interact" the user can walk up to an arbitrary position in front of the display and interact, while in "Walk and Interact" the user can interact even while on the move. We report on a user study that shows that EyeScout is well perceived by users, extends a public display's sweet spot into a sweet line, and reduces gaze interaction kick-off time to 3.5 seconds -- a 62% improvement over state of the art solutions. We discuss sample applications that demonstrate how EyeScout can enable position and movement-independent gaze interaction with large public displays
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