21 research outputs found
Reduced-order modeling of a sliding ring on an elastic rod with incremental potential formulation
Mechanical interactions between rigid rings and flexible cables are
widespread in both daily life (hanging clothes) and engineering system (closing
a tether net). A reduced-order method for the dynamic analysis of sliding rings
on a deformable one-dimensional (1D) rod-like object is proposed. In contrast
to discretize the joint rings into multiple nodes and edges for contact
detection and numerical simulation, a single point is used to reduce the order
of the numerical model. In order to achieve the non-deviation condition between
sliding ring and flexible rod, a novel barrier functional is derived based on
incremental potential theory, and the tangent frictional interplay is later
procured by a lagged dissipative formulation. The proposed barrier functional
and the associated frictional functional are continuous, hence the
nonlinear elastodynamic system can be solved variationally by an implicit
time-stepping scheme. The numerical framework is first applied to simple
examples where the analytical solutions are available for validation. Then,
multiple complex practical engineering examples are considered to showcase the
effectiveness of the proposed method. The simplified ring-to-rod interaction
model can provide lifelike visual effect for picture animations, and also can
support the optimal design for space debris removal system.Comment: 15 pages, 9 figure
Automated generation of flat tileable patterns and 3D reduced model simulation
The computational fabrication community is developing an increasing interest in the use of patterned surfaces, which can be designed to show ornamental and unconventional aesthetics or to perform as a proper structural material with a wide range of features. Geometrically designing and controlling the deformation capabilities of these patterns in response to external stimuli is a complex task due to the large number of variables involved. This paper introduces a method for generating sets of tileable and exchangeable flat patterns as well as a model-reduction strategy that enables their mechanical simulation at interactive rates. This method is included in a design pipeline that aims to turn any general flat surface into a pattern tessellation, which is able to deform under a given loading scenario. To validate our approach, we apply it to different contexts, including real-scale 3D printed specimens, for which we compare our results with the ones provided by a ground-truth solver
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Modeling of Flexible Beam Networks and Morphing Structures by Geometrically Exact Discrete Beams
Abstract
We demonstrate how a geometrically exact formulation of discrete slender beams can be generalized for the efficient simulation of complex networks of flexible beams by introducing rigid connections through special junction elements. The numerical framework, which is based on discrete differential geometry of framed curves in a time-discrete setting for time- and history-dependent constitutive models, is applicable to elastic and inelastic beams undergoing large rotations with and without natural curvature and actuation. Especially, the latter two aspects make our approach a versatile and efficient alternative to higher-dimensional finite element techniques frequently used, e.g., for the simulation of active, shape-morphing, and reconfigurable structures, as demonstrated by a suite of examples.</jats:p
ACM Transactions on Graphics
We present an interactive design system to create functional mechanical objects. Our computational approach allows novice users to retarget an existing mechanical template to a user-specified input shape. Our proposed representation for a mechanical template encodes a parameterized mechanism, mechanical constraints that ensure a physically valid configuration, spatial relationships of mechanical parts to the user-provided shape, and functional constraints that specify an intended functionality. We provide an intuitive interface and optimization-in-the-loop approach for finding a valid configuration of the mechanism and the shape to ensure that higher-level functional goals are met. Our algorithm interactively optimizes the mechanism while the user manipulates the placement of mechanical components and the shape. Our system allows users to efficiently explore various design choices and to synthesize customized mechanical objects that can be fabricated with rapid prototyping technologies. We demonstrate the efficacy of our approach by retargeting various mechanical templates to different shapes and fabricating the resulting functional mechanical objects
Analysis of a Reduced-Order Model for the Simulation of Elastic Geometric Zigzag-Spring Meta-Materials
We analyze the performance of a reduced-order simulation of geometric
meta-materials based on zigzag patterns using a simplified representation. As
geometric meta-materials we denote planar cellular structures which can be
fabricated in 2d and bent elastically such that they approximate doubly-curved
2-manifold surfaces in 3d space. They obtain their elasticity attributes mainly
from the geometry of their cellular elements and their connections. In this
paper we focus on cells build from so-called zigzag springs. The physical
properties of the base material (i.e., the physical substance) influence the
behavior as well, but we essentially factor them out by keeping them constant.
The simulation of such complex geometric structures comes with a high
computational cost, thus we propose an approach to reduce it by abstracting the
zigzag cells by a simpler model and by learning the properties of their elastic
deformation behavior. In particular, we analyze the influence of the sampling
of the full parameter space and the expressiveness of the reduced model
compared to the full model. Based on these observations, we draw conclusions on
how to simulate such complex meso-structures with simpler models.Comment: 14 pages, 12 figures, published in Computers & Graphics, extended
version of arXiv:2010.0807