773 research outputs found

    Integrating art into bodily interactions : exploring digital art in HCI design to foster somaesthetic experiences

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    PhD ThesisMy interdisciplinary doctoral research of this thesis explored how interaction design – with a combination of digital art, body-centred practice and biophysical sensing technology – cultivates self-awareness and self-reflection to foster somaesthetic experiences in everyday walking. My research followed a Research through Design (RtD) approach to provide design artefacts as examples of research in the expanded territory of Somaesthetic Design, technology-enhanced body-centred practices and digital art applied in interaction design. Background research included a critical review of Affective Computing, the concept of somaesthetic experience, existing body-centred practices (e.g. mindfulness and deep listening), HCI designs for somaesthetic experiences, and interactive digital art applications (using biophysical data as input) to express bodily activities. In methodological terms the research could be summarized as a process of ‘making design theories’ (Redström, 2017) that draws upon a Research through Design (RtD) approach. The whole research process could be described with a ‘bucket’ model in making design theories (Redström, 2017): identified initial design space as the initial ‘bucket’; derived the first design artefact ‘Ambient Walk’ as a ‘fact’ to represent the initial design space and the cause of transitioning, re-accenting process from mindfulness to ‘adding a sixth-sense’ (i.e. to extend the initial ‘bucket’); the making of second design artefact ‘Hearing the Hidden’ as a ‘fact’ to represent the re-accented research rationale in designing for somaesthetic experience by ‘adding a sixth sense’. I followed a qualitative approach to evaluate individual user feedbacks on enhancing somaesthetic experiences, the aspects to be considered in designing for experiences, and how my design process contributed to refining design for experiences. At the end of this thesis, I discuss the findings from the two practical projects regarding the somaesthetic experiences that have been provoked during users’ engagement with ‘Ambient Walk’ and ‘Hearing the Hidden’; the inclusion of bodily interactions with surroundings in somaesthetic design; the use of ‘provotypes’ in experience-centred design practices; and the benefit of integrating digital art into technology for body-centred practices

    Sonification as a Reliable Alternative to Conventional Visual Surgical Navigation

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    Despite the undeniable advantages of image-guided surgical assistance systems in terms of accuracy, such systems have not yet fully met surgeons' needs or expectations regarding usability, time efficiency, and their integration into the surgical workflow. On the other hand, perceptual studies have shown that presenting independent but causally correlated information via multimodal feedback involving different sensory modalities can improve task performance. This article investigates an alternative method for computer-assisted surgical navigation, introduces a novel sonification methodology for navigated pedicle screw placement, and discusses advanced solutions based on multisensory feedback. The proposed method comprises a novel sonification solution for alignment tasks in four degrees of freedom based on frequency modulation (FM) synthesis. We compared the resulting accuracy and execution time of the proposed sonification method with visual navigation, which is currently considered the state of the art. We conducted a phantom study in which 17 surgeons executed the pedicle screw placement task in the lumbar spine, guided by either the proposed sonification-based or the traditional visual navigation method. The results demonstrated that the proposed method is as accurate as the state of the art while decreasing the surgeon's need to focus on visual navigation displays instead of the natural focus on surgical tools and targeted anatomy during task execution

    The Bird's Ear View: Audification for the Spectral Analysis of Heliospheric Time Series Data.

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    The sciences are inundated with a tremendous volume of data, and the analysis of rapidly expanding data archives presents a persistent challenge. Previous research in the field of data sonification suggests that auditory display may serve a valuable function in the analysis of complex data sets. This dissertation uses the heliospheric sciences as a case study to empirically evaluate the use of audification (a specific form of sonification) for the spectral analysis of large time series. Three primary research questions guide this investigation, the first of which addresses the comparative capabilities of auditory and visual analysis methods in applied analysis tasks. A number of controlled within-subject studies revealed a strong correlation between auditory and visual observations, and demonstrated that auditory analysis provided a heightened sensitivity and accuracy in the detection of spectral features. The second research question addresses the capability of audification methods to reveal features that may be overlooked through visual analysis of spectrograms. A number of open-ended analysis tasks quantitatively demonstrated that participants using audification regularly discovered a greater percentage of embedded phenomena such as low-frequency wave storms. In addition, four case studies document collaborative research initiatives in which audification contributed to the acquisition of new domain-specific knowledge. The final question explores the potential benefits of audification when introduced into the workflow of a research scientist. A case study is presented in which a heliophysicist incorporated audification into their working practice, and the “Think-Aloud” protocol is applied to gain a sense for how audification augmented the researcher’s analytical abilities. Auditory observations are demonstrated to make significant contributions to ongoing research, including the detection of previously unidentified equipment-induced artifacts. This dissertation provides three primary contributions to the field: 1) an increased understanding of the comparative capabilities of auditory and visual analysis methods, 2) a methodological framework for conducting audification that may be transferred across scientific domains, and 3) a set of well-documented cases in which audification was applied to extract new knowledge from existing data archives. Collectively, this work presents a “bird’s ear view” afforded by audification methods—a macro understanding of time series data that preserves micro-level detail.PhDDesign ScienceUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/111561/1/rlalexan_1.pd

    Safe and Sound: Proceedings of the 27th Annual International Conference on Auditory Display

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    Complete proceedings of the 27th International Conference on Auditory Display (ICAD2022), June 24-27. Online virtual conference

    A novel sonification approach to support the diagnosis of Alzheimer's dementia

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    Alzheimer’s disease is the most common neurodegenerative form of dementia that steadily worsens and eventually leads to death. Its set of symptoms include loss of cognitive function and memory decline. Structural and functional imaging methods such as CT, MRI, and PET scans play an essential role in the diagnosis process, being able to identify specific areas of cerebral damages. While the accuracy of these imaging techniques increases over time, the severity assessment of dementia remains challenging and susceptible to cognitive and perceptual errors due to intra-reader variability among physicians. Doctors have not agreed upon standardized measurement of cell loss used to specifically diagnose dementia among individuals. These limitations have led researchers to look for supportive diagnosis tools to enhance the spectrum of diseases characteristics and peculiarities. Here is presented a supportive auditory tool to aid in diagnosing patients with different levels of Alzheimer’s. This tool introduces an audible parameter mapped upon three different brain’s lobes. The motivating force behind this supportive auditory technique arise from the fact that AD is distinguished by a decrease of the metabolic activity (hypometabolism) in the parietal and temporal lobes of the brain. The diagnosis is then performed by comparing metabolic activity of the affected lobes to the metabolic activity of other lobes that are not generally affected by AD (i.e., sensorimotor cortex). Results from the diagnosis process compared with the ground truth show that physicians were able to categorize different levels of AD using the sonification generated in this study with higher accuracy than using a standard diagnosis procedure, based on the visualization alone

    The Effects of Design on Performance for Data-based and Task-based Sonification Designs: Evaluation of a Task-based Approach to Sonification Design for Surface Electromyography

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    The goal of this work was to evaluate a task-analysis-based approach to sonification design for surface electromyography (sEMG) data. A sonification is a type of auditory display that uses sound to convey information about data to a listener. Sonifications work by mapping changes in a parameter of sound (e.g., pitch) to changes in data values and they have been shown to be useful in biofeedback and movement analysis applications. However, research that investigates and evaluates sonifications has been difficult due to the highly interdisciplinary nature of the field. Progress has been made but to date, many sonification designs have not been empirically evaluated and have been described as annoying, confusing, or fatiguing. Sonification design decisions have also often been based on characteristics of the data being sonified, and not on the listener’s data analysis task. The hypothesis for this thesis was that focusing on the listener’s task when designing sonifications could result in sonifications that were more readily understood and less annoying to listen to. Task analysis methods have been developed in fields like Human Factors and Human Computer Interaction, and their purpose is to break tasks down into their most basic elements so that products and software can be developed to meet user needs. Applying this approach to sonification design, a type of task analysis focused on Goals, Operators, Methods, and Selection rules (GOMS) was used to analyze two sEMG data evaluation tasks, identify design criteria that a sonification would need to meet in order to allow a listener to perform these two tasks, and two sonification designs were created to facilitate accomplishment of these tasks. These two Task-based sonification designs were then empirically compared to two Data-based sonification designs. The Task-based designs resulted in better listener performance for both sEMG data evaluation tasks, demonstrating the effectiveness of the Task-based approach and suggesting that sonification designers may benefit from adopting a task-based approach to sonification design

    Musical expectancy within movement sonification to overcome low self-efficacy

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    While engaging in physical activity is important for a healthy lifestyle, low self-efficacy, i.e. one's belief in one's own ability, can prevent engagement. Sound has been used in a variety of ways for physical activity: movement sonification to inform about movement, music to encourage and direct movement, and auditory illusions to adapt people's bodily representation and movement behaviour. However, no approach provides the whole picture when considering low self-efficacy. For example, sonification does not encourage movement past a person's expectation of their ability, music gives no information of one's capabilities, and auditory illusions do not direct changes in movement behaviour in a directed way. This thesis proposes a combined method that leverages the agency felt over sonification, our embodiment of music and movement altering feedback to design \textit{``musical expectancy sonifications''} which incorporate musical expectancy within sonification to alter movement perception and behaviour. This thesis proposes a Movement Sonification Expectation Model (MoSEM), which explores expectation within a movement sonification impact on people's perception of their abilities and the way they move. This MoSEM is then interrogated and developed in four initial control studies that investigate these sonifications for different types of movement as well as how they interact with one's expectation of a given movement. These findings led to an exploration of how the MoSEM can be applied to design sonification to support low-self efficacy in two case study populations: chronic pain rehabilitation, including one control study and one mixed methods study, and general well-being, including one interview study and two control studies. These studies show the impact of musical expectation on people's movement perception and behaviour. The findings from this thesis demonstrate not only how sonifications can be designed to use musical expectancy, but also shows a number of considerations that are needed when designing movement sonifications

    Improving everyday computing tasks with head-mounted displays

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    The proliferation of consumer-affordable head-mounted displays (HMDs) has brought a rash of entertainment applications for this burgeoning technology, but relatively little research has been devoted to exploring its potential home and office productivity applications. Can the unique characteristics of HMDs be leveraged to improve users’ ability to perform everyday computing tasks? My work strives to explore this question. One significant obstacle to using HMDs for everyday tasks is the fact that the real world is occluded while wearing them. Physical keyboards remain the most performant devices for text input, yet using a physical keyboard is difficult when the user can’t see it. I developed a system for aiding users typing on physical keyboards while wearing HMDs and performed a user study demonstrating the efficacy of my system. Building on this foundation, I developed a window manager optimized for use with HMDs and conducted a user survey to gather feedback. This survey provided evidence that HMD-optimized window managers can provide advantages that are difficult or impossible to achieve with standard desktop monitors. Participants also provided suggestions for improvements and extensions to future versions of this window manager. I explored the issue of distance compression, wherein users tend to underestimate distances in virtual environments relative to the real world, which could be problematic for window managers or other productivity applications seeking to leverage the depth dimension through stereoscopy. I also investigated a mitigation technique for distance compression called minification. I conducted multiple user studies, providing evidence that minification makes users’ distance judgments in HMDs more accurate without causing detrimental perceptual side effects. This work also provided some valuable insight into the human perceptual system. Taken together, this work represents valuable steps toward leveraging HMDs for everyday home and office productivity applications. I developed functioning software for this purpose, demonstrated its efficacy through multiple user studies, and also gathered feedback for future directions by having participants use this software in simulated productivity tasks
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