295,575 research outputs found

    Dataflow-based Design and Implementation of Image Processing Applications

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    Dataflow is a well known computational model and is widely used for expressing the functionality of digital signal processing (DSP) applications, such as audio and video data stream processing, digital communications, and image processing. These applications usually require real-time processing capabilities and have critical performance constraints. Dataflow provides a formal mechanism for describing specifications of DSP applications, imposes minimal data-dependency constraints in specifications, and is effective in exposing and exploiting task or data level parallelism for achieving high performance implementations. To demonstrate dataflow-based design methods in a manner that is concrete and easily adapted to different platforms and back-end design tools, we present in this report a number of case studies based on the lightweight dataflow (LWDF) programming methodology. LWDF is designed as a "minimalistic" approach for integrating coarse grain dataflow programming structures into arbitrary simulation- or platform-oriented languages, such as C, C++, CUDA, MATLAB, SystemC, Verilog, and VHDL. In particular, LWDF requires minimal dependence on specialized tools or libraries. This feature --- together with the rigorous adherence to dataflow principles throughout the LWDF design framework --- allows designers to integrate and experiment with dataflow modeling approaches relatively quickly and flexibly into existing design methodologies and processes

    Passive In-Band Network Telemetry Systems: The Potential of Programmable Data Plane on Network-Wide Telemetry

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    In the last few years, the emergence of Programmable Data Planes and the appearance of programming protocol-independent languages such as P4 have offered powerful tools to define new network protocols, as well as to redesign existing network applications and systems. Network telemetry is one of the main areas of interest identified by the P4 Application Working Group. The collection of network-wide, fine-grained network information in real-time is a critical requirement for the design of useful and adequate monitoring tools that can be integrated into complex Operations, Administration Maintenance applications. Recent research has focused on the definition and implementation of in-band monitoring systems, where specifically dedicated monitoring packets are not required. Even though the In-Band Network Telemetry specification proposed by the P4 Language Consortium is the starting point of many of the in-band monitoring systems, this is not the only alternative. Therefore, in this work, we will describe and compare other P4-based in-band passive telemetry proposals.This work was supported by the Research State Agency (RSA)/European Regional Development Funds (ERDF) through the European Union Project under Grant TEC-2016-76465-C2-1-R (AIM)

    Real-time programming and the big ideas of computational literacy

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.Includes bibliographical references (p. 115-121).Though notoriously difficult, real-time programming offers children a rich new set of applications, and the opportunity to engage bodily knowledge and experience more centrally in intellectual enterprises. Moreover, the seemingly specialized problems of real-time programming can be seen as keys to longstanding difficulties of programming in general. I report on a critical design inquiry into the nature and potential of real-time programming by children. A cyclical process of design, prototyping and testing of computational environments has led to two design innovations: a language in which declarative and procedural descriptions of computation are given equal status, and can subsume each other to arbitrary levels of nesting [and] a "live text" environment, in which real-time display of, and intervention in, program execution are accomplished within the program text itself. Based on children's use of these tools, as well as comparative evidence from other media and domains, I argue that the coordination of discrete and continuous process should be considered a central Big Idea in programming and beyond. In addition, I offer the theoretical notion of the "steady frame" as a way to clarify the user interface requirements of real-time programming, and also to understand the role of programming in learning to construct dynamic models, theories, and representations. Implications for the role of programming in education and for the future of computational literacy are discussed.by Christopher Michael Hancock.Ph.D

    Programming MPSoC platforms: Road works ahead

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    This paper summarizes a special session on multicore/multi-processor system-on-chip (MPSoC) programming challenges. The current trend towards MPSoC platforms in most computing domains does not only mean a radical change in computer architecture. Even more important from a SW developer´s viewpoint, at the same time the classical sequential von Neumann programming model needs to be overcome. Efficient utilization of the MPSoC HW resources demands for radically new models and corresponding SW development tools, capable of exploiting the available parallelism and guaranteeing bug-free parallel SW. While several standards are established in the high-performance computing domain (e.g. OpenMP), it is clear that more innovations are required for successful\ud deployment of heterogeneous embedded MPSoC. On the other hand, at least for coming years, the freedom for disruptive programming technologies is limited by the huge amount of certified sequential code that demands for a more pragmatic, gradual tool and code replacement strategy

    Object-oriented Tools for Distributed Computing

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    Distributed computing systems are proliferating, owing to the availability of powerful, affordable microcomputers and inexpensive communication networks. A critical problem in developing such systems is getting application programs to interact with one another across a computer network. Remote interprogram connectivity is particularly challenging across heterogeneous environments, where applications run on different kinds of computers and operating systems. NetWorks! (trademark) is an innovative software product that provides an object-oriented messaging solution to these problems. This paper describes the design and functionality of NetWorks! and illustrates how it is being used to build complex distributed applications for NASA and in the commercial sector
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