5,701 research outputs found

    Light subgraphs in graphs with average degree at most four

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    A graph HH is said to be {\em light} in a family G\mathfrak{G} of graphs if at least one member of G\mathfrak{G} contains a copy of HH and there exists an integer λ(H,G)\lambda(H, \mathfrak{G}) such that each member GG of G\mathfrak{G} with a copy of HH also has a copy KK of HH such that deg⁥G(v)≀λ(H,G)\deg_{G}(v) \leq \lambda(H, \mathfrak{G}) for all v∈V(K)v \in V(K). In this paper, we study the light graphs in the class of graphs with small average degree, including the plane graphs with some restrictions on girth.Comment: 12 pages, 18 figure

    LIPIcs, Volume 258, SoCG 2023, Complete Volume

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    LIPIcs, Volume 258, SoCG 2023, Complete Volum

    Doctor of Philosophy

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    dissertationVolumetric parameterization is an emerging field in computer graphics, where volumetric representations that have a semi-regular tensor-product structure are desired in applications such as three-dimensional (3D) texture mapping and physically-based simulation. At the same time, volumetric parameterization is also needed in the Isogeometric Analysis (IA) paradigm, which uses the same parametric space for representing geometry, simulation attributes and solutions. One of the main advantages of the IA framework is that the user gets feedback directly as attributes of the NURBS model representation, which can represent geometry exactly, avoiding both the need to generate a finite element mesh and the need to reverse engineer the simulation results from the finite element mesh back into the model. Research in this area has largely been concerned with issues of the quality of the analysis and simulation results assuming the existence of a high quality volumetric NURBS model that is appropriate for simulation. However, there are currently no generally applicable approaches to generating such a model or visualizing the higher order smooth isosurfaces of the simulation attributes, either as a part of current Computer Aided Design or Reverse Engineering systems and methodologies. Furthermore, even though the mesh generation pipeline is circumvented in the concept of IA, the quality of the model still significantly influences the analysis result. This work presents a pipeline to create, analyze and visualize NURBS geometries. Based on the concept of analysis-aware modeling, this work focusses in particular on methodologies to decompose a volumetric domain into simpler pieces based on appropriate midstructures by respecting other relevant interior material attributes. The domain is decomposed such that a tensor-product style parameterization can be established on the subvolumes, where the parameterization matches along subvolume boundaries. The volumetric parameterization is optimized using gradient-based nonlinear optimization algorithms and datafitting methods are introduced to fit trivariate B-splines to the parameterized subvolumes with guaranteed order of accuracy. Then, a visualization method is proposed allowing to directly inspect isosurfaces of attributes, such as the results of analysis, embedded in the NURBS geometry. Finally, the various methodologies proposed in this work are demonstrated on complex representations arising in practice and research

    Calculating Sparse and Dense Correspondences for Near-Isometric Shapes

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    Comparing and analysing digital models are basic techniques of geometric shape processing. These techniques have a variety of applications, such as extracting the domain knowledge contained in the growing number of digital models to simplify shape modelling. Another example application is the analysis of real-world objects, which itself has a variety of applications, such as medical examinations, medical and agricultural research, and infrastructure maintenance. As methods to digitalize physical objects mature, any advances in the analysis of digital shapes lead to progress in the analysis of real-world objects. Global shape properties, like volume and surface area, are simple to compare but contain only very limited information. Much more information is contained in local shape differences, such as where and how a plant grew. Sadly the computation of local shape differences is hard as it requires knowledge of corresponding point pairs, i.e. points on both shapes that correspond to each other. The following article thesis (cumulative dissertation) discusses several recent publications for the computation of corresponding points: - Geodesic distances between points, i.e. distances along the surface, are fundamental for several shape processing tasks as well as several shape matching techniques. Chapter 3 introduces and analyses fast and accurate bounds on geodesic distances. - When building a shape space on a set of shapes, misaligned correspondences lead to points moving along the surfaces and finally to a larger shape space. Chapter 4 shows that this also works the other way around, that is good correspondences are obtain by optimizing them to generate a compact shape space. - Representing correspondences with a “functional map” has a variety of advantages. Chapter 5 shows that representing the correspondence map as an alignment of Green’s functions of the Laplace operator has similar advantages, but is much less dependent on the number of eigenvectors used for the computations. - Quadratic assignment problems were recently shown to reliably yield sparse correspondences. Chapter 6 compares state-of-the-art convex relaxations of graphics and vision with methods from discrete optimization on typical quadratic assignment problems emerging in shape matching
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