649 research outputs found

    Playful by design: free play in a digital world

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    To change the world, you must first dream. So often, the digital world of children is stated in binaries – on or offline, good or bad actors, opportunity or harm – but the lived reality of children is much more complicated. Where on and off can be seamless and simultaneous, too much of a good thing can be bad, or something meant for one purpose can be hacked for another: sometimes with harmful outcomes, and sometimes joyous. It is with full understanding of this complicated context that Playful by Design¼ has been researched, developed and written

    Re-thinking crisis in the digital economy: a contemporary case study of the phonographic industries in Ireland.

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    Many commentators and reports popularly place the record industry in an increasing state of crisis since the advent of digital copying and distribution. This thesis addresses how the interplay of technological, economic, legal and policy factors, particularly the copyright strand of intellectual property law, shape the form and extent of the Internet’s disruptive potential in the music industry. It points to significant continuities regarding the music industry in an environment where it is often regarded as experiencing turbulence and change, and in doing so the thesis challenges the form and extent of the crisis the music industry currently claims to be battling. The thesis questions the impact the internet is having on the power or role of major music companies, their revenue streams, their relationships with other actors in the music industry chain and their final consumers. The thesis further questions the extent to which the internet has evolved to realise its disruptive potential on the organisation and structure of the record industry by democratising the channels of distribution. It also serves to illuminate the impact of the internet on the role of more traditional intermediaries, particularly radio, in the circulation and promotion of music in the contemporary era. For its primary research material, the thesis draws on a series of thirty-nine interviews conducted with record industry management and personnel as well as key informants from the fields of music publishing, artist management, music retailing, radio, the music press, related industry bodies and policy fields, and other key commentators

    Promotional Culture and Convergence: Markets, Methods, Media

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    The rapid growth of promotional material through the internet, social media, and entertainment culture has created consumers who are seeking out their own information to guide their purchasing decisions. Promotional Culture and Convergence analyses the environments necessary for creating a culture of collaboration with consumers, and critically engages with key areas of contemporary promotional development, including: promotional culture’s primary industries, including advertising, marketing, PR and branding, and how are they informed by changes in consumer behaviour and market conditions; how industries are adapting in the digital age to attract both audiences and advertising revenue; the evolving dialogues between ‘new consumers’ and producers and promotional industries. Ten contributions from leading theorists on contemporary promotional culture presents an indispensable guide to this creative and dynamic field and include detailed historical analysis, in-depth case studies and global examples of promotion through TV, magazines, newspapers and cinema

    The introduction of digital television in the UK: a study of its early audience

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    This thesis examines the diffusion and adoption of digital television (DTV) in the UK by its first generation audience. It reveals how the spread of this innovation took place, and what were its early users and uses. The main objective is to investigate the processes through which a new medium and its new audience are shaped. The study focuses on Sky digital and its subscribers, covering the first four years of the life of DTV from its launch in October 1998. My analysis draws on empirical data derived from a UK-wide postal survey of Sky digital subscribers, a series of in-depth interviews with Sky digital users, and an analysis of advertising and marketing materials. By revealing a slice of time in British media and audience history, I argue that a number of forces influence the shaping and meaning construction of a new medium. I exemplify these by analysing early DTV in terms of the circuit of culture, showing how these forces contributed to its social and cultural shaping. DTV is a hybrid medium encompassing both old and new services. In discussing how it was promoted, taken up, used and made meaningful in the lives of early users, I address wider issues of how people understand and accept novelties and whether/why they are receptive to change, or resistant to it, staying attached to old habits. In demonstrating that early users focused on the offer of more channels/bigger choice/better picture and did not rush to embrace the new interactive internet-like features of DTV, I discuss how despite the hype presenting DTV as transformative, and despite fast take-up, access to it did not necessarily equate to use of all its services. For early users, DTV was a relatively conservative enhancement of traditional TV. I argue that the introduction of a new medium entails continuity not only in technological development, but also in consumption processes, resulting in the co-existence of 'old' and 'new'. Several theoretical perspectives and methodologies are integrated in the emergent history of this now old medium when it was new. The thesis recounts DTV's biography as manifested in the moments of production and design, representation and, particularly, consumption. The thesis is informed by and adds to theories of diffusion of innovations and of domestication. Its core theoretical contribution is that, in empirically addressing the relationship between new media diffusion and social change by drawing on domestication theory, it advances the theory of diffusion of innovations, expanding its theoretical and methodological scope by examining social and cultural processes within the household and people‟s lives

    Audience engagement and monetisation of creative content in digital environments: a creative SME perspective.

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    Creative SMEs face a number of limitations that can hamper their ability to develop and establish original content in digital environments. These limitations include a lack of resources, struggles for visibility, limits of engagement, audience pressures and free culture. The constant pressures from growing competition and fragmented audiences across digital environments amplify these limitations, which means SMEs can struggle in these highly competitive, information rich platforms. Research sought to explore how creative SMEs may circumvent these limitations to strengthen their positioning in digital environments. Two areas of focus are proposed to address these issues; firstly a study and development of audience engagement, and secondly an analysis of the monetisation options available for digital content and their links to engagement. With a focus on audience engagement the theoretical grounding of this work is based within the engagement literature. Through this work a new Dynamic Shaping of Engagement is developed and used as a foundation of analysis, which informs the development of practical work in this study. Findings present insight into the methods and practices that can help creative SMEs circumvent their limitations and strengthen their positioning within digital environments. However, the findings continue to emphasise the difficulties faced by creative SMEs. These companies are hampered by paradoxes that arise due to their resource limitations that limit their ability to gain finances, develop audiences and produce content. It is shown that those with the ‘key’ to audience attention are the ones best positioned to succeed in these environments, often at the expense of the original content creators themselves. Therefore, visions of a democratic environment, which levels the playing field for SMEs to compete, are diminished and it is argued digital environments may act to amplify the positioning of established media. Therefore, greater support is required to aid these companies, which must look beyond short-term solutions that focus on one-off projects, towards broader, more long-term support. This support can then enhance creative SMEs ability to not only deliver, but also establish and potentially monetise content in digital environments, which in turn can make continued production more sustainable
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