6,698 research outputs found

    Applicability of group communication for increased scalability in MMOGs

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    Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complex-ity. Even a small MMOG supports thousands of players, the biggest support hundreds of thousands of concurrent players. Since they are typically built as strict client-server systems, they suffer from the inherent scalability problem of the architecture. Computing power and bandwidth limita-tions close to the server limit the possible number of players. Also, the latency of communication between players through the server will be higher than using direct communication. In the paper, we address these issues and investigate im-provement options. A typical MMOG consists of a virtual world with a con-cept of time and space that is similar to the real world. In it, players are represented by avatars. Only subsets of these avatars interact with each other at any given time. This allows us to divide them into groups, and communication among group members becomes a multi-party communica-tion problem. Thus, to reduce resource consumption, we compare the performance of several algorithms for group communication with the current central server approach. We use overlay multicast as the means of providing group communication, and research algorithms for creating short-est path trees, spanning trees, delay-bounded spanning trees and, more specific, applying Steiner tree heuristics. Our experimental results indicate that different approaches are useful to reduce resource consumption while achieving a good perceived quality under varying conditions, such as frequent changes in group membership and the demand for low latency. 1

    Correlations and Clustering in Wholesale Electricity Markets

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    We study the structure of locational marginal prices in day-ahead and real-time wholesale electricity markets. In particular, we consider the case of two North American markets and show that the price correlations contain information on the locational structure of the grid. We study various clustering methods and introduce a type of correlation function based on event synchronization for spiky time series, and another based on string correlations of location names provided by the markets. This allows us to reconstruct aspects of the locational structure of the grid.Comment: 30 pages, several picture

    Protocols for collaborative applications on overlay networks.

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    Third, we address the limitations of traditional multicasting models. Towards this, we propose a model where a source node has different switching time for each child node and the message arrival time at each child depends on the order in which the source chooses to send the messages. This model captures the heterogeneous nature of communication links and node hardware on the overlay network. Given a multicast tree with link delays and generalized switching delay vectors at each non-leaf node, we provide an algorithm which schedules the message delivery at each non-leaf node in order to minimize the delay of the multicast tree.First, we consider the floor control problem wherein the participating users coordinate among themselves to gain exclusive access to the communication channel. To solve the floor control problem, we present an implementation and evaluation of distributed Medium Access Control (MAC) protocols on overlay networks. As an initial step in the implementation of these MAC protocols, we propose an algorithm to construct an efficient communication channel among the participating users in the overlay network. We also show that our implementation scheme (one of the first among decentralized floor control protocols) preserves the causal ordering of messages.Our research is focused on the development of algorithms for the construction of overlay networks that meet the demands of the distributed applications. In addition, we have provided network protocols that can be executed on these overlay networks for a chosen set of collaborative applications: floor control and multicasting. Our contribution in this research is four fold.Fourth, we address the problem of finding an arbitrary application designer specific overlay network on the Internet. This problem is equivalent to the problem of subgraph homeomorphism and it is NP-Complete. We have designed a polynomial-time algorithm to determine if a delay constrained multicasting tree (call it a guest) can be homeomorphically embedded in a general network (call it a host). A delay constrained multicasting tree is a tree wherein the link weights correspond to the maximum allowable delay between the end nodes of the link and in addition, the link of the guest should be mapped to a shortest path in the host. Such embeddings will allow distributed application to be executed in such a way that application specific quality-of-service demands can be met. (Abstract shortened by UMI.)Second, we address the problem of designing multicasting sub-network for collaborative applications using which messages are required to arrive at the destinations within a specified delay bound and all the destinations must receive the message from a source at 'approximately' the same time. The problem of finding a multicasting sub-network with delay and delay-variation bound has been proved to be NP-Complete in the literature and several heuristics have been proposed

    Route Planning in Transportation Networks

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    We survey recent advances in algorithms for route planning in transportation networks. For road networks, we show that one can compute driving directions in milliseconds or less even at continental scale. A variety of techniques provide different trade-offs between preprocessing effort, space requirements, and query time. Some algorithms can answer queries in a fraction of a microsecond, while others can deal efficiently with real-time traffic. Journey planning on public transportation systems, although conceptually similar, is a significantly harder problem due to its inherent time-dependent and multicriteria nature. Although exact algorithms are fast enough for interactive queries on metropolitan transit systems, dealing with continent-sized instances requires simplifications or heavy preprocessing. The multimodal route planning problem, which seeks journeys combining schedule-based transportation (buses, trains) with unrestricted modes (walking, driving), is even harder, relying on approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4, previously published by Microsoft Research. This work was mostly done while the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at Microsoft Research Silicon Valle

    A Distance-Heuristic Tree Building Approach in Application Layer Multicast

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    In the application layer multicast (ALM), clustering nearby nodes can effectively improve the multicast performance. However, it is difficult for the ALM solution to quickly and accurately position the newcomer, because group members have no direct knowledge of underlying network topology. Additionally, ALM delivery trees with different performances are built when group members join the group in different join sequences. To alleviate the above problems, this paper proposes a distance-heuristic tree building protocol (called DHTB). DHTB uses our proposed distance-constrained cluster model and close-member-first-receive (CF) rule. In the model, most nearby nodes are grouped into some distance-constrained clusters, with little cluster organization and maintenance overhead. The CF rule arranges or rearranges the locations of group members according to related distances, and effectively positions the newcomer with the help of on-demand landmarks. Both the distance-constrained cluster model and CF rule are distance-heuristic. Therefore DHTB can alleviate the join sequence problem, and build the ALM tree with desirable performance

    Provision of adaptive and context-aware service discovery for the Internet of Things

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    The IoT concept has revolutionised the vision of the future Internet with the advent of standards such as 6LoWPAN making it feasible to extend the Internet into previously isolated environments, e.g., WSNs. The abstraction of resources as services, has opened these environments to a new plethora of potential applications. Moreover, the web service paradigm can be used to provide interoperability by offering a standard interface to interact with these services to enable WoT paradigm. However, these networks pose many challenges, in terms of limited resources, that make the adaptability of existing IP-based solutions infeasible. As traditional service discovery and selection solutions demand heavy communication and use bulky formats, which are unsuitable for these resource-constrained devices incorporating sleep cycles to save energy. Even a registry based approach exhibits burdensome traffic in maintaining the availability status of the devices. The feasible solution for service discovery and selection is instrumental to enable the wide application coverage of these networks in the future. This research project proposes, TRENDY, a new compact and adaptive registry-based SDP with context awareness for the IoT, with more emphasis given to constrained networks, e.g., 6LoWPAN It uses CoAP-based light-weight and RESTful web services to provide standard interoperable interfaces, which can be easily translated from HTTP. TRENDY's service selection mechanism collects and intelligently uses the context information to select appropriate services for user applications based on the available context information of users and services. In addition, TRENDY introduces an adaptive timer algorithm to minimise control overhead for status maintenance, which also reduces energy consumption. Its context-aware grouping technique divides the network at the application layer, by creating location-based groups. This grouping of nodes localises the control overhead and provides the base for service composition, localised aggregation and processing of data. Different grouping roles enable the resource-awareness by offering profiles with varied responsibilities, where high capability devices can implement powerful profiles to share the load of other low capability devices. Thus, it allows the productive usage of network resources. Furthermore, this research project proposes APPUB, an adaptive caching technique, that has the following benefits: it allows service hosts to share their load with the resource directory and also decreases the service invocation delay. The performance of TRENDY and its mechanisms is evaluated using an extensive number of experiments performed using emulated Tmote sky nodes in the COOJA environment. The analysis of the results validates the benefit of performance gain for all techniques. The service selection and APPUB mechanisms improve the service invocation delay considerably that, consequently, reduces the traffic in the network. The timer technique consistently achieved the lowest control overhead, which eventually decreased the energy consumption of the nodes to prolong the network lifetime. Moreover, the low traffic in dense networks decreases the service invocations delay, and makes the solution more scalable. The grouping mechanism localises the traffic, which increases the energy efficiency while improving the scalability. In summary, the experiments demonstrate the benefit of using TRENDY and its techniques in terms of increased energy efficiency and network lifetime, reduced control overhead, better scalability and optimised service invocation time

    Study and analysis of mobility, security, and caching issues in CCN

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    Existing architecture of Internet is IP-centric, having capability to cope with the needs of the Internet users. Due to the recent advancements and emerging technologies, a need to have ubiquitous connectivity has become the primary focus. Increasing demands for location-independent content raised the requirement of a new architecture and hence it became a research challenge. Content Centric Networking (CCN) paradigm emerges as an alternative to IP-centric model and is based on name-based forwarding and in-network data caching. It is likely to address certain challenges that have not been solved by IP-based protocols in wireless networks. Three important factors that require significant research related to CCN are mobility, security, and caching. While a number of studies have been conducted on CCN and its proposed technologies, none of the studies target all three significant research directions in a single article, to the best of our knowledge. This paper is an attempt to discuss the three factors together within context of each other. In this paper, we discuss and analyze basics of CCN principles with distributed properties of caching, mobility, and secure access control. Different comparisons are made to examine the strengths and weaknesses of each aforementioned aspect in detail. The final discussion aims to identify the open research challenges and some future trends for CCN deployment on a large scale

    Design of Overlay Networks for Internet Multicast - Doctoral Dissertation, August 2002

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    Multicast is an efficient transmission scheme for supporting group communication in networks. Contrasted with unicast, where multiple point-to-point connections must be used to support communications among a group of users, multicast is more efficient because each data packet is replicated in the network – at the branching points leading to distinguished destinations, thus reducing the transmission load on the data sources and traffic load on the network links. To implement multicast, networks need to incorporate new routing and forwarding mechanisms in addition to the existing are not adequately supported in the current networks. The IP multicast are not adequately supported in the current networks. The IP multicast solution has serious scaling and deployment limitations, and cannot be easily extended to provide more enhanced data services. Furthermore, and perhaps most importantly, IP multicast has ignored the economic nature of the problem, lacking incentives for service providers to deploy the service in wide area networks. Overlay multicast holds promise for the realization of large scale Internet multicast services. An overlay network is a virtual topology constructed on top of the Internet infrastructure. The concept of overlay networks enables multicast to be deployed as a service network rather than a network primitive mechanism, allowing deployment over heterogeneous networks without the need of universal network support. This dissertation addresses the network design aspects of overlay networks to provide scalable multicast services in the Internet. The resources and the network cost in the context of overlay networks are different from that in conventional networks, presenting new challenges and new problems to solve. Our design goal are the maximization of network utility and improved service quality. As the overall network design problem is extremely complex, we divide the problem into three components: the efficient management of session traffic (multicast routing), the provisioning of overlay network resources (bandwidth dimensioning) and overlay topology optimization (service placement). The combined solution provides a comprehensive procedure for planning and managing an overlay multicast network. We also consider a complementary form of overlay multicast called application-level multicast (ALMI). ALMI allows end systems to directly create an overlay multicast session among themselves. This gives applications the flexibility to communicate without relying on service provides. The tradeoff is that users do not have direct control on the topology and data paths taken by the session flows and will typically get lower quality of service due to the best effort nature of the Internet environment. ALMI is therefore suitable for sessions of small size or sessions where all members are well connected to the network. Furthermore, the ALMI framework allows us to experiment with application specific components such as data reliability, in order to identify a useful set of communication semantic for enhanced data services

    Weighted Cache Location Problem with Identical Servers

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    This paper extends the well-known p-CLP with one server to p-CLP with m≥2 identical servers, denoted by (p,m)-CLP. We propose the closest server orienting protocol (CSOP), under which every client connects to the closest server to itself via a shortest route on given network. We abbreviate (p,m)-CLP under CSOP to (p,m)-CSOP CLP and investigate that (p,m)-CSOP CLP on a general network is equivalent to that on a forest and further to multiple CLPs on trees. The case of m=2 is the focus of this paper. We first devise an improved O(ph2+n)-time parallel exact algorithm for p-CLP on a tree and then present a parallel exact algorithm with at most O((4/9)p2n2) time in the worst case for (p,2)-CSOP CLP on a general network. Furthermore, we extend the idea of parallel algorithm to the cases of m>2 to obtain a worst-case O((4/9)(n-m)2((m+p)p/p-1!))-time exact algorithm. At the end of the paper, we first give an example to illustrate our algorithms and then make a series of numerical experiments to compare the running times of our algorithms
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