6,830 research outputs found

    Deformation Based 3D Facial Expression Representation

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    We propose a deformation based representation for analyzing expressions from 3D faces. A point cloud of a 3D face is decomposed into an ordered deformable set of curves that start from a fixed point. Subsequently, a mapping function is defined to identify the set of curves with an element of a high dimensional matrix Lie group, specifically the direct product of SE(3). Representing 3D faces as an element of a high dimensional Lie group has two main advantages. First, using the group structure, facial expressions can be decoupled from a neutral face. Second, an underlying non-linear facial expression manifold can be captured with the Lie group and mapped to a linear space, Lie algebra of the group. This opens up the possibility of classifying facial expressions with linear models without compromising the underlying manifold. Alternatively, linear combinations of linearised facial expressions can be mapped back from the Lie algebra to the Lie group. The approach is tested on the BU-3DFE and the Bosphorus datasets. The results show that the proposed approach performed comparably, on the BU-3DFE dataset, without using features or extensive landmark points

    DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling

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    Face modeling has been paid much attention in the field of visual computing. There exist many scenarios, including cartoon characters, avatars for social media, 3D face caricatures as well as face-related art and design, where low-cost interactive face modeling is a popular approach especially among amateur users. In this paper, we propose a deep learning based sketching system for 3D face and caricature modeling. This system has a labor-efficient sketching interface, that allows the user to draw freehand imprecise yet expressive 2D lines representing the contours of facial features. A novel CNN based deep regression network is designed for inferring 3D face models from 2D sketches. Our network fuses both CNN and shape based features of the input sketch, and has two independent branches of fully connected layers generating independent subsets of coefficients for a bilinear face representation. Our system also supports gesture based interactions for users to further manipulate initial face models. Both user studies and numerical results indicate that our sketching system can help users create face models quickly and effectively. A significantly expanded face database with diverse identities, expressions and levels of exaggeration is constructed to promote further research and evaluation of face modeling techniques.Comment: 12 pages, 16 figures, to appear in SIGGRAPH 201

    3-D Face Analysis and Identification Based on Statistical Shape Modelling

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    This paper presents an effective method of statistical shape representation for automatic face analysis and identification in 3-D. The method combines statistical shape modelling techniques and the non-rigid deformation matching scheme. This work is distinguished by three key contributions. The first is the introduction of a new 3-D shape registration method using hierarchical landmark detection and multilevel B-spline warping technique, which allows accurate dense correspondence search for statistical model construction. The second is the shape representation approach, based on Laplacian Eigenmap, which provides a nonlinear submanifold that links underlying structure of facial data. The third contribution is a hybrid method for matching the statistical model and test dataset which controls the levels of the model’s deformation at different matching stages and so increases chance of the successful matching. The proposed method is tested on the public database, BU-3DFE. Results indicate that it can achieve extremely high verification rates in a series of tests, thus providing real-world practicality

    FML: Face Model Learning from Videos

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    Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Since image data is a 2D projection of a 3D face, the resulting depth ambiguity makes the problem ill-posed. Most existing methods rely on data-driven priors that are built from limited 3D face scans. In contrast, we propose multi-frame video-based self-supervised training of a deep network that (i) learns a face identity model both in shape and appearance while (ii) jointly learning to reconstruct 3D faces. Our face model is learned using only corpora of in-the-wild video clips collected from the Internet. This virtually endless source of training data enables learning of a highly general 3D face model. In order to achieve this, we propose a novel multi-frame consistency loss that ensures consistent shape and appearance across multiple frames of a subject's face, thus minimizing depth ambiguity. At test time we can use an arbitrary number of frames, so that we can perform both monocular as well as multi-frame reconstruction.Comment: CVPR 2019 (Oral). Video: https://www.youtube.com/watch?v=SG2BwxCw0lQ, Project Page: https://gvv.mpi-inf.mpg.de/projects/FML19

    Mean value coordinates–based caricature and expression synthesis

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    We present a novel method for caricature synthesis based on mean value coordinates (MVC). Our method can be applied to any single frontal face image to learn a specified caricature face pair for frontal and 3D caricature synthesis. This technique only requires one or a small number of exemplar pairs and a natural frontal face image training set, while the system can transfer the style of the exemplar pair across individuals. Further exaggeration can be fulfilled in a controllable way. Our method is further applied to facial expression transfer, interpolation, and exaggeration, which are applications of expression editing. Additionally, we have extended our approach to 3D caricature synthesis based on the 3D version of MVC. With experiments we demonstrate that the transferred expressions are credible and the resulting caricatures can be characterized and recognized
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