6,051 research outputs found

    Deformable Model Based Shape Analysis Stone Tool Application

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    This paper introduces a method to measure the average shape of handaxes, and characterize deviations from this average shape by taking into account both internal and external information. In the field of Paleolithic archaeology, standardization and symmetry can be two important concepts. For axially symmetrical shapes such as handaxes, it is possible to introduce a simple appropriate shape representation. We adapt a parameterized deformable model based approach to allow flexibility of shape coverage and analyze the similarity with a few compact parameters. Moreover a hierarchical fitting method ensures stability while measuring global and local shape features step-by-step. Our model incorporates a physics-based framework so as to deform due to forces exerted from boundary data sets

    Quantum chaos in a deformable billiard: Applications to quantum dots

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    We perform a detailed numerical study of energy-level and wavefunction statistics of a deformable quantum billiard focusing on properties relevant to semiconductor quantum dots. We consider the family of Robnik billiards generated by simple conformal maps of the unit disk; the shape of this family of billiards may be varied continuously at fixed area by tuning the parameters of the map. The classical dynamics of these billiards is well-understood and this allows us to study the quantum properties of subfamilies which span the transition from integrability to chaos as well as families at approximately constant degree of chaoticity (Kolmogorov entropy). In the regime of hard chaos we find that the statistical properties of interest are well-described by random-matrix theory and completely insensitive to the particular shape of the dot. However in the nearly-integrable regime non-universal behavior is found. Specifically, the level-width distribution is well-described by the predicted χ2\chi^2 distribution both in the presence and absence of magnetic flux when the system is fully chaotic; however it departs substantially from this behavior in the mixed regime. The chaotic behavior corroborates the previously predicted behavior of the peak-height distribution for deformed quantum dots. We also investigate the energy-level correlation functions which are found to agree well with the behavior calculated for quasi-zero-dimensional disordered systems.Comment: 25 pages (revtex 3.0). 16 figures are available by mail or fax upon request at [email protected]

    Medical image computing and computer-aided medical interventions applied to soft tissues. Work in progress in urology

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    Until recently, Computer-Aided Medical Interventions (CAMI) and Medical Robotics have focused on rigid and non deformable anatomical structures. Nowadays, special attention is paid to soft tissues, raising complex issues due to their mobility and deformation. Mini-invasive digestive surgery was probably one of the first fields where soft tissues were handled through the development of simulators, tracking of anatomical structures and specific assistance robots. However, other clinical domains, for instance urology, are concerned. Indeed, laparoscopic surgery, new tumour destruction techniques (e.g. HIFU, radiofrequency, or cryoablation), increasingly early detection of cancer, and use of interventional and diagnostic imaging modalities, recently opened new challenges to the urologist and scientists involved in CAMI. This resulted in the last five years in a very significant increase of research and developments of computer-aided urology systems. In this paper, we propose a description of the main problems related to computer-aided diagnostic and therapy of soft tissues and give a survey of the different types of assistance offered to the urologist: robotization, image fusion, surgical navigation. Both research projects and operational industrial systems are discussed

    Aquatics reconstruction software: the design of a diagnostic tool based on computer vision algorithms

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    Computer vision methods can be applied to a variety of medical and surgical applications, and many techniques and algorithms are available that can be used to recover 3D shapes and information from images range and volume data. Complex practical applications, however, are rarely approachable with a single technique, and require detailed analysis on how they can be subdivided in subtasks that are computationally treatable and that, at the same time, allow for the appropriate level of user-interaction. In this paper we show an example of a complex application where, following criteria of efficiency, reliability and user friendliness, several computer vision techniques have been selected and customized to build a system able to support diagnosis and endovascular treatment of Abdominal Aortic Aneurysms. The system reconstructs the geometrical representation of four different structures related to the aorta (vessel lumen, thrombus, calcifications and skeleton) from CT angiography data. In this way it supports the three dimensional measurements required for a careful geometrical evaluation of the vessel, that is fundamental to decide if the treatment is necessary and to perform, in this case, its planning. The system has been realized within the European trial AQUATICS (IST-1999-20226 EUTIST-M WP 12), and it has been widely tested on clinical data

    Digital fabrication of custom interactive objects with rich materials

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    As ubiquitous computing is becoming reality, people interact with an increasing number of computer interfaces embedded in physical objects. Today, interaction with those objects largely relies on integrated touchscreens. In contrast, humans are capable of rich interaction with physical objects and their materials through sensory feedback and dexterous manipulation skills. However, developing physical user interfaces that offer versatile interaction and leverage these capabilities is challenging. It requires novel technologies for prototyping interfaces with custom interactivity that support rich materials of everyday objects. Moreover, such technologies need to be accessible to empower a wide audience of researchers, makers, and users. This thesis investigates digital fabrication as a key technology to address these challenges. It contributes four novel design and fabrication approaches for interactive objects with rich materials. The contributions enable easy, accessible, and versatile design and fabrication of interactive objects with custom stretchability, input and output on complex geometries and diverse materials, tactile output on 3D-object geometries, and capabilities of changing their shape and material properties. Together, the contributions of this thesis advance the fields of digital fabrication, rapid prototyping, and ubiquitous computing towards the bigger goal of exploring interactive objects with rich materials as a new generation of physical interfaces.Computer werden zunehmend in Geräten integriert, mit welchen Menschen im Alltag interagieren. Heutzutage basiert diese Interaktion weitgehend auf Touchscreens. Im Kontrast dazu steht die reichhaltige Interaktion mit physischen Objekten und Materialien durch sensorisches Feedback und geschickte Manipulation. Interfaces zu entwerfen, die diese Fähigkeiten nutzen, ist allerdings problematisch. Hierfür sind Technologien zum Prototyping neuer Interfaces mit benutzerdefinierter Interaktivität und Kompatibilität mit vielfältigen Materialien erforderlich. Zudem sollten solche Technologien zugänglich sein, um ein breites Publikum zu erreichen. Diese Dissertation erforscht die digitale Fabrikation als Schlüsseltechnologie, um diese Probleme zu adressieren. Sie trägt vier neue Design- und Fabrikationsansätze für das Prototyping interaktiver Objekte mit reichhaltigen Materialien bei. Diese ermöglichen einfaches, zugängliches und vielseitiges Design und Fabrikation von interaktiven Objekten mit individueller Dehnbarkeit, Ein- und Ausgabe auf komplexen Geometrien und vielfältigen Materialien, taktiler Ausgabe auf 3D-Objektgeometrien und der Fähigkeit ihre Form und Materialeigenschaften zu ändern. Insgesamt trägt diese Dissertation zum Fortschritt der Bereiche der digitalen Fabrikation, des Rapid Prototyping und des Ubiquitous Computing in Richtung des größeren Ziels, der Exploration interaktiver Objekte mit reichhaltigen Materialien als eine neue Generation von physischen Interfaces, bei
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