1,215 research outputs found

    Text-image synergy for multimodal retrieval and annotation

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    Text and images are the two most common data modalities found on the Internet. Understanding the synergy between text and images, that is, seamlessly analyzing information from these modalities may be trivial for humans, but is challenging for software systems. In this dissertation we study problems where deciphering text-image synergy is crucial for finding solutions. We propose methods and ideas that establish semantic connections between text and images in multimodal contents, and empirically show their effectiveness in four interconnected problems: Image Retrieval, Image Tag Refinement, Image-Text Alignment, and Image Captioning. Our promising results and observations open up interesting scopes for future research involving text-image data understanding.Text and images are the two most common data modalities found on the Internet. Understanding the synergy between text and images, that is, seamlessly analyzing information from these modalities may be trivial for humans, but is challenging for software systems. In this dissertation we study problems where deciphering text-image synergy is crucial for finding solutions. We propose methods and ideas that establish semantic connections between text and images in multimodal contents, and empirically show their effectiveness in four interconnected problems: Image Retrieval, Image Tag Refinement, Image-Text Alignment, and Image Captioning. Our promising results and observations open up interesting scopes for future research involving text-image data understanding.Text und Bild sind die beiden häufigsten Arten von Inhalten im Internet. Während es für Menschen einfach ist, gerade aus dem Zusammenspiel von Text- und Bildinhalten Informationen zu erfassen, stellt diese kombinierte Darstellung von Inhalten Softwaresysteme vor große Herausforderungen. In dieser Dissertation werden Probleme studiert, für deren Lösung das Verständnis des Zusammenspiels von Text- und Bildinhalten wesentlich ist. Es werden Methoden und Vorschläge präsentiert und empirisch bewertet, die semantische Verbindungen zwischen Text und Bild in multimodalen Daten herstellen. Wir stellen in dieser Dissertation vier miteinander verbundene Text- und Bildprobleme vor: • Bildersuche. Ob Bilder anhand von textbasierten Suchanfragen gefunden werden, hängt stark davon ab, ob der Text in der Nähe des Bildes mit dem der Anfrage übereinstimmt. Bilder ohne textuellen Kontext, oder sogar mit thematisch passendem Kontext, aber ohne direkte Übereinstimmungen der vorhandenen Schlagworte zur Suchanfrage, können häufig nicht gefunden werden. Zur Abhilfe schlagen wir vor, drei Arten von Informationen in Kombination zu nutzen: visuelle Informationen (in Form von automatisch generierten Bildbeschreibungen), textuelle Informationen (Stichworte aus vorangegangenen Suchanfragen), und Alltagswissen. • Verbesserte Bildbeschreibungen. Bei der Objekterkennung durch Computer Vision kommt es des Öfteren zu Fehldetektionen und Inkohärenzen. Die korrekte Identifikation von Bildinhalten ist jedoch eine wichtige Voraussetzung für die Suche nach Bildern mittels textueller Suchanfragen. Um die Fehleranfälligkeit bei der Objekterkennung zu minimieren, schlagen wir vor Alltagswissen einzubeziehen. Durch zusätzliche Bild-Annotationen, welche sich durch den gesunden Menschenverstand als thematisch passend erweisen, können viele fehlerhafte und zusammenhanglose Erkennungen vermieden werden. • Bild-Text Platzierung. Auf Internetseiten mit Text- und Bildinhalten (wie Nachrichtenseiten, Blogbeiträge, Artikel in sozialen Medien) werden Bilder in der Regel an semantisch sinnvollen Positionen im Textfluss platziert. Wir nutzen dies um ein Framework vorzuschlagen, in dem relevante Bilder ausgesucht werden und mit den passenden Abschnitten eines Textes assoziiert werden. • Bildunterschriften. Bilder, die als Teil von multimodalen Inhalten zur Verbesserung der Lesbarkeit von Texten dienen, haben typischerweise Bildunterschriften, die zum Kontext des umgebenden Texts passen. Wir schlagen vor, den Kontext beim automatischen Generieren von Bildunterschriften ebenfalls einzubeziehen. Üblicherweise werden hierfür die Bilder allein analysiert. Wir stellen die kontextbezogene Bildunterschriftengenerierung vor. Unsere vielversprechenden Beobachtungen und Ergebnisse eröffnen interessante Möglichkeiten für weitergehende Forschung zur computergestützten Erfassung des Zusammenspiels von Text- und Bildinhalten

    Thirteenth Biennial Status Report: April 2015 - February 2017

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    Envisioning the qualitative effects of robot manipulation actions using simulation-based projections

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    Autonomous robots that are to perform complex everyday tasks such as making pancakes have to understand how the effects of an action depend on the way the action is executed. Within Artificial Intelligence, classical planning reasons about whether actions are executable, but makes the assumption that the actions will succeed (with some probability). In this work, we have designed, implemented, and analyzed a framework that allows us to envision the physical effects of robot manipulation actions. We consider envisioning to be a qualitative reasoning method that reasons about actions and their effects based on simulation-based projections. Thereby it allows a robot to infer what could happen when it performs a task in a certain way. This is achieved by translating a qualitative physics problem into a parameterized simulation problem; performing a detailed physics-based simulation of a robot plan; logging the state evolution into appropriate data structures; and then translating these sub-symbolic data structures into interval-based first-order symbolic, qualitative representations, called timelines. The result of the envisioning is a set of detailed narratives represented by timelines which are then used to infer answers to qualitative reasoning problems. By envisioning the outcome of actions before committing to them, a robot is able to reason about physical phenomena and can therefore prevent itself from ending up in unwanted situations. Using this approach, robots can perform manipulation tasks more efficiently, robustly, and flexibly, and they can even successfully accomplish previously unknown variations of tasks

    Neurocognitive Informatics Manifesto.

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    Informatics studies all aspects of the structure of natural and artificial information systems. Theoretical and abstract approaches to information have made great advances, but human information processing is still unmatched in many areas, including information management, representation and understanding. Neurocognitive informatics is a new, emerging field that should help to improve the matching of artificial and natural systems, and inspire better computational algorithms to solve problems that are still beyond the reach of machines. In this position paper examples of neurocognitive inspirations and promising directions in this area are given

    Reasoning-Driven Question-Answering For Natural Language Understanding

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    Natural language understanding (NLU) of text is a fundamental challenge in AI, and it has received significant attention throughout the history of NLP research. This primary goal has been studied under different tasks, such as Question Answering (QA) and Textual Entailment (TE). In this thesis, we investigate the NLU problem through the QA task and focus on the aspects that make it a challenge for the current state-of-the-art technology. This thesis is organized into three main parts: In the first part, we explore multiple formalisms to improve existing machine comprehension systems. We propose a formulation for abductive reasoning in natural language and show its effectiveness, especially in domains with limited training data. Additionally, to help reasoning systems cope with irrelevant or redundant information, we create a supervised approach to learn and detect the essential terms in questions. In the second part, we propose two new challenge datasets. In particular, we create two datasets of natural language questions where (i) the first one requires reasoning over multiple sentences; (ii) the second one requires temporal common sense reasoning. We hope that the two proposed datasets will motivate the field to address more complex problems. In the final part, we present the first formal framework for multi-step reasoning algorithms, in the presence of a few important properties of language use, such as incompleteness, ambiguity, etc. We apply this framework to prove fundamental limitations for reasoning algorithms. These theoretical results provide extra intuition into the existing empirical evidence in the field

    Grounded Semantic Reasoning for Robotic Interaction with Real-World Objects

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    Robots are increasingly transitioning from specialized, single-task machines to general-purpose systems that operate in unstructured environments, such as homes, offices, and warehouses. In these real-world domains, robots need to manipulate novel objects while adapting to changes in environments and goals. Semantic knowledge, which concisely describes target domains with symbols, can potentially reveal the meaningful patterns shared between problems and environments. However, existing robots are yet to effectively reason about semantic data encoding complex relational knowledge or jointly reason about symbolic semantic data and multimodal data pertinent to robotic manipulation (e.g., object point clouds, 6-DoF poses, and attributes detected with multimodal sensing). This dissertation develops semantic reasoning frameworks capable of modeling complex semantic knowledge grounded in robot perception and action. We show that grounded semantic reasoning enables robots to more effectively perceive, model, and interact with objects in real-world environments. Specifically, this dissertation makes the following contributions: (1) a survey providing a unified view for the diversity of works in the field by formulating semantic reasoning as the integration of knowledge sources, computational frameworks, and world representations; (2) a method for predicting missing relations in large-scale knowledge graphs by leveraging type hierarchies of entities, effectively avoiding ambiguity while maintaining generalization of multi-hop reasoning patterns; (3) a method for predicting unknown properties of objects in various environmental contexts, outperforming prior knowledge graph and statistical relational learning methods due to the use of n-ary relations for modeling object properties; (4) a method for purposeful robotic grasping that accounts for a broad range of contexts (including object visual affordance, material, state, and task constraint), outperforming existing approaches in novel contexts and for unknown objects; (5) a systematic investigation into the generalization of task-oriented grasping that includes a benchmark dataset of 250k grasps, and a novel graph neural network that incorporates semantic relations into end-to-end learning of 6-DoF grasps; (6) a method for rearranging novel objects into semantically meaningful spatial structures based on high-level language instructions, more effectively capturing multi-object spatial constraints than existing pairwise spatial representations; (7) a novel planning-inspired approach that iteratively optimizes placements of partially observed objects subject to both physical constraints and semantic constraints inferred from language instructions.Ph.D

    Toward digitizing the human experience : a new resource for natural language processing

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    A long-standing goal of Artificial Intelligence is to program computers that understand natural language. A basic obstacle is that computers lack the common sense that even small children acquire simply by experiencing life, and no one has devised a way to program this experience into a computer. This dissertation presents a methodology and proof-of-concept software system that enables non-experts, with some training, to create simple experiences. For the purposes of this dissertation, an experience is a series of time-ordered comic frames, annotated with the changing intentional and physical states of the characters and objects in each frame. Each frame represents a small action and the effects of that action. To create an annotated experience, the software interface guides non-experts in identifying facts about experiences that humans normally take for granted. As part of this process, it uses the Socratic Method to help users notice difficult-to-articulate commonsense data. The resulting data is in two forms: specific narrative statements and general commonsense rules. Other researchers have proposed similar narrative data for commonsense modeling, but this project opens up the possibility of non-experts creating these data types. A test on ten subjects suggests that non-experts are able to use this methodology to produce high quality experiential data. The system’s inference capability, using forward chaining, demonstrates that the collected data is suitable for automated processing
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