14 research outputs found

    Structural dynamics of solvated metal complexes with anisotropy-enhanced X-ray scattering

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    Mixed Structural Models for 3D Audio in Virtual Environments

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    In the world of ICT, strategies for innovation and development are increasingly focusing on applications that require spatial representation and real-time interaction with and within 3D media environments. One of the major challenges that such applications have to address is user-centricity, reflecting e.g. on developing complexity-hiding services so that people can personalize their own delivery of services. In these terms, multimodal interfaces represent a key factor for enabling an inclusive use of the new technology by everyone. In order to achieve this, multimodal realistic models that describe our environment are needed, and in particular models that accurately describe the acoustics of the environment and communication through the auditory modality. Examples of currently active research directions and application areas include 3DTV and future internet, 3D visual-sound scene coding, transmission and reconstruction and teleconferencing systems, to name but a few. The concurrent presence of multimodal senses and activities make multimodal virtual environments potentially flexible and adaptive, allowing users to switch between modalities as needed during the continuously changing conditions of use situation. Augmentation through additional modalities and sensory substitution techniques are compelling ingredients for presenting information non-visually, when the visual bandwidth is overloaded, when data are visually occluded, or when the visual channel is not available to the user (e.g., for visually impaired people). Multimodal systems for the representation of spatial information will largely benefit from the implementation of audio engines that have extensive knowledge of spatial hearing and virtual acoustics. Models for spatial audio can provide accurate dynamic information about the relation between the sound source and the surrounding environment, including the listener and his/her body which acts as an additional filter. Indeed, this information cannot be substituted by any other modality (i.e., visual or tactile). Nevertheless, today's spatial representation of audio within sonification tends to be simplistic and with poor interaction capabilities, being multimedia systems currently focused on graphics processing mostly, and integrated with simple stereo or multi-channel surround-sound. On a much different level lie binaural rendering approaches based on headphone reproduction, taking into account that possible disadvantages (e.g. invasiveness, non-flat frequency responses) are counterbalanced by a number of desirable features. Indeed, these systems might control and/or eliminate reverberation and other acoustic effects of the real listening space, reduce background noise, and provide adaptable and portable audio displays, which are all relevant aspects especially in enhanced contexts. Most of the binaural sound rendering techniques currently exploited in research rely on the use of Head-Related Transfer Functions (HRTFs), i.e. peculiar filters that capture the acoustic effects of the human head and ears. HRTFs allow loyal simulation of the audio signal that arrives at the entrance of the ear canal as a function of the sound source's spatial position. HRTF filters are usually presented under the form of acoustic signals acquired on dummy heads built according to mean anthropometric measurements. Nevertheless, anthropometric features of the human body have a key role in HRTF shaping: several studies have attested how listening to non-individual binaural sounds results in evident localization errors. On the other hand, individual HRTF measurements on a significant number of subjects result both time- and resource-expensive. Several techniques for synthetic HRTF design have been proposed during the last two decades and the most promising one relies on structural HRTF models. In this revolutionary approach, the most important effects involved in spatial sound perception (acoustic delays and shadowing due to head diffraction, reflections on pinna contours and shoulders, resonances inside the ear cavities) are isolated and modeled separately with a corresponding filtering element. HRTF selection and modeling procedures can be determined by physical interpretation: parameters of each rendering blocks or selection criteria can be estimated from real and simulated data and related to anthropometric geometries. Effective personal auditory displays represent an innovative breakthrough for a plethora of applications and structural approach can also allow for effective scalability depending on the available computational resources or bandwidth. Scenes with multiple highly realistic audiovisual objects are easily managed exploiting parallelism of increasingly ubiquitous GPUs (Graphics Processing Units). Building individual headphone equalization with perceptually robust inverse filtering techniques represents a fundamental step towards the creation of personal virtual auditory displays (VADs). To this regard, several examples might benefit from these considerations: multi-channel downmix over headphones, personal cinema, spatial audio rendering in mobile devices, computer-game engines and individual binaural audio standards for movie and music production. This thesis presents a family of approaches that overcome the current limitations of headphone-based 3D audio systems, aiming at building personal auditory displays through structural binaural audio models for an immersive sound reproduction. The resulting models allow for an interesting form of content adaptation and personalization, since they include parameters related to the user's anthropometry in addition to those related to the sound sources and the environment. The covered research directions converge to a novel framework for synthetic HRTF design and customization that combines the structural modeling paradigm with other HRTF selection techniques (inspired by non-individualized HRTF selection procedures) and represents the main novel contribution of this thesis: the Mixed Structural Modeling (MSM) approach considers the global HRTF as a combination of structural components, which can be chosen to be either synthetic or recorded components. In both cases, customization is based on individual anthropometric data, which are used to either fit the model parameters or to select a measured/simulated component within a set of available responses. The definition and experimental validation of the MSM approach addresses several pivotal issues towards the acquisition and delivery of binaural sound scenes and designing guidelines for personalized 3D audio virtual environments holding the potential of novel forms of customized communication and interaction with sound and music content. The thesis also presents a multimodal interactive system which is used to conduct subjective test on multi-sensory integration in virtual environments. Four experimental scenarios are proposed in order to test the capabilities of auditory feedback jointly to tactile or visual modalities. 3D audio feedback related to user’s movements during simple target following tasks is tested as an applicative example of audio-visual rehabilitation system. Perception of direction of footstep sounds interactively generated during walking and provided through headphones highlights how spatial information can clarify the semantic congruence between movement and multimodal feedback. A real time, physically informed audio-tactile interactive system encodes spatial information in the context of virtual map presentation with particular attention to orientation and mobility (O&M) learning processes addressed to visually impaired people. Finally, an experiment analyzes the haptic estimation of size of a virtual 3D object (a stair-step) whereas the exploration is accompanied by a real-time generated auditory feedback whose parameters vary as a function of the height of the interaction point. The collected data from these experiments suggest that well-designed multimodal feedback, exploiting 3D audio models, can definitely be used to improve performance in virtual reality and learning processes in orientation and complex motor tasks, thanks to the high level of attention, engagement, and presence provided to the user. The research framework, based on the MSM approach, serves as an important evaluation tool with the aim of progressively determining the relevant spatial attributes of sound for each application domain. In this perspective, such studies represent a novelty in the current literature on virtual and augmented reality, especially concerning the use of sonification techniques in several aspects of spatial cognition and internal multisensory representation of the body. This thesis is organized as follows. An overview of spatial hearing and binaural technology through headphones is given in Chapter 1. Chapter 2 is devoted to the Mixed Structural Modeling formalism and philosophy. In Chapter 3, topics in structural modeling for each body component are studied, previous research and two new models, i.e. near-field distance dependency and external-ear spectral cue, are presented. Chapter 4 deals with a complete case study of the mixed structural modeling approach and provides insights about the main innovative aspects of such modus operandi. Chapter 5 gives an overview of number of a number of proposed tools for the analysis and synthesis of HRTFs. System architectural guidelines and constraints are discussed in terms of real-time issues, mobility requirements and customized audio delivery. In Chapter 6, two case studies investigate the behavioral importance of spatial attribute of sound and how continuous interaction with virtual environments can benefit from using spatial audio algorithms. Chapter 7 describes a set of experiments aimed at assessing the contribution of binaural audio through headphones in learning processes of spatial cognitive maps and exploration of virtual objects. Finally, conclusions are drawn and new research horizons for further work are exposed in Chapter 8

    X-ray Phase Contrast Tomography : Setup and Scintillator Development

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    X-ray microscopy and micro-tomography (μCT) are valuable non-destructive examination methods in many disciplines such as bio-medical research, archaeometry, material science and paleontology. Besides being implemented at synchrotrons radiation sources, laboratory setups using an X-ray tube and high-resolution scintillation detector routinely provide information on the micrometre scale. To improve the image contrast for small and low-density samples, it is possible to introduce a propagation distance between sample and detector to perform propagation-based phase contrast imaging (PB-PCI). This contrast mode relies on a sufficiently coherent illumination and is characterised by the appearance of an additional intensity modulations (‘edge enhancement fringes’) around interfaces in the image. The strength of this effect depends on hardware as well as geometry parameters. This thesis describes the development of a laboratory setup for X-ray μCT with a PB-PCI option. It contains the theoretical and technical background of the setup design as well the characterization of the achieved performance.Moreover, the optimization of the PB-PCI geometry was explored both theoretically as well as experimentally for three different setups. A simple rule for finding the optimal magnification to achieve high phase contrast for edge features was deduced. The effect of the polychromatic source spectrum und detector sensitivity was identified and included into the theoretical model.Besides application and methodological studies, the setup was used to test and characterise new X-ray scintillator materials. Recently, metal halide perovskite nanocrystals (MHP NCs) have gained attention due to their outstanding opto-electronic performance. The main challenge for their use and commercialization is their low long-term stability against humidity, temperature, and light exposure. Here, a CsPbBr3 scintillator comprised of an ordered array of nanowires (NW) in an anodized aluminium oxide (AAO) membrane is presented as a promising new scintillator for X-ray microscopy and μCT. It shows a high light yield under X-ray exposure which improves with smaller NW diameter and higher NW length. In contrast to many other MHP materials this scintillator shows good stability under continuous X-ray exposure and changing environmental conditions over extended time spans of several weeks. This makes it suitable for tomography, which is demonstrated by acquiring the first high-resolution tomogram using a MHP scintillator with the presented laboratory setup

    Composite load spectra for select space propulsion structural components

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    A multiyear program is performed with the objective to develop generic load models with multiple levels of progressive sophistication to simulate the composite (combined) load spectra that are induced in space propulsion system components, representative of Space Shuttle Main Engines (SSME), such as transfer ducts, turbine blades, and liquid oxygen (LOX) posts. Progress of the first year's effort includes completion of a sufficient portion of each task -- probabilistic models, code development, validation, and an initial operational code. This code has from its inception an expert system philosophy that could be added to throughout the program and in the future. The initial operational code is only applicable to turbine blade type loadings. The probabilistic model included in the operational code has fitting routines for loads that utilize a modified Discrete Probabilistic Distribution termed RASCAL, a barrier crossing method and a Monte Carlo method. An initial load model was developed by Battelle that is currently used for the slowly varying duty cycle type loading. The intent is to use the model and related codes essentially in the current form for all loads that are based on measured or calculated data that have followed a slowly varying profile

    Modelling and experimental study of a basket impeller column for biodiesel production

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    Immobilised lipase is a promising catalyst for biodiesel production, facilitating conversion of inedible and waste oils that cannot be used with conventional inorganic catalysts. However, the relatively high cost of lipase renders it commercially unfeasible at present. A means of reducing capital and production costs of a lipase-catalysed biodiesel plant is the integration of reaction and separation steps into an extractive reactor. The aim of this thesis is to study the application of a novel extractive reactor, the Basket Impeller Column (BIC), to biodiesel production using waste cooking oil (WCO) as feedstock and a commercial immobilised lipase, Novozym 435, as catalyst. A steady-state model of the BIC was developed using Aspen Plus process simulation software. Simulations indicated that conversion increased with the square of the stirring speed, and increased linearly with number of stages. A dimensionless correlation was derived between triolein conversion in the BIC, impeller Froude number, solvent to feed ratio (S/F) and number of stages. Crude bioethanol as solvent gave higher biodiesel yields and purer raffinate than concentrated ethanol in simulations. A phase equilibrium study of organic-aqueous systems comprised of biodiesel reaction mixtures with aqueous ethanol was conducted. Equilibrium distributions of water and ethanol were closely correlated, implying strong interdependence between the polar compounds. Distribution coefficients exhibited second order step response dependency on extent of reaction, with peaks at 40-60% extents. Batch ethanolysis of WCO identified an optimum ethanol-to-oil molar ratio at the stoichiometric value of 3. Arrhenius analysis revealed a transition in apparent activation energy at 320 K. A kinetic model based on the Ping-Pong Bi Bi mechanism was developed. Significantly, addition of just 2 wt% water triggered a 90 % decline in both rate and yield. Transient water concentrations were highly oscillatory, pointing to water as an allosteric regulator of lipase. A parametric experimental study of the BIC indicated a stirring speed of 500 rpm was optimum, while adjusting S/F had only minor effects on BIC performance. Increasing solvent ethanol from 20–60 vol% led to irreversible catalyst deactivation. Yield was proportional to number of stages, due to the low Damkohler number with respect to reactants. Time-varying organic phase holdup displayed sigmoidal trends, related to the development of an emulsion phase

    Harnessing Neural Dynamics as a Computational Resource

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    Researchers study nervous systems at levels of scale spanning several orders of magnitude, both in terms of time and space. While some parts of the brain are well understood at specific levels of description, there are few overarching theories that systematically bridge low-level mechanism and high-level function. The Neural Engineering Framework (NEF) is an attempt at providing such a theory. The NEF enables researchers to systematically map dynamical systems—corresponding to some hypothesised brain function—onto biologically constrained spiking neural networks. In this thesis, we present several extensions to the NEF that broaden both the range of neural resources that can be harnessed for spatiotemporal computation and the range of available biological constraints. Specifically, we suggest a method for harnessing the dynamics inherent in passive dendritic trees for computation, allowing us to construct single-layer spiking neural networks that, for some functions, achieve substantially lower errors than larger multi-layer networks. Furthermore, we suggest “temporal tuning” as a unifying approach to harnessing temporal resources for computation through time. This allows modellers to directly constrain networks to temporal tuning observed in nature, in ways not previously well-supported by the NEF. We then explore specific examples of neurally plausible dynamics using these techniques. In particular, we propose a new “information erasure” technique for constructing LTI systems generating temporal bases. Such LTI systems can be used to establish an optimal basis for spatiotemporal computation. We demonstrate how this captures “time cells” that have been observed throughout the brain. As well, we demonstrate the viability of our extensions by constructing an adaptive filter model of the cerebellum that successfully reproduces key features of eyeblink conditioning observed in neurobiological experiments. Outside the cognitive sciences, our work can help exploit resources available on existing neuromorphic computers, and inform future neuromorphic hardware design. In machine learning, our spatiotemporal NEF populations map cleanly onto the Legendre Memory Unit (LMU), a promising artificial neural network architecture for stream-to-stream processing that outperforms competing approaches. We find that one of our LTI systems derived through “information erasure” may serve as a computationally less expensive alternative to the LTI system commonly used in the LMU

    Quantum Mechanics for Thinkers

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    This book provides quick access to quantum mechanics without dealing with a true textbook that demands proper specialized studies in physics (and related mathematics) for about a couple of years. It consists of three parts: basic formalism, formal development, and ontological issues. The 70 figures are a crucial instrument for becoming acquainted in a "representative" way with abstract problems, and the 30 in-section boxes assist readers understand for difficult mathematical problems. The book offers a considerable number of clear and analytical treatments of what are considered the most difficult conceptual problems of the theory

    Science at the environmental research station Schneefernerhaus / Zugspitze

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    Das Buch enthält 22 Aufsätze, in denen die in der Forschungsstation Schneefernerhaus / Zugspitze aktiven Forscherinnen und Forscher ihre Arbeitsgebiete und bisherige Ergebnisse vorstellen. Die Aufsätze sind dabei so konzipiert, dass das Buch auch für die universitäre Lehre eingesetzt werden kann
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