17,377 research outputs found
Detection of Deception in a Virtual World
This work explores the role of multimodal cues in detection of deception in a virtual world, an online community of World of Warcraft players. Case studies from a five-year ethnography are presented in three categories: small-scale deception in text, deception by avoidance, and large-scale deception in game-external modes. Each case study is analyzed in terms of how the affordances of the medium enabled or hampered deception as well as how the members of the community ultimately detected the deception. The ramifications of deception on the community are discussed, as well as the need for researchers to have a deep community knowledge when attempting to understand the role of deception in a complex society. Finally, recommendations are given for assessment of behavior in virtual worlds and the unique considerations that investigators must give to the rules and procedures of online communities.</jats:p
An Army of Me: Sockpuppets in Online Discussion Communities
In online discussion communities, users can interact and share information
and opinions on a wide variety of topics. However, some users may create
multiple identities, or sockpuppets, and engage in undesired behavior by
deceiving others or manipulating discussions. In this work, we study
sockpuppetry across nine discussion communities, and show that sockpuppets
differ from ordinary users in terms of their posting behavior, linguistic
traits, as well as social network structure. Sockpuppets tend to start fewer
discussions, write shorter posts, use more personal pronouns such as "I", and
have more clustered ego-networks. Further, pairs of sockpuppets controlled by
the same individual are more likely to interact on the same discussion at the
same time than pairs of ordinary users. Our analysis suggests a taxonomy of
deceptive behavior in discussion communities. Pairs of sockpuppets can vary in
their deceptiveness, i.e., whether they pretend to be different users, or their
supportiveness, i.e., if they support arguments of other sockpuppets controlled
by the same user. We apply these findings to a series of prediction tasks,
notably, to identify whether a pair of accounts belongs to the same underlying
user or not. Altogether, this work presents a data-driven view of deception in
online discussion communities and paves the way towards the automatic detection
of sockpuppets.Comment: 26th International World Wide Web conference 2017 (WWW 2017
RFCs, MOOs, LMSs: Assorted Educational Devices\ud
This paper discusses implicit social consequences of four basic internet protocols. The results are then related to the field of computer-assisted teaching. An educational on-line community is described and compared to the emerging standard of web-based learning management.\u
Farmed and Dangerous? A Case Study of Chipotle’s Branded Entertainment Series and Polarized Reactions to its Satirical Depiction of Farming and Agribusiness
This study follows Chipotle’s innovative strategy of using branded entertainment and satire to enhance its brand image and positive consumer perceptions, while negatively portraying an entire industry. The study explores audience reactions to Chipotle’s satirical Farmed and Dangerous program, part of the company’s broader “Food with Integrity” campaign. Increasing agricultural literacy and understanding among the general public is a priority (Doerfert, 2011). Yet marketing communication campaigns—and responses or reactions to those campaigns—that simplify issues into distinct “sides,” or focus on attacks, prevent deep discussion of the complexity of our food system and efforts to collaborate on solutions. Research presented uses a case study, supported by focus group methodology and in-depth survey responses of YouTube commenters, to examine consumer and stakeholder reactions to Chipotle’s content. Findings reveal sharply divided reactions and significant anger and frustration within the agricultural community toward Chipotle for its satirical portrayal of the food production industry. Findings also reveal generally positive attitudes toward Chipotle from those without agricultural experience, and clear perceptions of “sides” in the food debate. Discussion of Chipotle’s marketing strategy explores whether the negative sentiment the company has generated among agricultural stakeholders through efforts like its Farmed and Dangerous webisode series is worth it for the brand, considering the broader positive image the company has gained among much of the general public, as well as related implications for the company linked to more recent struggles with food safety issues and attacks from political groups
Online Deception in Social Media
The unknown and the invisible exploit the unwary and the uninformed for illicit financial gain and reputation damage
Talking together : consumer communities in healthcare
Consumer involvement in computer mediated communities (CMCs) is increasing particularly in high involvement services such as healthcare. This paper examines the role of CMCs as providers of patient information and support and the subsequent effect on the relationship between 'informed' consumers and health care providers. The evolving dialogue between consumers in virtual communities provides one key axis along which professional service consumption will evolve. The challenge for service consumers is to develop frameworks that facilitate robust dialogue and exchange of information and emotional support to complement their rising authority. The parallel challenge is for the established medical profession to recognise the consequences of this evolving dialogue and develop approaches to service delivery that effectively engage with consumers on the basis of this increasing authority
Intended Deception in the Virtual World
This study explores how people intend to deceive in the virtual world. Previous research has focused the intent and behavior of online deception, but has rarely looked into specific aspects of online deception including strategy, magnitude, and seriousness. We answered research questions about people’s selection of deception strategies, perceived seriousness of deception, and magnitude of deception in the virtual world via a survey study. Additionally, we examined possible influence of age and gender on deception. The findings are interesting and offer implications for designing deception detection strategies
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