2,444 research outputs found

    Robot Consciousness: Physics and Metaphysics Here and Abroad

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    Interest has been renewed in the study of consciousness, both theoretical and applied, following developments in 20th and early 21st-century logic, metamathematics, computer science, and the brain sciences. In this evolving narrative, I explore several theoretical questions about the types of artificial intelligence and offer several conjectures about how they affect possible future developments in this exceptionally transformative field of research. I also address the practical significance of the advances in artificial intelligence in view of the cautions issued by prominent scientists, politicians, and ethicists about the possible dangers of such sufficiently advanced general intelligence, including by implication the search for extraterrestrial intelligence

    From Lewis Carroll’s “Alice in Wonderland” to “Alice on social media”: Approaches of fantasy as a real experience in Cyberspace

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    In the present study, we implement the theory of Hermeneutics in order to understand the element of reality in the virtual world experience. We attempted to formulate cases on the user experiences and interpret them, as described in existing research and reflected on social media. Our focus topic consists of the use of imagination and its contribution to the construction of identity, behavior and relationships in the virtual environment of social media. We also make references to the elements of irrationality and time, two variables that are likely to affect the way users perceive reality. The online methodological tools and programs Concept-mapping and Social Network Visualiser were used in order to collect and capture the mentioned and further related concepts as well. The results of the study include possible conceptual correlations in social media, for which we argue that their virtuality depends on the actions of the user, and individual conclusions about the function of the imagination, which we consider to be an integral part of conception, implementation and quality of reality

    Daydreaming factories

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    Optimisation of factories, a cornerstone of production engineering for the past half century, relies on formulating the challenges with limited degrees of freedom. In this paper, technological advances are reviewed to propose a “daydreaming” framework for factories that use their cognitive capacity for looking into the future or “foresighting”. Assessing and learning from the possible eventualities enable breakthroughs with many degrees of freedom and make daydreaming factories antifragile. In these factories with augmented and reciprocal learning and foresighting processes, revolutionary reactions to external and internal stimuli are unnecessary and industrial co-evolution of people, processes and products will replace industrial revolutions

    AN ANALYSIS OF STUDENT BOREDOM LEARNING DURING THE COVID 19 PANDEMIC IN ELEMENTARY SCHOOL JAKARTA, INDONESIA

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    Almost all sectors of life have felt the impact of the COVID-19 pandemic. Education is one of the sectors that feel the effect. Schools conduct distance learning to minimize the spread of the COVID-19 virus. As a result, many students experience various emotions, one of which is boredom. This study analyzes learning boredom between male and female elementary school students in Jakarta, Indonesia, during the COVID-19 pandemic. The research method used is descriptive quantitative with data in the form of a closed questionnaire where respondents are given five alternative answers. Furthermore, it is investigated whether there is a difference in boredom between men and women. This research was conducted with 23 male students and 20 female students in elementary school. The results showed boredom in male and female students caused by psychological factors, situational factors, and cultural factors. There are differences in learning boredom between male and female students, but not statistically significant.   Keywords: COVID-19 pandemic; distance learning; boredom learning; elementary school

    The “conscious pilot”—dendritic synchrony moves through the brain to mediate consciousness

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    Cognitive brain functions including sensory processing and control of behavior are understood as “neurocomputation” in axonal–dendritic synaptic networks of “integrate-and-fire” neurons. Cognitive neurocomputation with consciousness is accompanied by 30- to 90-Hz gamma synchrony electroencephalography (EEG), and non-conscious neurocomputation is not. Gamma synchrony EEG derives largely from neuronal groups linked by dendritic–dendritic gap junctions, forming transient syncytia (“dendritic webs”) in input/integration layers oriented sideways to axonal–dendritic neurocomputational flow. As gap junctions open and close, a gamma-synchronized dendritic web can rapidly change topology and move through the brain as a spatiotemporal envelope performing collective integration and volitional choices correlating with consciousness. The “conscious pilot” is a metaphorical description for a mobile gamma-synchronized dendritic web as vehicle for a conscious agent/pilot which experiences and assumes control of otherwise non-conscious auto-pilot neurocomputation

    Does Being Bored Make Us More Creative?

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    Boredom has traditionally been associated with a range of negative outcomes, both within the workplace and outside it. More recently, however, it has been suggested that boredom can have positive outcomes, one of which might be increased creativity. This study addressed this proposition by examining the relationship between boredom and creative potential on a range of tasks. Two studies were carried out; the first involved 80 participants taking part in either a boring writing activity or not (control group) followed by a creative task. The second study involved a further 90 participants who varied in the type of boring activity they undertook (either a boring written activity, a boring reading activity or control) and the type of creative task that followed. Results suggested that boring activities resulted in increased creativity and that boring reading activities lead to more creativity in some circumstances (such as convergent tasks) than boring written activities. The role of daydreaming as a mediator between boredom and creativity is discussed and implications are outline

    Formation of the sensorimotor operation pattern from a system-theoretical perspective

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    The starting point to the analyzes presented in this paper is the fact that the primary task for the nervous system – both central and peripheral – of living creatures is the control of movements. The only result of any mental process, the only way to influence the environment, aimed at producing desired results in environment, is the movement. These issues make the subject of the discipline of science termed motor control. In this field, the efficiency of mathematics is highly disputable. On the other hand, the promising tool for knowledge ordering seems to be the systems theory. For its invention Ludwig von Bertalanffy is credited (1968). However, already in late 1940s such an approach has been presented by Nikolai A. Bernstein. His theory is commonly regarded as a cornerstone of modern motor control. Basing on evolutionary and neurophysiological knowledge, he invented a systemic model termed “brain skyscraper”, structural in its essence. It was possible to invent the slightly simplified, parallel model of functional nature, termed “modalities’ ladder”, founding upon information processing. The practical application of the ladder in teaching of motor operations, presented in this paper, is termed “one level higher” principle. An important outcome of the modalities’ ladder is also its specific, function oriented, systemic ordering of motor control terminology
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