15 research outputs found

    Collage music : the development of a language of studio composition

    Get PDF
    Merged with duplicate record 10026.1/573 on 03.01.2017 by CS (TIS). Merged with duplicate record 10026.1/2630 on 28.02.2017 by CS (TIS)This is a digitised version of a thesis that was deposited in the University Library. If you are the author please contact PEARL Admin ([email protected]) to discuss options.This thesis is intended to amplify, support and provide historical and aesthetic contexts for the concerns which I have explored and developed in my creative practice as a composer. It is accompanied by three audio CDs containing six compositions which map the development of my language of studio music, together with a further two CDs containing earlier compositions and a sixth CD containing a musical reference compilation which supports the text. The thesis is divided into the following six sections: Introduction "a brief account of my background as a composer including a summary of the composition portfolios of my previous degrees, going on to discuss my first composition for this project, The Book (1999), which is submitted not as a portfolio piece but for reference only (CD 4) "a description of the subsequent ten compositions, only one of which is submitted, Summer Nights Dream (2001), which again is intended for reference only (CD 5) " the listing of a number of influential collage pieces according to the categorisation superimposition or juxtaposition which prefaces the history of collage music outlined in the next chapter. I Collage Music: History, Context and Influence "a positioning of collage music in both historical and cultural contexts; examples are drawn from both popular and classical musics including examples of contemporary studio-based music, in effect proposing a genre-crossing history of collage music which is currently undocumented " an examination of the ways in which the structure, pace and content in my studio music have been informed by comedy. This chapter is intended to be read in conjunction with the musical reference CD (6). 2 Composition and Computers: The Landscape of Studio Music " an exploration the various ways in which music technology has been an influence on the development of my compositional language "a brief survey of the field of algorithmic composition and a description of a suite of computer programs I designed in order to generate musical material "a discussion of a system of calculating modes which I devised in conjunction with these programs " an account of `large-scale phasing' including an examination of historical precedents in both the classical and popular music traditions for using this kind of generative system " an exploration of the notion of musical landscape as a means of pointing up a significant development in my approach to composition. 3 The Portfolio of Compositions: An Overview "a discussion of the development of my language of composition throughout the pieces in the portfolio "a grouping of my work into four approaches to form: generative landscape, episodic, rondo and fantasia " an examination of structure and gesture in my pieces. 4 Carnival of Light: An Account of my Compositional Process "a detailed account of the composition of one of the pieces in my portfolio in which I show how I have been inspired by texts, paintings, photographs and music in the creation of each section of my piece, hoping also to illuminate the thinking processes involved. Conclusion " an attempt to bring together the themes of each of the preceding sections, and to summarise the contribution I have made to the fields of studio composition and collage music " the introduction of the notion of altitude as a means of establishing a distinction between collage and non-collage music "a discussion of the issue of quotation in collage and a consideration of the relevance of collage music in contemporary culture.Dartington College of Art

    Review of Alexander R. Brinkman, Pascal Programming for Music Research

    Get PDF

    AI 에밀리 ν•˜μ›°(Emily Howell)κ³Ό μ΄μ•„λ¬΄μŠ€(Iamus)의 μŒμ•… 연ꡬ

    Get PDF
    ν•™μœ„λ…Όλ¬Έ(석사) -- μ„œμšΈλŒ€ν•™κ΅λŒ€ν•™μ› : μŒμ•…λŒ€ν•™ μŒμ•…κ³Ό, 2021.8. μ˜€ν¬μˆ™.This paper is a study that examines the history, the present and artistic possibilities of artificial intelligence composition that emerged with the development of scientific technology. Artificial intelligence composers such as Emily Howell and Iamus are currently attempting creative challenges to human composers by releasing albums and collaborating with human performers. In this context, the question arose, "Can artificial intelligence be truly creative?” Many scholars are divided over whether artificial intelligence is considered to be a subjective composer with original creativity or just a β€œtool” to improve human creativity.Β  Despite the passionate argument, current discussions have found little intrinsic analysis or attention to artificial intelligence music works in evaluating the creativity of artificial intelligence. Problematizing the situation, This paper studies the following questions: By what principles do AI composers compose their works? Is artificial intelligence's music truly creative? In other words, Can artificial intelligence music be evaluated as a Work of Art? Answering these questions, This paper tried to study the creative possibilities of artificial intelligence by paying attention to both the composition process and the outcome of artificial intelligence composition. This study is constituted into three-parts. Firstly, The Study investigated the developmental history of artificial intelligence, the musical background of Artificial Intelligence composition which is Algorithmic Composition, and current models of AI Composition which is broadly spread across the genre of popular music, and art music. In the study, the current aspects of artificial intelligence music can be divided into Transhumanistic models that play a role in helping human composition and Posthumanistic models that aim to develop computational creativity beyond human creativity.Β Β  Secondly, we selected and analyzed two models of artificial intelligence composition that could be discussed artistically and tried to discuss in-depth artificial intelligence composition. Selected research models, Emily Howell and Iamus, were able to evaluate the creativity of artificial intelligence composition in three aspects: the possibility of computational creativity, the artistical purpose of the models, and the choice of a genre they emulated to compose. Through the study of Howell and Iamus' composition principles and the analysis of the results produced through the process, this study was able to derive the following characteristics: First of all, Howell's "From Darkness, Light” composed of Prelude and Fuga revealed analytical features such as "Prolongation through Chromatic Progression” and "Reinterpretation of Subject-Response Relationships," and Iamus' piano solo "Colossus” and piano trio "Hello! Worldβ€œ showed analytical features such as "absence of developmental narratives,” "loss of musical breathing,” and "repeating non-functional motifs.”  Lastly, based on the analytical characteristics of Howell and Iamus' composition, this study sought to identify the unique creativity of their music, and to answer the main question in the creative AI area, "Can artificial intelligence be creative?" Prior to the full-fledged discussion, we focused on the arguments of musician David Trippett and physicist Douglas Hofstadter. According to the computational creativity theory of psychologist Margaret A. Boden, Howell and Iamus' musical creativity were analyzed as "Inductive Associational Creativity” and "Randomized Creativity.”  As the first scholar to attempt research into computational creativity as the founder of computational psychology, Boden's theory of Computational Creativity opposed inspirational and mystical creativity and divided creativity into five categories. Among them, this study focused on Boden's concept of "Exploratory Creativity.” Howell's Exploratory Creativity was expressed through the Inductive Association Method, which Cope claimed was the source of Howell's creativity. The inductive association allowed Cope to change existing musical material into his own style on a variety of levels, from simple sound changes to re-forming the context of music, which led to Howell's music have its own stylistic "signatures" and psychologically creative results.Β  Iamus' musical creativity, which shows a link to the aesthetics of avant-garde music, could also be discussed in the field of exploratory creativity. Above all, Iamus music showed creativity in terms of randomness and unpredictability that Boden presented as a premise of computer creativity. Iamus' Randomized Creativity refers to the computational ability of the mechanism to randomly explore numerous possibilities in a very short period of time, and the gist of Iamus' randomized creativity was that humans could not predict the results produced by that calculation. In this context, researchers say that the complexity of Iamus music reveals "randomized creativity” as a result of computer-only computational skills beyond human cognitive capabilities, which has the possibility to go beyond the level of exploratory creativity to that of transformational creativity that can deviate from human musical rules. In conclusion, this study tried to answer the question of creative artificial intelligence, 'Can artificial intelligence be creative?' through the analysis of actual composition music of artificial intelligence. In a posthumous era in which technological advances have obscured the boundaries between humans and machines, technology and human coexistence are emphasized, and human-centered standards are required to re-evaluate, Artificial intelligence can be considered as the independent composer, not as a tool of human creativity. Therefore, This study might have an ultimate significance in that, as a peripheral presence in musicology, it examined the artistic possibilities of the "machine agent” in musicological discourse. keywords: AI Composition, Emily Howell, Iamus, Computational Creativity, Inductive Associational Creativity, Randomized Creativity Student Number : 2019-20918λ³Έ 논문은 κ³Όν•™ 기술의 λ°œμ „μ— 따라 λ“±μž₯ν•œ 인곡지λŠ₯ μž‘κ³‘ μŒμ•…μ˜ 역사와 ν˜„μž¬, 예술적 κ°€λŠ₯성에 λŒ€ν•΄ κ³ μ°°ν•œ 연ꡬ이닀. 에밀리 ν•˜μ›°(Emily Howell), μ΄μ•„λ¬΄μŠ€(Iamus) λ“±μ˜ 인곡지λŠ₯ μž‘κ³‘κ°€λ“€μ€ ν˜„μž¬ 앨범을 λ°œλ§€ν•˜κ³ , 인간 μ—°μ£Όμžμ™€ ν•¨κ»˜ μž‘μ—…ν•˜λŠ” λ“± 인간 μž‘κ³‘κ°€λ“€μ— λŒ€ν•œ 창의적 도전을 μ‹œλ„ν•˜κ³  μžˆλ‹€. 이에 β€˜μΈκ³΅μ§€λŠ₯이 μ§„μ •μœΌλ‘œ 창의적일 수 μžˆλŠ”κ°€?β€™λΌλŠ” 질문이 λŒ€λ‘λ˜λ©° λ§Žμ€ ν•™μžλ“€μ€ 인곡지λŠ₯을 κ³ μœ ν•œ μ°½μ˜μ„±μ„ 가진 주체적 μž‘κ³‘κ°€λ‘œ 평가할 것인지, μΈκ°„μ˜ μ°½μ˜μ„±μ„ ν–₯μƒμ‹œν‚€κΈ° μœ„ν•œ 도ꡬ에 λΆˆκ³Όν•œ 것인지 각기 λ‹€λ₯Έ 평가λ₯Ό 내리며 μ»΄ν“¨ν„°μ˜ μ°½μ˜μ„±μ— λŒ€ν•œ λ…Όμ˜κ°€ λΆ„λΆ„ν•˜λ‹€. κ·ΈλŸΌμ—λ„ λΆˆκ΅¬ν•˜κ³  기쑴의 λ…Όμ˜λ“€μ€ 인곡지λŠ₯의 μ°½μ˜μ„±μ— λŒ€ν•œ ν‰κ°€μ—μ„œ 인곡지λŠ₯ μŒμ•… μž‘ν’ˆμ— λŒ€ν•œ λ‚΄μž¬μ μΈ λΆ„μ„μ΄λ‚˜ μ£Όλͺ©μ€ 거의 μ°Ύμ•„λ³Ό 수 μ—†μ—ˆλ‹€. μ΄λŸ¬ν•œ λ¬Έμ œμ˜μ‹μ—μ„œ λ³Έ μ—°κ΅¬λŠ” ν˜„μž¬ 인곡지λŠ₯ μž‘κ³‘κ°€λ“€μ΄ μ–΄λ–€ μ›λ¦¬λ‘œ μž‘ν’ˆμ„ μž‘κ³‘ν•˜κ³  μžˆλŠ”κ°€? κ³Όμ—° 인곡지λŠ₯이 μž‘κ³‘ν•œ μŒμ•…μ€ μ°½μ˜μ μΈκ°€? 즉, 인곡지λŠ₯ μŒμ•…μ„ 예술적으둜 평가할 수 μžˆμ„κΉŒ?와 같은 μ§ˆλ¬Έμ„ λ˜μ§€λ©°, 인곡지λŠ₯ μž‘κ³‘ μŒμ•…μ˜ μž‘κ³‘ κ³Όμ •κ³Ό 결과물에 λͺ¨λ‘ μ£Όλͺ©ν•˜μ—¬ 인곡지λŠ₯의 창의적 κ°€λŠ₯성에 λŒ€ν•œ 연ꡬλ₯Ό μ‹œλ„ν•˜κ³ μž ν•˜μ˜€λ‹€. 크게 μ„Έ λΆ€λΆ„μœΌλ‘œ μ§„ν–‰λœ λ³Έ μ—°κ΅¬μ—μ„œλŠ” λ¨Όμ € λ…Όμ˜μ˜ 배경이 λ˜λŠ” 인곡지λŠ₯의 λ°œμ „μ‚¬μ™€ 인곡지λŠ₯ μŒμ•…μ˜ 역사가 λ˜λŠ” μ•Œκ³ λ¦¬μ¦˜ μž‘κ³‘μ˜ λ°°κ²½, ν˜„μž¬ λŒ€μ€‘μŒμ•…, μ˜ˆμˆ μŒμ•…μ„ λ„˜λ‚˜λ“€λ©° λ‹€μ–‘ν•œ μž₯λ₯΄μ—μ„œ λ‚˜νƒ€λ‚˜λŠ” 인곡지λŠ₯ μŒμ•…μ˜ 양상을 μ‘°μ‚¬ν•˜μ˜€λ‹€. ν˜„μž¬ 인곡지λŠ₯ μŒμ•…μ˜ 양상은 μΈκ°„μ˜ μž‘κ³‘μ„ λ•λŠ” 역할을 μžμ²˜ν•˜λŠ” νŠΈλžœμŠ€νœ΄λ¨Έλ‹ˆμ¦˜ λͺ¨λΈκ³Ό μΈκ°„μ˜ μ°½μ˜μ„±μ„ λ›°μ–΄ λ„˜μ–΄ κ³ μœ ν•œ μ»΄ν“¨ν„°μ˜ μ°½μ˜μ„±μ„ λ“œλŸ¬λ‚΄λ³΄μ΄κ³ μž ν•˜λŠ” ν¬μŠ€νŠΈνœ΄λ¨Έλ‹ˆμ¦˜ λͺ¨λΈλ‘œ λ‚˜λˆ λ³Ό 수 μžˆμ—ˆλ‹€. 두 번째둜 ν˜„μž¬ λ‚˜νƒ€λ‚˜κ³  μžˆλŠ” 인곡지λŠ₯ μž‘κ³‘ μŒμ•… 쀑 예술적으둜 λ…Όμ˜λ  수 μžˆμ„ λ§Œν•œ 두 λͺ¨λΈμ„ μ„ μ •, λΆ„μ„ν•˜μ—¬ 인곡지λŠ₯ μž‘κ³‘ μŒμ•…μ— λŒ€ν•œ 심측적인 λ…Όμ˜λ₯Ό μ‹œλ„ν•˜μ˜€λ‹€. 쀑심 연ꡬ λͺ¨λΈμΈ 에밀리 ν•˜μ›°(Emily Howell)κ³Ό μ΄μ•„λ¬΄μŠ€(Iamus)λŠ” β€˜κ³„μ‚°μ  μ°½μ˜μ„±(Computational Creativity)의 κ°€λŠ₯성’, β€˜μƒμ—…μ μΈ λͺ©μ μ΄ μ•„λ‹Œ 예술적인 λͺ©μ  μ•„λž˜ 개발된 배경’, β€˜ν˜„λŒ€μŒμ•… μž₯λ₯΄μ—μ˜ λ„μ „β€™μ΄λΌλŠ” μ„Έ 가지 μΈ‘λ©΄μ—μ„œ 인곡지λŠ₯ μž‘κ³‘ μŒμ•…μ˜ μ°½μ˜μ„±μ„ 연ꡬ할 λŒ€μƒμœΌλ‘œ 평가할 수 μžˆμ—ˆλ‹€. ν•˜μ›°κ³Ό μ΄μ•„λ¬΄μŠ€μ˜ 곡학적인 μž‘κ³‘ 원리 연ꡬ와 κ·Έ 과정을 거쳐 νƒ„μƒν•œ 결과물에 λŒ€ν•œ 뢄석을 톡해 λ³Έ μ—°κ΅¬λŠ” λ‹€μŒκ³Ό 같은 νŠΉμ§•μ„ λ„μΆœν•  수 μžˆμ—ˆλ‹€. λ¨Όμ € 프렐λ₯˜λ“œμ™€ ν‘Έκ°€λ‘œ 이루어진 ν•˜μ›°μ˜ λŠ” β€˜λ°˜μŒκ³„μ  진행을 ν†΅ν•œ μ—°μž₯’과 β€˜μ£Όμ œ-응닡 5도 관계에 λŒ€ν•œ μž¬ν•΄μ„β€™μ΄λΌλŠ” 뢄석적 νŠΉμ§•μ΄ λ‚˜νƒ€λ‚¬μœΌλ©°, μ΄μ•„λ¬΄μŠ€μ˜ ν”Όμ•„λ…Έ 독주곑 와 ν”Όμ•„λ…Έ 트리였 λŠ” β€˜λ°œμ „μ  λ‚΄λŸ¬ν‹°λΈŒμ˜ λΆ€μž¬β€™, β€˜μ‰Όν‘œμ˜ μ‚¬μš©μ„ ν†΅ν•œ μŒμ•…μ  호흑의 상싀’, β€˜λΉ„κΈ°λŠ₯적인 λͺ¨ν‹°λΈŒ λ°˜λ³΅β€™μ΄λΌλŠ” 뢄석적 νŠΉμ§•μ„ λ³΄μ˜€λ‹€. λ§ˆμ§€λ§‰μœΌλ‘œ λ³Έ μ—°κ΅¬μ—μ„œλŠ” ν•˜μ›°κ³Ό μ΄μ•„λ¬΄μŠ€μ˜ μŒμ•…μ˜ μž‘κ³‘μ— λŒ€ν•œ 뢄석적 νŠΉμ§•μ„ ν† λŒ€λ‘œ μ΄λ“€μ˜ μŒμ•…μ—μ„œ λ‚˜νƒ€λ‚˜λŠ” κ³ μœ ν•œ μ°½μ˜μ„±μ„ 규λͺ…ν•˜κ³ μž ν•˜λ©°, 이λ₯Ό 톡해 창의 μ˜μ—­μ˜ μ£Όμš” 질문인 β€˜μΈκ³΅μ§€λŠ₯은 창의적일 수 μžˆλŠ”κ°€?’에 λ‹΅ν•˜κ³ μž ν•˜μ˜€λ‹€. 본격적인 λ…Όμ˜μ— μ•žμ„œ 인곡지λŠ₯의 μ°½μ˜μ„±μ— λŒ€ν•œ 찬반 양둠을 μŒμ•…ν•™μž λ°μ΄λΉ„λ“œ 트리펫(David Trippett)κ³Ό λ¬Όλ¦¬ν•™μž λ”κΈ€λΌμŠ€ ν˜Έν”„μŠ€νƒœν„°(Douglas Hofstadter)의 μ£Όμž₯을 μ€‘μ‹¬μœΌλ‘œ μ‚΄νŽ΄λ³΄μ•˜λ‹€. 이후 μ‹¬λ¦¬ν•™μž λ§ˆκ°€λ › 보덴(Margaret A. Boden)의 계산적 μ°½μ˜μ„± 이둠에 따라 ν•˜μ›°κ³Ό μ΄μ•„λ¬΄μŠ€μ˜ μŒμ•…μ  μ°½μ˜μ„±μ„ β€˜κ·€λ‚©μ  μ—°κ΄€μ˜ μ°½μ˜μ„±β€™(Inductive Associational Creativity)κ³Ό β€˜λ¬΄μž‘μœ„μ  μ°½μ˜μ„±β€™μœΌλ‘œ λΆ„μ„ν•˜μ˜€λ‹€. κ³„μ‚°μ£Όμ˜ μ‹¬λ¦¬ν•™μ˜ μ°½μ‹œμžλ‘œμ„œ μ»΄ν“¨ν„°μ˜ μ°½μ˜μ„±μ— λŒ€ν•˜μ—¬ μ§„μ§€ν•œ 연ꡬλ₯Ό μ‹œλ„ν•œ 첫 번째 ν•™μžλ‘œμ„œ 보덴의 계산적 μ°½μ˜μ„± 이둠은 영감주의적이고 신비적인 μ°½μ˜μ„±μ— λŒ€ν•΄ λ°˜λŒ€ν•˜λ©° μ°½μ˜μ„±μ„ 5가지 μ’…λ₯˜λ‘œ κ΅¬λΆ„ν•˜μ˜€λ‹€. κ·Έ 쀑 λ³Έ μ—°κ΅¬λŠ” 보덴의 β€˜νƒκ΅¬μ  μ°½μ˜μ„±β€™(Exploratory Creativity) κ°œλ…μ— μ£Όλͺ©ν•˜μ˜€λ‹€. ν•˜μ›°μ˜ μŒμ•…μ΄ κ°€μ§€λŠ” 탐ꡬ적 μ°½μ˜μ„±μ€ μ½”ν”„κ°€ ν•˜μ›°μ˜ μ°½μ˜μ„±μ˜ 근원이라고 μ£Όμž₯ν•œ β€˜κ·€λ‚©μ  연관’(Inductive Associational Creativity) 방식을 톡해 λ°œν˜„λ˜μ—ˆλ‹€. 귀납적 μ—°κ΄€ 방식은 μ½”ν”„κ°€ μ»΄ν“¨ν„°μ—κ²Œ λ‹¨μˆœν•œ 음의 λ³€κ²½λΆ€ν„° μŒμ•…μ˜ λ§₯락을 μž¬ν˜•μ„±ν•˜λŠ” κ²ƒκΉŒμ§€ λ‹€μ–‘ν•œ μΈ΅μœ„μ—μ„œ 기쑴의 μŒμ•…μ  μ†Œμž¬λ₯Ό μžμ‹ λ§Œμ˜ μŠ€νƒ€μΌλ‘œ 바꾸도둝 ν•˜μ˜€λ˜ λ°©μ‹μœΌλ‘œ, 이λ₯Ό 톡해 ν•˜μ›°μ˜ μŒμ•…μ€ μžμ‹ λ§Œμ˜ 양식적 β€˜μ‹œκ·Έλ‹ˆμ²˜β€˜λ₯Ό κ°–κ²Œ λ˜μ—ˆκ³ , μ‹¬λ¦¬μ μœΌλ‘œ 창의적으둜 λ³΄μ΄λŠ” 결과물을 λ‚΄λ†“μ•˜λ‹€. μ•„λ°©κ°€λ₯΄λ“œ μŒμ•…μ˜ λ―Έν•™κ³Ό 연결고리λ₯Ό λ³΄μ΄λŠ” μ΄μ•„λ¬΄μŠ€μ˜ μŒμ•…μ  μ°½μ˜μ„±λ„ 탐ꡬ적 μ°½μ˜μ„± μ˜μ—­μ—μ„œ λ…Όμ˜λ  수 μžˆμ—ˆλ‹€. 무엇보닀도 μ΄μ•„λ¬΄μŠ€ μŒμ•…μ€ 보덴이 컴퓨터적 μ°½μ˜μ„±μ˜ μ „μ œλ‘œ μ œμ‹œν•œ λ¬΄μž‘μœ„μ„±κ³Ό μ˜ˆμΈ‘λΆˆκ°€λŠ₯μ„±μ˜ μΈ‘λ©΄μ—μ„œ μ°½μ˜μ„±μ„ λ³΄μ˜€λ‹€. μ΄μ•„λ¬΄μŠ€μ˜ β€˜λ¬΄μž‘μœ„μ  μ°½μ˜μ„±β€™(Randomized Creativity)은 맀우 짧은 μ‹œκ°„ 내에 μˆ˜λ§Žμ€ κ°€λŠ₯성을 λ¬΄μž‘μœ„μ μœΌλ‘œ 탐색할 수 μžˆλŠ” λ©”μ»€λ‹ˆμ¦˜ μƒμ˜ 계산 λŠ₯λ ₯을 λ§ν•˜λ©° 인간은 κ·Έ κ³„μ‚°μœΌλ‘œ 인해 μ‚°μΆœλœ 결과물을 μ˜ˆμΈ‘ν•  수 μ—†λ‹€λŠ” 것이 μ΄μ•„λ¬΄μŠ€μ˜ λ¬΄μž‘μœ„μ  μ°½μ˜μ„±μ˜ μš”μ§€μ˜€λ‹€. μ΄λŸ¬ν•œ λ§₯λ½μ—μ„œ μ—°κ΅¬μžλŠ” μ΄μ•„λ¬΄μŠ€ μŒμ•…μ˜ λ³΅μž‘μ„±μ€ μΈκ°„μ˜ 인지 λŠ₯λ ₯을 λ›°μ–΄λ„˜λŠ” μ»΄ν“¨ν„°λ§Œμ˜ 계산 λŠ₯λ ₯의 κ²°κ³Όλ¬Όλ‘œμ„œ β€˜λ¬΄μž‘μœ„μ„± μ°½μ˜μ„±β€™μ„ λ“œλŸ¬λ‚΄λ©°, μ΄λŠ” 탐ꡬ적 μ°½μ˜μ„±μ„ λ„˜μ–΄ μΈκ°„μ˜ μŒμ•…μ  κ·œμΉ™μ—μ„œ λ²—μ–΄λ‚œ λ³€ν˜•μ  μ°½μ˜μ„±μ˜ κ°€λŠ₯μ„±κΉŒμ§€λ„ λ‹΄μ§€ν•˜κ³  μžˆλŠ” 것이라 ν•  수 μžˆλ‹€. 결둠적으둜 λ³Έ μ—°κ΅¬λŠ” 인곡지λŠ₯의 μ‹€μ œ μž‘κ³‘ μŒμ•…μ„ 톡해 β€˜μΈκ³΅μ§€λŠ₯은 창의적일 수 μžˆλŠ”κ°€?β€™λΌλŠ” 창의적 인곡지λŠ₯ μ˜μ—­μ˜ λ¬Έμ œμ— λ‹΅ν•˜κ³ μž ν•˜μ˜€λ‹€. ν˜„μž¬ κΈ°μˆ λ°œμ „ 의 λ„μ•½μœΌλ‘œ 인간과 κΈ°κ³„μ˜ 경계가 λΆˆλΆ„λͺ…해지고, 기술과 μΈκ°„μ˜ 곡쑴이 κ°•μ‘°λ˜λ©° μΈκ°„μ€‘μ‹¬μ£Όμ˜μ  기쀀듀에 λŒ€ν•œ μž¬ν‰κ°€κ°€ μš”κ΅¬λ˜λŠ” 포슀트휴먼의 μ‹œλŒ€μ—μ„œ λ³Έ μ—°κ΅¬λŠ” μΈκ°„μ˜ β€˜λ„κ΅¬β€™κ°€ μ•„λ‹Œ 또 λ‹€λ₯Έ μž‘κ³‘μ  μ£Όμ²΄λ‘œμ„œ 인곡지λŠ₯의 μŒμ•…μ„ ν‰κ°€ν•˜κ³ μž ν•˜μ˜€λ‹€. μ΄λŠ” μŒμ•…ν•™ λ‚΄μ—μ„œμ˜ 주변적 μ‘΄μž¬λ‘œμ„œ β€˜κΈ°κ³„β€™λΌλŠ” λŒ€μƒμ˜ 예술적 κ°€λŠ₯성을 μŒμ•…ν•™μ  λ‹΄λ‘  μ•ˆμ—μ„œ νƒ€μ§„ν•΄λ³΄μ•˜λ‹€λŠ” ꢁ극적 μ˜μ˜κ°€ μ‘΄μž¬ν•  것이닀.I. μ„œλ‘  1 1. 연ꡬ λ°°κ²½ 및 λͺ©μ  1 2. 연ꡬ 방법 및 λŒ€μƒ 5 II. λ…Όμ˜μ˜ μ „μ œ: 인곡지λŠ₯ μž‘κ³‘ μŒμ•…μ˜ λ“±μž₯ 8 1. 인곡지λŠ₯의 역사 8 1) 1μ°¨ 인곡지λŠ₯ 뢐(1960-1980) 8 2) 2μ°¨ 인곡지λŠ₯ 뢐(1980-2000) 9 3) 3μ°¨ 인곡지λŠ₯ 뢐(2010λ…„ 이후) 10 2. 인곡지λŠ₯ μŒμ•…μ˜ 역사와 ν˜„μž¬ 12 1) 인곡지λŠ₯ μŒμ•…μ˜ 역사: μ•Œκ³ λ¦¬μ¦˜ μž‘κ³‘ 12 2) 인곡지λŠ₯ μŒμ•…μ˜ ν˜„ 양상 14 (1) νŠΈλžœμŠ€νœ΄λ¨Έλ‹ˆμ¦˜ λͺ¨λΈ 16 (2) ν¬μŠ€νŠΈνœ΄λ¨Έλ‹ˆμ¦˜ λͺ¨λΈ 20 III. 인곡지λŠ₯ μž‘κ³‘ λͺ¨λΈ 연ꡬ 25 1. 에밀리 ν•˜μ›°(Emily Howell, 2003) 25 1) 개발 λ°°κ²½ 및 μž‘κ³‘ 원리 25 2) 음반 μ–΄λ‘ μ—μ„œ, λΉ›μœΌλ‘œ(From Darkness, Light, 2009) 32 3) μž‘ν’ˆ 뢄석: <μ–΄λ‘ μ—μ„œ, λΉ›μœΌλ‘œ> (2003) 36 2. μ΄μ•„λ¬΄μŠ€(Iamus, 2010) 46 1) 개발 λ°°κ²½ 및 μž‘κ³‘ 원리 46 2) 음반 μ΄μ•„λ¬΄μŠ€(Iamus, 2011) 50 3) μž‘ν’ˆ 뢄석: <μ½œλ‘œμ„œμŠ€>, <ν—¬λ‘œ! μ›”λ“œ> 53 IV. 인곡지λŠ₯의 μŒμ•…μ˜ 계산적 μ°½μ˜μ„± 62 1. 인곡지λŠ₯의 μ°½μ˜μ„± λ…ΌμŸ: 인곡지λŠ₯은 μ°½μ˜μ μΈκ°€ 63 1) λ°˜λŒ€ μž…μž₯: μŒμ•…ν•™μž 트리펫의 미적 νŒλ‹¨ λΆˆκ°€λŠ₯μ„± 63 2) μ°¬μ„± μž…μž₯: λ¬Όλ¦¬ν•™μž ν˜Έν”„μŠ€νƒœν„°μ˜ 컴퓨터적 μ°½μ˜μ„± 64 2. 인곡지λŠ₯ μŒμ•…μ„ 톡해 λ³Έ 인곡지λŠ₯의 창의적 κ°€λŠ₯μ„± 66 1) λ§ˆκ°€λ › 보덴의 μ°½μ˜μ„±μ— λŒ€ν•œ 계산적 μ ‘κ·Ό 66 2) 에밀리 ν•˜μ›°μ˜ μ°½μ˜μ„±: 귀납적 μ—°κ΄€μ˜ μ°½μ˜μ„± 70 3) μ΄μ•„λ¬΄μŠ€μ˜ μ°½μ˜μ„±: λ¬΄μž‘μœ„μ  μ°½μ˜μ„± 74 V. κ²°λ‘  77 μ°Έκ³ λ¬Έν—Œ 79 Abstract 92석

    Composition automatique de musique Γ  l'aide de rΓ©seaux de neurones rΓ©currents et de la structure mΓ©trique

    Full text link
    Mémoire numérisé par la Direction des bibliothèques de l'Université de Montréal

    Live interactive music performance through the Internet

    Get PDF
    Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1996.Includes bibliographical references (p. 96-97).by Charles Wei-Ting Tang.M.S

    Hyperscore : a new approach to interactive, computer-generated music

    Get PDF
    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2001.Includes bibliographical references (leaves 78-81).This thesis discusses the design and implementation of Hyperscore, a computer-assisted composition system intended for users of all musical backgrounds. Hyperscore presents a unique graphical interface which takes input in the form of freehand drawing. The strokes in the drawing are mapped to structural and gestural elements in the music, allowing the user to describe the large scale-structure of a piece visually. Hyperscore's graphical notation also enables the depiction of musical ideas on a detailed level. Additional annotations around a main curve indicate the placement and emphasis of selected motives. These motives are short melodic fragments that are either composed by the user or selected from a set of pre-composed material. Changing qualitative aspects of the annotations such as texture and shape let the user alter different musical parameters. The ultimate goal of Hyperscore is to provide an intuitive, interactive graphical environment for creating and editing compositions.by Mary Farbood.S.M

    Data-driven, memory-based computational models of human segmentation of musical melody

    Get PDF
    When listening to a piece of music, listeners often identify distinct sections or segments within the piece. Music segmentation is recognised as an important process in the abstraction of musical contents and researchers have attempted to explain how listeners perceive and identify the boundaries of these segments.The present study seeks the development of a system that is capable of performing melodic segmentation in an unsupervised way, by learning from non-annotated musical data. Probabilistic learning methods have been widely used to acquire regularities in large sets of data, with many successful applications in language and speech processing. Some of these applications have found their counterparts in music research and have been used for music prediction and generation, music retrieval or music analysis, but seldom to model perceptual and cognitive aspects of music listening.We present some preliminary experiments on melodic segmentation, which highlight the importance of memory and the role of learning in music listening. These experiments have motivated the development of a computational model for melodic segmentation based on a probabilistic learning paradigm.The model uses a Mixed-memory Markov Model to estimate sequence probabilities from pitch and time-based parametric descriptions of melodic data. We follow the assumption that listeners' perception of feature salience in melodies is strongly related to expectation. Moreover, we conjecture that outstanding entropy variations of certain melodic features coincide with segmentation boundaries as indicated by listeners.Model segmentation predictions are compared with results of a listening study on melodic segmentation carried out with real listeners. Overall results show that changes in prediction entropy along the pieces exhibit significant correspondence with the listeners' segmentation boundaries.Although the model relies only on information theoretic principles to make predictions on the location of segmentation boundaries, it was found that most predicted segments can be matched with boundaries of groupings usually attributed to Gestalt rules.These results question previous research supporting a separation between learningbased and innate bottom-up processes of melodic grouping, and suggesting that some of these latter processes can emerge from acquired regularities in melodic data
    corecore