10,450 research outputs found
POS Tagging and its Applications for Mathematics
Content analysis of scientific publications is a nontrivial task, but a
useful and important one for scientific information services. In the Gutenberg
era it was a domain of human experts; in the digital age many machine-based
methods, e.g., graph analysis tools and machine-learning techniques, have been
developed for it. Natural Language Processing (NLP) is a powerful
machine-learning approach to semiautomatic speech and language processing,
which is also applicable to mathematics. The well established methods of NLP
have to be adjusted for the special needs of mathematics, in particular for
handling mathematical formulae. We demonstrate a mathematics-aware part of
speech tagger and give a short overview about our adaptation of NLP methods for
mathematical publications. We show the use of the tools developed for key
phrase extraction and classification in the database zbMATH
Analysing user physiological responses for affective video summarisation
This is the post-print version of the final paper published in Displays. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2009 Elsevier B.V.Video summarisation techniques aim to abstract the most significant content from a video stream. This is typically achieved by processing low-level image, audio and text features which are still quite disparate from the high-level semantics that end users identify with (the ‘semantic gap’). Physiological responses are potentially rich indicators of memorable or emotionally engaging video content for a given user. Consequently, we investigate whether they may serve as a suitable basis for a video summarisation technique by analysing a range of user physiological response measures, specifically electro-dermal response (EDR), respiration amplitude (RA), respiration rate (RR), blood volume pulse (BVP) and heart rate (HR), in response to a range of video content in a variety of genres including horror, comedy, drama, sci-fi and action. We present an analysis framework for processing the user responses to specific sub-segments within a video stream based on percent rank value normalisation. The application of the analysis framework reveals that users respond significantly to the most entertaining video sub-segments in a range of content domains. Specifically, horror content seems to elicit significant EDR, RA, RR and BVP responses, and comedy content elicits comparatively lower levels of EDR, but does seem to elicit significant RA, RR, BVP and HR responses. Drama content seems to elicit less significant physiological responses in general, and both sci-fi and action content seem to elicit significant EDR responses. We discuss the implications this may have for future affective video summarisation approaches
A Static Analyzer for Large Safety-Critical Software
We show that abstract interpretation-based static program analysis can be
made efficient and precise enough to formally verify a class of properties for
a family of large programs with few or no false alarms. This is achieved by
refinement of a general purpose static analyzer and later adaptation to
particular programs of the family by the end-user through parametrization. This
is applied to the proof of soundness of data manipulation operations at the
machine level for periodic synchronous safety critical embedded software. The
main novelties are the design principle of static analyzers by refinement and
adaptation through parametrization, the symbolic manipulation of expressions to
improve the precision of abstract transfer functions, the octagon, ellipsoid,
and decision tree abstract domains, all with sound handling of rounding errors
in floating point computations, widening strategies (with thresholds, delayed)
and the automatic determination of the parameters (parametrized packing)
Automatic Generation of Video Summaries for Historical Films
A video summary is a sequence of video clips extracted from a longer video. Much shorter than the original, the summary preserves its essential messages. In the project ECHO (European Chronicles On-line) a system was developed to store and manage large collections of historical films for the preservation of cultural heritage. At the University of Mannheim we have developed the video summarization component of the ECHO system. In this paper we discuss the particular challenges the historical film material poses, and how we have designed new video processing algorithms and modified existing ones to cope with noisy black-and-white films. We also report empirical results from the use of our summarization tool at the four major European national video archives
Special Libraries, December 1961
Volume 52, Issue 10https://scholarworks.sjsu.edu/sla_sl_1961/1009/thumbnail.jp
Special Libraries, July-August 1962
Volume 53, Issue 6https://scholarworks.sjsu.edu/sla_sl_1962/1005/thumbnail.jp
Deep Cover HCI
The growing popularity of methodologies that turn "to the wild" for real world data creates new ethical issues for the HCI community. For investigations questioning interactions in public or transient spaces, crowd interaction, or natural behaviour, uncontrolled and uninfluenced (by the experimenter) experiences represent the ideal evaluation environment. We argue that covert research can be completed rigorously and ethically to expand our knowledge of ubiquitous technologies. Our approach, which we call Deep Cover HCI, utilises technology-supported observation in public spaces to stage completely undisturbed experiences for evaluation. We complete studies without informed consent and without intervention from an experimenter in order to gain new insights into how people use technology in public settings. We argue there is clear value in this approach, reflect on the ethical issues of such investigations, and describe our ethical guidelines for completing Deep Cover HCI Research
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