3,514 research outputs found

    Contributions to Using IT in Education: An Educational Video Player

    Get PDF
    Following the trends of IT use in education we propose four main principles of educational application development: anytime-anywhere access (including access for mobile devices); user-generated content; assigning users an active role inside the platform; creating a correlation between natural activities and educational activities – adding fun into the equation. With these principles in mind we developed a small Educational Player – a movie player that connects to a database to show information relevant to the events in the movie, more specific to the exact key-frame (in the movie time-line) at the moment of the request. Though the application is still in a conceptual form, its possibilities make us confident in its future success either as an informal way of learning, or by using it in a formal educational context either as an e-learning tool, either as interactivity tool in a traditional classroom setting.E-learning, Educational Technologies, Multimedia Applications

    Mapping web personal learning environments

    Get PDF
    A recent trend in web development is to build platforms which are carefully designed to host a plurality of software components (sometimes called widgets or plugins) which can be organized or combined (mashed-up) at user's convenience to create personalized environments. The same holds true for the web development of educational applications. The degree of personalization can depend on the role of users such as in traditional virtual learning environment, where the components are chosen by a teacher in the context of a course. Or, it can be more opened as in a so-called personalized learning environment (PLE). It now exists a wide array of available web platforms exhibiting different functionalities but all built on the same concept of aggregating components together to support different tasks and scenarios. There is now an overlap between the development of PLE and the more generic developments in web 2.0 applications such as social network sites. This article shows that 6 more or less independent dimensions allow to map the functionalities of these platforms: the screen dimensionmaps the visual integration, the data dimension maps the portability of data, the temporal dimension maps the coupling between participants, the social dimension maps the grouping of users, the activity dimension maps the structuring of end users–interactions with the environment, and the runtime dimensionmaps the flexibility in accessing the system from different end points. Finally these dimensions are used to compare 6 familiar Web platforms which could potentially be used in the construction of a PLE

    A history and future of Web APIs

    Get PDF

    TechNews digests: Jan - Nov 2009

    Get PDF
    TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month

    noteEd - A web-based lecture capture system

    No full text
    Electronic capture and playback of lectures has long been the aim of many academic projects. Synote is an application developed under MACFoB (Multimedia Annotation and Community Folksonomy Building) project to synchronise the playback of lecture materials. However, Synote provides no functionality to capture such multimedia. This project involves the creation of a system called noteEd, which will capture a range of multimedia from lectures and make them available to Synote. This report describes the evolution of the noteEd project throughout the design and implementation of the proposed system. The performance of the system was checked in a user acceptance test with the customer, which is discussed after screenshots of our solution. Finally, the project management is presented containing a final project evaluation

    Design & Deploy Web 2.0 enable services over Next Generation Network Platform

    Full text link
    The Next Generation Networks (NGN) aims to integrate for IP-based telecom infrastructures and provide most advance & high speed emerging value added services. NGN capable to provide higher innovative services, these services will able to integrate communication and Web service into a single platform. IP Multimedia Subsystem, a NGN leading technology, enables a variety of NGN-compliant communications services to interoperate while being accessed through different kinds of access networks, preferably broadband. IMS-NGN services essential by both consumer and corporate users are by now used to access services, even communications services through the web and web-based communities and social networks, It is key for success of IMS-based services to be provided with efficient web access, so users can benefit from those new services by using web-based applications and user interfaces, not only NGN-IMS User Equipments and SIP protocol. Many Service are under planning which provided only under convergence of IMS & Web 2.0. Convergence between Web 2.0 and NGN-IMS creates and serves new invented innovative, entertainment and information appealing as well as user centric services and applications. These services merge features from WWW and Communication worlds. On the one hand, interactivity, ubiquity, social orientation, user participation and content generation, etc. are relevant characteristics coming from Web 2.0 services. Parallel IMS enables services including multimedia telephony, media sharing (video-audio), instant messaging with presence and context, online directory, etc. all of them applicable to mobile, fixed or convergent telecom networks. With this paper, this paper brings out the benefits of adopting web 2.0 technologies for telecom services. As the services are today mainly driven by the user's needs, and proposed the concept of unique customizable service interface

    Context-driven progressive enhancement of mobile web applications: a multicriteria decision-making approach

    Get PDF
    Personal computing has become all about mobile and embedded devices. As a result, the adoption rate of smartphones is rapidly increasing and this trend has set a need for mobile applications to be available at anytime, anywhere and on any device. Despite the obvious advantages of such immersive mobile applications, software developers are increasingly facing the challenges related to device fragmentation. Current application development solutions are insufficiently prepared for handling the enormous variety of software platforms and hardware characteristics covering the mobile eco-system. As a result, maintaining a viable balance between development costs and market coverage has turned out to be a challenging issue when developing mobile applications. This article proposes a context-aware software platform for the development and delivery of self-adaptive mobile applications over the Web. An adaptive application composition approach is introduced, capable of autonomously bypassing context-related fragmentation issues. This goal is achieved by incorporating and validating the concept of fine-grained progressive application enhancements based on a multicriteria decision-making strategy
    corecore