7 research outputs found

    COMPUTER SCIENCE RESEARCH MELISSES: Liquid Services for Scalable Multithreaded and Multicore Execution on Emerging Supercomputers

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    CellMT: A cooperative multithreading library for the Cell/B.E.

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    The Cell BE processor has proved that heterogeneous multi-core systems can provide a huge computational power with high efficiency for a wide range of applications. The simple design of the computational units and the use of small managed local memories is the key to achieve high efficiency and performance at the same time. However, this simple and efficient hardware design comes at the price of higher code complexity. The code written to run in this kind of processors must deal with several issues such as code vectorization, loop unrolling or the explicit management of local memories. Some of these issues such as vectorization or loop unrolling can be partially solved by the compiler, but the overlapping of data transfer and computation times must be manually addressed by the programmer with techniques such as double buffering that increase the code complexity. In this paper we present a user level threading library called CellMT that effectively hide memory latencies. The concurrent execution of several threads inside each SPU naturally overlaps computation and data transfer times without increasing the code complexity. To prove the suitability and feasibility of our multi-threaded library, we perform an exhaustive performance evaluation with a synthetic benchmark and a real application. The experimental results show that the multithreaded approach can outperform a hand-coded double buffering scheme, with speedups from 0.96x to 3.2x, while maintaining the complexity of a naive buffering scheme.Peer ReviewedPostprint (published version

    Multilayered Heterogeneous Parallelism Applied to Atmospheric Constituent Transport Simulation

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    Heterogeneous multicore chipsets with many levels of parallelism are becoming increasingly common in high-performance computing systems. Effective use of parallelism in these new chipsets constitutes the challenge facing a new generation of large scale scientific computing applications. This study examines methods for improving the performance of two-dimensional and three-dimensional atmospheric constituent transport simulation on the Cell Broadband Engine Architecture (CBEA). A function offloading approach is used in a 2D transport module, and a vector stream processing approach is used in a 3D transport module. Two methods for transferring incontiguous data between main memory and accelerator local storage are compared. By leveraging the heterogeneous parallelism of the CBEA, the 3D transport module achieves performance comparable to two nodes of an IBM BlueGene/P, or eight Intel Xeon cores, on a single PowerXCell 8i chip. Module performance on two CBEA systems, an IBM BlueGene/P, and an eight-core shared-memory Intel Xeon workstation are given

    Effective data parallel computing on multicore processors

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    The rise of chip multiprocessing or the integration of multiple general purpose processing cores on a single chip (multicores), has impacted all computing platforms including high performance, servers, desktops, mobile, and embedded processors. Programmers can no longer expect continued increases in software performance without developing parallel, memory hierarchy friendly software that can effectively exploit the chip level multiprocessing paradigm of multicores. The goal of this dissertation is to demonstrate a design process for data parallel problems that starts with a sequential algorithm and ends with a high performance implementation on a multicore platform. Our design process combines theoretical algorithm analysis with practical optimization techniques. Our target multicores are quad-core processors from Intel and the eight-SPE IBM Cell B.E. Target applications include Matrix Multiplications (MM), Finite Difference Time Domain (FDTD), LU Decomposition (LUD), and Power Flow Solver based on Gauss-Seidel (PFS-GS) algorithms. These applications are popular computation methods in science and engineering problems and are characterized by unit-stride (MM, LUD, and PFS-GS) or 2-point stencil (FDTD) memory access pattern. The main contributions of this dissertation include a cache- and space-efficient algorithm model, integrated data pre-fetching and caching strategies, and in-core optimization techniques. Our multicore efficient implementations of the above described applications outperform nai¨ve parallel implementations by at least 2x and scales well with problem size and with the number of processing cores

    Many-Core Architectures: Hardware-Software Optimization and Modeling Techniques

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    During the last few decades an unprecedented technological growth has been at the center of the embedded systems design paramount, with Moore’s Law being the leading factor of this trend. Today in fact an ever increasing number of cores can be integrated on the same die, marking the transition from state-of-the-art multi-core chips to the new many-core design paradigm. Despite the extraordinarily high computing power, the complexity of many-core chips opens the door to several challenges. As a result of the increased silicon density of modern Systems-on-a-Chip (SoC), the design space exploration needed to find the best design has exploded and hardware designers are in fact facing the problem of a huge design space. Virtual Platforms have always been used to enable hardware-software co-design, but today they are facing with the huge complexity of both hardware and software systems. In this thesis two different research works on Virtual Platforms are presented: the first one is intended for the hardware developer, to easily allow complex cycle accurate simulations of many-core SoCs. The second work exploits the parallel computing power of off-the-shelf General Purpose Graphics Processing Units (GPGPUs), with the goal of an increased simulation speed. The term Virtualization can be used in the context of many-core systems not only to refer to the aforementioned hardware emulation tools (Virtual Platforms), but also for two other main purposes: 1) to help the programmer to achieve the maximum possible performance of an application, by hiding the complexity of the underlying hardware. 2) to efficiently exploit the high parallel hardware of many-core chips in environments with multiple active Virtual Machines. This thesis is focused on virtualization techniques with the goal to mitigate, and overtake when possible, some of the challenges introduced by the many-core design paradigm
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