49 research outputs found

    Philosophy of cognitive technology

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    The educational and methodical manual on the philosophy and methodology of science supplements the lecture material with topical issues of the philosophy of digital technologies. The section "Philosophy of Natural Science and Technology" outlines the features of the classical philosophy of technology. In the section "Philosophy, science, man at the beginning of the III millennium" the prospects for the impact of the fourth industrial revolution on the applied use of digital technologies and technological features of the functioning of digital ecosystems are analyzed development of digital technologies and the role of philosophy in the analysis of the ethical aspects of the technological modernization of modern society

    Professional competency of modern specialist: means of formation, development and improvement

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    The modern scientific and methodical approaches to the study and analysis of professional competence that are in line with the state requirements for reforming education and the tendencies of introducing a competent approach as one of the key factors of today's vocational education are analyzed. The emphasis is placed on the fact that implementation of the competence approach should include the use of professional training of real professional tasks with the orientation of future professionals to analyze the results of their own professional activities and decisions. The basic principles of professional training of future managers of economic security are determined. It has been established that the professional training of future managers of economic security should be carried out on a modular basis

    Critical Programming: Toward a Philosophy of Computing

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    Beliefs about the relationship between human beings and computing machines and their destinies have alternated from heroic counterparts to conspirators of automated genocide, from apocalyptic extinction events to evolutionary cyborg convergences. Many fear that people are losing key intellectual and social abilities as tasks are offloaded to the everywhere of the built environment, which is developing a mind of its own. If digital technologies have contributed to forming a dumbest generation and ushering in a robotic moment, we all have a stake in addressing this collective intelligence problem. While digital humanities continue to flourish and introduce new uses for computer technologies, the basic modes of philosophical inquiry remain in the grip of print media, and default philosophies of computing prevail, or experimental ones propagate false hopes. I cast this as-is situation as the post-postmodern network dividual cyborg, recognizing that the rational enlightenment of modernism and regressive subjectivity of postmodernism now operate in an empire of extended mind cybernetics combined with techno-capitalist networks forming societies of control. Recent critical theorists identify a justificatory scheme foregrounding participation in projects, valorizing social network linkages over heroic individualism, and commending flexibility and adaptability through life long learning over stable career paths. It seems to reify one possible, contingent configuration of global capitalism as if it was the reflection of a deterministic evolution of commingled technogenesis and synaptogenesis. To counter this trend I offer a theoretical framework to focus on the phenomenology of software and code, joining social critiques with textuality and media studies, the former proposing that theory be done through practice, and the latter seeking to understand their schematism of perceptibility by taking into account engineering techniques like time axis manipulation. The social construction of technology makes additional theoretical contributions dispelling closed world, deterministic historical narratives and requiring voices be given to the engineers and technologists that best know their subject area. This theoretical slate has been recently deployed to produce rich histories of computing, networking, and software, inform the nascent disciplines of software studies and code studies, as well as guide ethnographers of software development communities. I call my syncretism of these approaches the procedural rhetoric of diachrony in synchrony, recognizing that multiple explanatory layers operating in their individual temporal and physical orders of magnitude simultaneously undergird post-postmodern network phenomena. Its touchstone is that the human-machine situation is best contemplated by doing, which as a methodology for digital humanities research I call critical programming. Philosophers of computing explore working code places by designing, coding, and executing complex software projects as an integral part of their intellectual activity, reflecting on how developing theoretical understanding necessitates iterative development of code as it does other texts, and how resolving coding dilemmas may clarify or modify provisional theories as our minds struggle to intuit the alien temporalities of machine processes

    Game Design Patterns for Learning

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    Game Design Patterns for Learning

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    Kelle, S. (2012). Game Design Patterns for Learning. November, 9, 2012, Heerlen, The Netherlands: Open Universiteit in the Netherlands, CELSTEC. Aachen: Shaker Verlag.What do learning games consist of? How to design learning games and what to keep in mind? How to balance educational objectives with good gameplay? What to do if you are a game designer and you want to use e-learning standards for your game? And what to do if you are an instructional designer and you are in desperate need to gamify your content? This publication aims at illuminating these questions, presenting results from a 4 year long PhD project run at CELSTEC, the Center of Learning Sciences and Technologies at the Open University of The Netherlands. Sebastian Kelle is a multidisciplinary researcher, currently building up a new center for higher education didactics at Stuttgart Media University.EU ICOPER Projec

    Technology 2003: The Fourth National Technology Transfer Conference and Exposition, volume 2

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    Proceedings from symposia of the Technology 2003 Conference and Exposition, Dec. 7-9, 1993, Anaheim, CA, are presented. Volume 2 features papers on artificial intelligence, CAD&E, computer hardware, computer software, information management, photonics, robotics, test and measurement, video and imaging, and virtual reality/simulation

    The inner life of words : an investigation into language in teaching and learning

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    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    The primacy of Knowing-how : cognition, know-how and an enactive action first epistemology

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    The Enactive Approach (EA) is a project of naturalization of the mind. EA should be able to offer a naturalization of knowledge, such underlying naturalization is what is found in this dissertation. The result is an epistemology where the most basal aspect of knowledge is not to accurately represent. For an enactive epistemology, the primary relation is how knowers relate, contact or engage with what is known. I argue in the final chapter that knowing is a perspectival, affectively entangled, historically situated relation between knower and known. Knower, known and knowing are characterized in broad naturalistic terms. EA is first presented in the context of a larger trend of studying cognition in an ecological way. The understanding of mind in the context of the living leads me to argue that living systems and precarious autonomous systems in general are intrinsically teleological systems whose defining activity consists in being responsive to the viability boundaries or conditions of their own existence. Cognitive systems skillfully change in adaptive manners to not disintegrate, even if their changes are not optimal. The account provides a relational account of adaptive behavior as the basis for an account of know-how. The more general notion of know-how can be articulated from the notion of perception as mastery of sensorimotor contingencies. Know how in general is understood as the organization and reorganization of bodily processes and structures that enables reliable successful action. Know-how as the bodily sensitivities and capabilities relative to the cognitive domain that reliably result in the success of action is a feature of all forms of cognitive engagement. The cognition or knowing-how of languaging consists in acquiring, producing, interpreting and modifying the know-how shared within linguistic communities. Crucially, the influence of the interactive context in a participant’s sense-making varies in a continuum of participation. In one end of the spectrum one finds sense-making that remains largely (but not absolutely) individual and in the other end where what characterizes the activity is a joint process of sense-making. Knowing-how to language is knowing-how to be in dialogue with plural and idiosyncratic identities while being both yourself. A shared community of practices emerges as the basis of objectivity; knowing-how is a communal affair. If cognition is the skillful and not necessarily optimal adaptation of a precarious systemic identity to an always changing environment, all cognition rests on know how. Cognition rests on know-how in the sense that all cognition is understood in terms of skillful transition between states of a system struggling with possible disintegration. Intelligent behavior is not based on symbolic structures and context-free knowledge, it is based on richly detailed, context-specific know-how. The knowledgeable interaction with the world is the responsiveness to the now that incorporates the history leading up to it.A Abordagem Enativa (AE) é um projeto de naturalização da mente. AE deveria ser capaz de oferecer uma naturalização do conhecimento, tal naturalização subjacente é o que apresento ao leitor nesta tese. O resultado é uma epistemologia na qual o aspecto mais básico do conhecimento não é representar acuradamente. Para uma epistemologia enativa, a relação privilegiada é como conhecedores se relacionam, entram em contato ou engajam com o que é conhecido. Argumento no capítulo final que o conhecimento é uma relação perspectival, afectivamente emaranhada, historicamente situada entre conhecedor e conhecido. Conhecedor, conhecido e conhecer são caracterizados em termos liberalmente naturalistas. AE é primeiro apresentada no contexto de uma ampla tendência de estudar-se ecologicamente a cognição. O entendimento da vida no contexto do vivo me leva a argumentar que sistemas vivos e sistemas autônomos precários em geral são teleológicos e sua atividade definidora consiste em ser responsivo às fronteiras de viabilidade de sua própria existência. Sistemas cognitivos habilidosamente mudam de modos adaptativos evitando a desintegração, mesmo que as mudanças não sejam optimais. A abordagem provê uma visão relacional do comportamento adaptativo como base para o conhecimento prático [know-how]. A noção mais geral de conhecimento prático pode ser elaborada a partir da noção de percepção como maestria de contingências sensório-motoras. Conhecimento prático em geral é compreendido como a organização e reorganização de processos e estruturas corporais que possibilita de modo confiável a ação bem-sucedida. Conhecimento prático como as sensibilidades e capacidades corporais para o confiável sucesso da ação é uma característica de todas as formas de engajamento cognitivo. A cognição ou o sabendo-fazer do lingueajear consiste em adquirir, produzir, interpretar e modificar o conhecimento prático compartilhado entre comunidades linguísticas. Crucialmente, a influência do contexto interativo na produção de sentido de um participante de uma comunidade varia em um contínuo de participação. Num extremo encontra-se produção de sentido que permanece majoritariamente (mas não absolutamente individual, e no outro encontra-se atividades caracterizadas como processos conjuntos de produção de sentido. Sabendo-fazer linguagem é saber como estar em diálogo com identidades plurais e idiossincráticas enquanto se é uma você mesmo. Uma comunidade de práticas compartilhadas emerge como a base da objetividade, saber-como é um assunto comunal. Se a cognição é a adaptação habilidosa e não necessariamente optimal de uma identidade sistêmica precária em um ambiente constantemente mudando, toda cognição apoia se em conhecimento prático. Cognição apoia-se em conhecimento prático na medida que toda cognição é entendida em termos da transição habilidosa entre estados de um sistema sob a possibilidade de desintegração Comportamento inteligente não é baseado em estruturas simbólicas e conhecimento geral, baseia-se em conhecimento prático ricamente detalhado e relevante ao contexto específico. A interação com o mundo dotada de conhecimento é a responsividade para o agora que incorpora a história que nos levou até aqui

    CORPORATE SOCIAL RESPONSIBILITY IN ROMANIA

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    The purpose of this paper is to identify the main opportunities and limitations of corporate social responsibility (CSR). The survey was defined with the aim to involve the highest possible number of relevant CSR topics and give the issue a more wholesome perspective. It provides a basis for further comprehension and deeper analyses of specific CSR areas. The conditions determining the success of CSR in Romania have been defined in the paper on the basis of the previously cumulative knowledge as well as the results of various researches. This paper provides knowledge which may be useful in the programs promoting CSR.Corporate social responsibility, Supportive policies, Romania
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