144,351 research outputs found

    Technological innovation at PC sector during Covid-crisis

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    PURPOSE: The article's primary goal is to assess the current impact of the coronavirus pandemic on the innovative activity of computer hardware manufacturers. It is imperative to assess whether the impact of a pandemic is negative.DESIGN/APPROACH/METHODOLOGY: For the set goals, the authors analyzed the literature on innovation. The analysis of the case study referred to the segment of graphics card manufacturers. Graphics cards were assessed based on selected criteria. These criteria are the technological process of producing graphics processors (photolithography), and the second element in the evaluation of graphics cards were the results of selected card models in a representative program for computer graphics performance tests.FINDINGS: Thanks to this approach, it was possible to identify trends in graphics card performance in the pre-pandemic and pandemic period. The increase in graphics card performance is the result of the implementation of technological innovations. So far, the coronavirus pandemic has not significantly affected the development of the graphics card segment.PRACTICAL IMPLICATIONS: The presented approach and results of analyses may constitute the basis for creating an advanced methodology for determining trends in the development of graphics processor performance.ORIGINALITY/VALUE: Research results confirmed the adopted assumptions that so far, the pandemic has not a negative impact on innovation in the computer hardware industry.peer-reviewe

    Компютърно проектиране при дизайн на текстил и облекло

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    This article examines current trends in the design of textiles and clothing. Comment are examples of world practice of fabrics and garments designed in two-dimensional computer programs. The article explore the possibilities of graphic package “Adobe” and in particular the functions of the program Photoshop. Emphasis is placed on design practices in the field of computer graphics and textiles. It is made parallel with teaching computer graphics in program Fashion, Department Design in New bulgarian university. Discussed are student development of patterns and prints

    A Review of Text-to-Animation Systems

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    Text-to-graphics systems encompass three types of tools: text-to-picture, text-to-scene and text-to-animation. They are an artificial intelligence application wherein users can create 2D and 3D scenes or animations and recently immersive environments from natural language. These complex tasks require the collaboration of various fields, such as natural language processing, computational linguistics and computer graphics. Text-to-animation systems have received more interest than their counterparts, and have been developed for various domains, including theatrical pre-production, education or training. In this survey we focus on text-to-animation systems, discussing their requirements, challenges and proposing solutions, and investigate the natural language understanding approaches adopted in previous research works to solve the challenge of animation generation. We review text-to-animation systems developed over the period 2001-2021, and investigate their recent trends in order to paint the current landscape of the field

    Interaction Methods for Smart Glasses : A Survey

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    Since the launch of Google Glass in 2014, smart glasses have mainly been designed to support micro-interactions. The ultimate goal for them to become an augmented reality interface has not yet been attained due to an encumbrance of controls. Augmented reality involves superimposing interactive computer graphics images onto physical objects in the real world. This survey reviews current research issues in the area of human-computer interaction for smart glasses. The survey first studies the smart glasses available in the market and afterwards investigates the interaction methods proposed in the wide body of literature. The interaction methods can be classified into hand-held, touch, and touchless input. This paper mainly focuses on the touch and touchless input. Touch input can be further divided into on-device and on-body, while touchless input can be classified into hands-free and freehand. Next, we summarize the existing research efforts and trends, in which touch and touchless input are evaluated by a total of eight interaction goals. Finally, we discuss several key design challenges and the possibility of multi-modal input for smart glasses.Peer reviewe

    A review of data visualization: opportunities in manufacturing sequence management.

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    Data visualization now benefits from developments in technologies that offer innovative ways of presenting complex data. Potentially these have widespread application in communicating the complex information domains typical of manufacturing sequence management environments for global enterprises. In this paper the authors review the visualization functionalities, techniques and applications reported in literature, map these to manufacturing sequence information presentation requirements and identify the opportunities available and likely development paths. Current leading-edge practice in dynamic updating and communication with suppliers is not being exploited in manufacturing sequence management; it could provide significant benefits to manufacturing business. In the context of global manufacturing operations and broad-based user communities with differing needs served by common data sets, tool functionality is generally ahead of user application

    Emerging cad and bim trends in the aec education: An analysis from students\u27 perspective

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    As the construction industry is moving towards collaborative design and construction practices globally, training the architecture, engineering, and construction (AEC) students professionally related to CAD and BIM became a necessity rather than an option. The advancement in the industry has led to collaborative modelling environments, such as building information modelling (BIM), as an alternative to computer-aided design (CAD) drafting. Educators have shown interest in integrating BIM into the AEC curriculum, where teaching CAD and BIM simultaneously became a challenge due to the differences of two systems. One of the major challenges was to find the appropriate teaching techniques, as educators were unaware of the AEC students’ learning path in CAD and BIM. In order to make sure students learn and benefit from both CAD and BIM, the learning path should be revealed from students’ perspective. This paper summarizes the background and differences of CAD and BIM education, and how the transition from CAD to BIM can be achieved for collaborative working practices. The analysis was performed on freshman and junior level courses to learn the perception of students about CAD and BIM education. A dual-track survey was used to collect responses from AEC students in four consecutive years. The results showed that students prefer BIM to CAD in terms of the friendliness of the user-interface, help functions, and self-detection of mistakes. The survey also revealed that most of the students believed in the need for a BIM specialty course with Construction Management (CM), Structure, and Mechanical-Electrical-Plumbing (MEP) areas. The benefits and challenges of both CAD and BIM-based software from students’ perspectives helps to improve the learning outcomes of CAD/BIM courses to better help students in their learning process, and works as a guideline for educators on how to design and teach CAD/BIM courses simultaneously by considering the learning process and perspectives of students. © 2018 The autho
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