6 research outputs found

    Cue-elicited anxiety and craving for food using virtual reality scenarios

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    Cue exposure therapy has been reported to be an effective intervention for reducing binge eating behavior in patients with eating disorders and obesity. However, in vivo food exposure conducted in the therapist's office presents logistical problems and lacks ecological validity. This study proposes the use of virtual reality technology as an alternative to in vivo exposure, and assesses the ability of different virtual environments to elicit anxiety and craving for food in a non-clinical sample. The results show that exposure to virtual environments provokes changes in reported craving for food. High-calorie food cues are the ones that elicit the highest increases in craving

    Cue-exposure software for the treatment of bulimia nervosa and binge eating disorder

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    Background: Cue-exposure therapy (CET) has proven its effi cacy in treating patients with bulimia nervosa and binge eating disorder who are resistant to standard treatment. Furthermore, incorporating virtual reality (VR) technology is increasingly considered a valid exposure method that may help to increase the effi cacy of standard treatments in a variety of eating disorders. Although immersive displays improve the benefi cial effects, expensive technology is not always necessary. Method: We aimed to assess whether exposure to food related virtual environments could decrease food craving in a non-clinical sample. In addition, we specifi cally compared the effects of two VR systems (one non-immersive and one immersive) during CET. We therefore applied a one-session CET to 113 undergraduate students. Results: Decreased food craving was found during exposure to both VR environments compared with pre-treatment levels, supporting the effi cacy of VR-CET in reducing food craving. We found no signifi cant differences in craving between immersive and non-immersive systems. Conclusions: Low-cost non-immersive systems applied through 3D laptops can improve the accessibility of this technique. By reducing the costs and improving the usability, VR-CET on 3D laptops may become a viable option that can be readily applied in a greater range of clinical contexts

    El uso de la realidad virtual para el diagnóstico y tratamiento de Trastornos de la Conducta Alimentaria: Una Revisión Sistemática

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    Los trastornos de la conducta alimentaria (TCA) se caracterizan por miedo intenso a ganar peso y conductas de control del mismo, empeoran la calidad de vida y sus complicaciones generan elevados costes socio-sanitarios. Para comprobar la eficacia de la Realidad Virtual (RV) como herramienta de diagnóstico y/o tratamiento de TCA, se revisaron sistemáticamente artículos publicados entre 2012 y 2018. La RV demostró efectividad para mitigar la ansiedad ante exposición a alimentos, reducir conductas de control de peso, y facilitar el abordaje del auto-concepto e imagen corporal. También demostró mayor eficacia frente al tratamiento convencional o como tratamiento de segundo nivel

    Cue-elicited anxiety and craving for food using virtual reality scenarios

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    Cue exposure therapy has been reported to be an effective intervention for reducing binge eating behavior in patients with eating disorders and obesity. However, in vivo food exposure conducted in the therapist's office presents logistical problems and lacks ecological validity. This study proposes the use of virtual reality technology as an alternative to in vivo exposure, and assesses the ability of different virtual environments to elicit anxiety and craving for food in a non-clinical sample. The results show that exposure to virtual environments provokes changes in reported craving for food. High-calorie food cues are the ones that elicit the highest increases in craving

    Psychology: The Science of Human Potential

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    Psychology: The Science of Human Potential

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