944 research outputs found

    Motion Compatibility for Indoor Localization

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    Indoor localization -- a device's ability to determine its location within an extended indoor environment -- is a fundamental enabling capability for mobile context-aware applications. Many proposed applications assume localization information from GPS, or from WiFi access points. However, GPS fails indoors and in urban canyons, and current WiFi-based methods require an expensive, and manually intensive, mapping, calibration, and configuration process performed by skilled technicians to bring the system online for end users. We describe a method that estimates indoor location with respect to a prior map consisting of a set of 2D floorplans linked through horizontal and vertical adjacencies. Our main contribution is the notion of "path compatibility," in which the sequential output of a classifier of inertial data producing low-level motion estimates (standing still, walking straight, going upstairs, turning left etc.) is examined for agreement with the prior map. Path compatibility is encoded in an HMM-based matching model, from which the method recovers the user s location trajectory from the low-level motion estimates. To recognize user motions, we present a motion labeling algorithm, extracting fine-grained user motions from sensor data of handheld mobile devices. We propose "feature templates," which allows the motion classifier to learn the optimal window size for a specific combination of a motion and a sensor feature function. We show that, using only proprioceptive data of the quality typically available on a modern smartphone, our motion labeling algorithm classifies user motions with 94.5% accuracy, and our trajectory matching algorithm can recover the user's location to within 5 meters on average after one minute of movements from an unknown starting location. Prior information, such as a known starting floor, further decreases the time required to obtain precise location estimate

    Developing a Framework towards Design Understanding for Crowdsourcing Research: A Content Analysis

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    In the Information Systems (IS) discipline, Design Science Research (DSR) is distinctive; creating knowledge through the design of novel or innovative artefacts, and analysing the artefacts’ use or performance. We present an analysis of DSR doctoral theses published in Australia for the period 2006-2017. Our purpose is to understand the extent and diversity of DSR applied by the Australian IS community in particular by doctoral candidates. We selected the theses from the Australian national repository and analysed their content. The findings suggest that 1) DSR is evolving and maturing in this cohort, 2) DSR theses have resulted in various artefacts and scholarly publications, 3) candidates’ ability to theorize about their work remains a challenge, and 4) nomenclature in DSR remains a problem and the whole IS community should strive for consistency. This paper contributes towards our understanding of DSR as a research approach and offers recommendations to the DSR community

    Emerging Implications of Open and Linked Data for Knowledge Sharing in Development

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    Movements towards open data involve the publication of datasets (from metadata on publications, to research, to operational project statistics) online in standard formats and without restrictions on reuse. A number of open datasets are published as linked data, creating a web of connected datasets. Governments, companies and non?governmental organisations (NGOs) across the world are increasingly exploring how the publication and use of open and linked data can have impacts on governance, economic growth and the delivery of services. This article outlines the historical, social and technical trajectories that have led to current interest in, and practices around, open data. Drawing on three example cases of working with open and linked data it takes a critical look at issues that development sector knowledge intermediaries may need to engage with to ensure the socio?technical innovations of open and linked data work in the interests of greater diversity and better development practice

    Indoor localization using place and motion signatures

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 2013.This electronic version was submitted and approved by the author's academic department as part of an electronic thesis pilot project. The certified thesis is available in the Institute Archives and Special Collections.Cataloged from department-submitted PDF version of thesis.Includes bibliographical references (p. 141-153).Most current methods for 802.11-based indoor localization depend on either simple radio propagation models or exhaustive, costly surveys conducted by skilled technicians. These methods are not satisfactory for long-term, large-scale positioning of mobile devices in practice. This thesis describes two approaches to the indoor localization problem, which we formulate as discovering user locations using place and motion signatures. The first approach, organic indoor localization, combines the idea of crowd-sourcing, encouraging end-users to contribute place signatures (location RF fingerprints) in an organic fashion. Based on prior work on organic localization systems, we study algorithmic challenges associated with structuring such organic location systems: the design of localization algorithms suitable for organic localization systems, qualitative and quantitative control of user inputs to "grow" an organic system from the very beginning, and handling the device heterogeneity problem, in which different devices have different RF characteristics. In the second approach, motion compatibility-based indoor localization, we formulate the localization problem as trajectory matching of a user motion sequence onto a prior map. Our method estimates indoor location with respect to a prior map consisting of a set of 2D floor plans linked through horizontal and vertical adjacencies. To enable the localization system, we present a motion classification algorithm that estimates user motions from the sensors available in commodity mobile devices. We also present a route network generation method, which constructs a graph representation of all user routes from legacy floor plans. Given these inputs, our HMM-based trajectory matching algorithm recovers user trajectories. The main contribution is the notion of path compatibility, in which the sequential output of a classifier of inertial data producing low-level motion estimates (standing still, walking straight, going upstairs, turning left etc.) is examined for metric/topological/semantic agreement with the prior map. We show that, using only proprioceptive data of the quality typically available on a modern smartphone, our method can recover the user's location to within several meters in one to two minutes after a "cold start."by Jun-geun Park.Ph.D
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