2,488 research outputs found

    The crowd as a cameraman : on-stage display of crowdsourced mobile video at large-scale events

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    Recording videos with smartphones at large-scale events such as concerts and festivals is very common nowadays. These videos register the atmosphere of the event as it is experienced by the crowd and offer a perspective that is hard to capture by the professional cameras installed throughout the venue. In this article, we present a framework to collect videos from smartphones in the public and blend these into a mosaic that can be readily mixed with professional camera footage and shown on displays during the event. The video upload is prioritized by matching requests of the event director with video metadata, while taking into account the available wireless network capacity. The proposed framework's main novelty is its scalability, supporting the real-time transmission, processing and display of videos recorded by hundreds of simultaneous users in ultra-dense Wi-Fi environments, as well as its proven integration in commercial production environments. The framework has been extensively validated in a controlled lab setting with up to 1 000 clients as well as in a field trial where 1 183 videos were collected from 135 participants recruited from an audience of 8 050 people. 90 % of those videos were uploaded within 6.8 minutes

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Group-In: Group Inference from Wireless Traces of Mobile Devices

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    This paper proposes Group-In, a wireless scanning system to detect static or mobile people groups in indoor or outdoor environments. Group-In collects only wireless traces from the Bluetooth-enabled mobile devices for group inference. The key problem addressed in this work is to detect not only static groups but also moving groups with a multi-phased approach based only noisy wireless Received Signal Strength Indicator (RSSIs) observed by multiple wireless scanners without localization support. We propose new centralized and decentralized schemes to process the sparse and noisy wireless data, and leverage graph-based clustering techniques for group detection from short-term and long-term aspects. Group-In provides two outcomes: 1) group detection in short time intervals such as two minutes and 2) long-term linkages such as a month. To verify the performance, we conduct two experimental studies. One consists of 27 controlled scenarios in the lab environments. The other is a real-world scenario where we place Bluetooth scanners in an office environment, and employees carry beacons for more than one month. Both the controlled and real-world experiments result in high accuracy group detection in short time intervals and sampling liberties in terms of the Jaccard index and pairwise similarity coefficient.Comment: This work has been funded by the EU Horizon 2020 Programme under Grant Agreements No. 731993 AUTOPILOT and No.871249 LOCUS projects. The content of this paper does not reflect the official opinion of the EU. Responsibility for the information and views expressed therein lies entirely with the authors. Proc. of ACM/IEEE IPSN'20, 202

    Internet of Things-aided Smart Grid: Technologies, Architectures, Applications, Prototypes, and Future Research Directions

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    Traditional power grids are being transformed into Smart Grids (SGs) to address the issues in existing power system due to uni-directional information flow, energy wastage, growing energy demand, reliability and security. SGs offer bi-directional energy flow between service providers and consumers, involving power generation, transmission, distribution and utilization systems. SGs employ various devices for the monitoring, analysis and control of the grid, deployed at power plants, distribution centers and in consumers' premises in a very large number. Hence, an SG requires connectivity, automation and the tracking of such devices. This is achieved with the help of Internet of Things (IoT). IoT helps SG systems to support various network functions throughout the generation, transmission, distribution and consumption of energy by incorporating IoT devices (such as sensors, actuators and smart meters), as well as by providing the connectivity, automation and tracking for such devices. In this paper, we provide a comprehensive survey on IoT-aided SG systems, which includes the existing architectures, applications and prototypes of IoT-aided SG systems. This survey also highlights the open issues, challenges and future research directions for IoT-aided SG systems

    Video Analytics in Elite Soccer: A Distributed Computing Perspective

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    Ubiquitous sensors and Internet of Things (IoT)technologies have revolutionized the sports industry, providing new methodologies for planning, effective coordination of training, and match analysis post-game. New methods, including machine learning, image, and video processing, have been developed for performance evaluation, allowing the analyst to track the performance of a player in real-time. Following FIFA’s 2015 approval of electronics performance and tracking system during games, performance data of a single player or the entire team is allowed to be collected using GPS-based wearables. Data from practice sessions outside the sporting arena is being collected in greater numbers than ever before. Realizing the significance of data in professional soccer, this paper presents video analytics, examines recent state-of-the-art literature in elite soccer, and summarizes existing real-time video analytics algorithms. We also discuss real-time crowdsourcing of the obtained data, tactical and technical performance, distributed computing, and its importance in video analytics and propose a future research perspective.acceptedVersio

    Medical data processing and analysis for remote health and activities monitoring

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    Recent developments in sensor technology, wearable computing, Internet of Things (IoT), and wireless communication have given rise to research in ubiquitous healthcare and remote monitoring of human\u2019s health and activities. Health monitoring systems involve processing and analysis of data retrieved from smartphones, smart watches, smart bracelets, as well as various sensors and wearable devices. Such systems enable continuous monitoring of patients psychological and health conditions by sensing and transmitting measurements such as heart rate, electrocardiogram, body temperature, respiratory rate, chest sounds, or blood pressure. Pervasive healthcare, as a relevant application domain in this context, aims at revolutionizing the delivery of medical services through a medical assistive environment and facilitates the independent living of patients. In this chapter, we discuss (1) data collection, fusion, ownership and privacy issues; (2) models, technologies and solutions for medical data processing and analysis; (3) big medical data analytics for remote health monitoring; (4) research challenges and opportunities in medical data analytics; (5) examples of case studies and practical solutions

    Filters for Wi-Fi Generated Crowd Movement Data

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    Cities represent large groups of people that share a common infrastructure, common social groups and/or common interests. With the development of new technologies current cities aim to become what is known as smart cities, in which all the small details of these large constructs are controlled to better improve the quality of life of its inhabitants. One of the important gears that powers a city is given by traffic, be it vehicular or pedestrian. As such traffic is closely related to all other activities that take place inside of a city. Understanding traffic is still a difficult process as we have to be able to not only measure it in the sense of how many people are using a particular path but also in analyzing where people are going and when, while still maintaining individual privacy. And all this has to be done at a scale that would cover most if not all individuals in a city. With the high increase in smartphones adoption we can reliably assume that a large part of the population in cities are carrying with them, at all times, at least one Wi-Fi enabled device. Because Wi-Fi devices are regularly transmitting signals we can rely on these devices to detect individual's movements unobtrusively without identifying or tracking any particular individual. Special sensors that monitor Wi-Fi frequencies can be placed around a city to gather data that can later be used to identify patterns in the traffic flows. We present a set of filters that can be used to minimize the amount of data needed for processing and without negatively impacting the result or the information that can be extracted from this data. Part of the filters we present can be deployed at the sensor level, making the entire system more scalable, while a different part can be executed before data processing thus enabling real time information extraction and a broader temporal and spatial range for data analysis. Some of these filters are particular to Wi-Fi but some of them can be applied to any detection system
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