1,949 research outputs found

    LCrowdV: Generating Labeled Videos for Simulation-based Crowd Behavior Learning

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    We present a novel procedural framework to generate an arbitrary number of labeled crowd videos (LCrowdV). The resulting crowd video datasets are used to design accurate algorithms or training models for crowded scene understanding. Our overall approach is composed of two components: a procedural simulation framework for generating crowd movements and behaviors, and a procedural rendering framework to generate different videos or images. Each video or image is automatically labeled based on the environment, number of pedestrians, density, behavior, flow, lighting conditions, viewpoint, noise, etc. Furthermore, we can increase the realism by combining synthetically-generated behaviors with real-world background videos. We demonstrate the benefits of LCrowdV over prior lableled crowd datasets by improving the accuracy of pedestrian detection and crowd behavior classification algorithms. LCrowdV would be released on the WWW

    A spatio-temporal learning approach for crowd activity modelling to detect anomalies

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    With security and surveillance gaining paramount importance in recent years, it has become important to reliably automate some surveillance tasks for monitoring crowded areas. The need to automate this process also supports human operators who are overwhelmed with a large number of security screens to monitor. Crowd events like excess usage throughout the day, sudden peaks in crowd volume, chaotic motion (obvious to spot) all emerge over time which requires constant monitoring in order to be informed of the event build up. To ease this task, the computer vision community has been addressing some surveillance tasks using image processing and machine learning techniques. Currently tasks such as crowd density estimation or people counting, crowd detection and abnormal crowd event detection are being addressed. Most of the work has focused on crowd detection and estimation with the focus slowly shifting on crowd event learning for abnormality detection.This thesis addresses crowd abnormality detection. However, by way of the modelling approach used, implicitly, the tasks of crowd detection and estimation are also handled. The existing approaches in the literature have a number of drawbacks that keep them from being scalable for any public scene. Most pieces of work use simple scene settings where motion occurs wholly in the near-field or far-field of the camera view. Thus, with assumptions on the expected location of person motion, small blobs are arbitrarily filtered out as noise when they may be legitimate motion in the far-field. Such an approach makes it difficult to deal with complex scenes where entry/exit points occur in the centre of the scene or multiple pathways running from the near to the far-field of the camera view that produce blobs of differing sizes. Further, most authors assume the number of directions people motion should exhibit rather than discover what these may be. Approaches with such assumptions would result in loss of accuracy while dealing with (say) a railway platform which shows a number of motion directions, namely two-way, one-way, dispersive, etc. Finally, very few contributions of work use time as a video feature to model the human intuitiveness of time-of-day abnormalities. That is certain motion patterns may be abnormal if they have not been seen for a given time of day. Most works use it (time) as an extra qualifier to spatial data for trajectory definition.In this thesis most of these drawbacks have been addressed by dealing with these in the modelling of crowd activity. Firstly, no assumptions are made on scene structure or blob sizes resulting therefrom. The optical flow algorithm used is robust and even the noise presented (which is infact unwanted motion of swaying hands and legs as opposed to that from the torso) is fairly consistent and therefore can be factored into the modelling. Blobs, no matter what the size are not discarded as they may be legitimate emerging motion in the far-field. The modelling also deals with paths extending from the far to the near-field of the camera view and segments these such that each segment contains self-comparable fields of motion. The need for a normalisation factor for comparisons across near and far field motion fields implies prior knowledge of the scene. As the system is intended for generic public locations having varying scene structures, normalisation is not an option in the processing used and yet the near & far-field motion changes are accounted for. Secondly, this thesis describes a system that learns the true distribution of motion along the detected paths and maintains these. The approach is such that doing so does not generalise the direction distributions which would cause loss in precision. No impositions are made on expected motion and if the underlying motion is well defined (one-way or two-way), then this is represented as a well defined distribution and as a mixture of directions if the underlying motion presents itself as so.Finally, time as a video feature is used to allow for activity to re-enforce itself on a daily basis such that motion patterns for a given time and space begin to define themselves through re-enforcement which acts as the model used for abnormality detection in time and space (spatio-temporal). The system has been tested with real-world data datasets with varying fields of camera view. The testing has shown no false negatives, very few false positives and detects crowd abnormalities quite well with respect to the ground truths of the datasets used

    Monitoring Animal Well-being

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    Survey on Vision-based Path Prediction

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    Path prediction is a fundamental task for estimating how pedestrians or vehicles are going to move in a scene. Because path prediction as a task of computer vision uses video as input, various information used for prediction, such as the environment surrounding the target and the internal state of the target, need to be estimated from the video in addition to predicting paths. Many prediction approaches that include understanding the environment and the internal state have been proposed. In this survey, we systematically summarize methods of path prediction that take video as input and and extract features from the video. Moreover, we introduce datasets used to evaluate path prediction methods quantitatively.Comment: DAPI 201

    Invisible control of self-organizing agents leaving unknown environments

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    In this paper we are concerned with multiscale modeling, control, and simulation of self-organizing agents leaving an unknown area under limited visibility, with special emphasis on crowds. We first introduce a new microscopic model characterized by an exploration phase and an evacuation phase. The main ingredients of the model are an alignment term, accounting for the herding effect typical of uncertain behavior, and a random walk, accounting for the need to explore the environment under limited visibility. We consider both metrical and topological interactions. Moreover, a few special agents, the leaders, not recognized as such by the crowd, are "hidden" in the crowd with a special controlled dynamics. Next, relying on a Boltzmann approach, we derive a mesoscopic model for a continuum density of followers, coupled with a microscopic description for the leaders' dynamics. Finally, optimal control of the crowd is studied. It is assumed that leaders exploit the herding effect in order to steer the crowd towards the exits and reduce clogging. Locally-optimal behavior of leaders is computed. Numerical simulations show the efficiency of the optimization methods in both microscopic and mesoscopic settings. We also perform a real experiment with people to study the feasibility of the proposed bottom-up crowd control technique.Comment: in SIAM J. Appl. Math, 201
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