78 research outputs found

    Design and implementation of high quality H.264 video streaming over wireless mesh networks

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    Wireless multimedia home servers are the next generation of home entertainment systems. From a single broadband connection entering a residence, the multimedia stream is transmitted to television headsets and other peripherals by using only wireless links. The provision of high quality time-critical multimedia services in indoor environment is very challenging due to high attenuation and multi-path fading caused by the walls and contention in the shared channel. In this thesis, we demonstrate that the newly proposed wireless standard on wireless mesh networks can help improve the coverage while supporting Quality of Service requirements of both multimedia and data users, when the video packets are given EDCA priorities based on their importance according to the new high definition video streaming standard H.264. We support our hypothesis by presenting test results gathered from both simulations and from a real implementation test bed, where we observe very low delay and very few packet losses in video stream and almost no loss in perceived video quality even in the presence of high contending neighboring data traffi

    The Statistical Analysis of the Live TV Bit Rate

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    This paper studies the statistical nature of TV channels streaming variable bit rate distribution and allocation. The goal of the paper is to derive the best-fit rate distribution to describe TV streaming bandwidth allocation, which can reveal traffic demands of users. Our analysis uses multiplexers channel bandwidth allocation (PID) data of 13 TV live channels. We apply 17 continuous and 3 discrete distributions to determine the best-fit distribution function for each individual channel and for the whole set of channels. We found that the generalized extreme distribution fitting most of our channels most precisely according to the Bayesian information criterion. By the same criterion tlocationscale distribution matches best for the whole system. We use these results to propose parameters for streaming server queuing model. Results are useful for streaming servers scheduling policy design process targeting to improve limited infrastructural resources, traffic engineering through dynamic routing at CDN, SDN

    Providing 3D video services: the challenge from 2D to 3DTV quality of experience

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    Recently, three-dimensional (3D) video has decisively burst onto the entertainment industry scene, and has arrived in households even before the standardization process has been completed. 3D television (3DTV) adoption and deployment can be seen as a major leap in television history, similar to previous transitions from black and white (B&W) to color, from analog to digital television (TV), and from standard definition to high definition. In this paper, we analyze current 3D video technology trends in order to define a taxonomy of the availability and possible introduction of 3D-based services. We also propose an audiovisual network services architecture which provides a smooth transition from two-dimensional (2D) to 3DTV in an Internet Protocol (IP)-based scenario. Based on subjective assessment tests, we also analyze those factors which will influence the quality of experience in those 3D video services, focusing on effects of both coding and transmission errors. In addition, examples of the application of the architecture and results of assessment tests are provided

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    Quadri-dimensional approach for data analytics in mobile networks

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    The telecommunication market is growing at a very fast pace with the evolution of new technologies to support high speed throughput and the availability of a wide range of services and applications in the mobile networks. This has led to a need for communication service providers (CSPs) to shift their focus from network elements monitoring towards services monitoring and subscribers’ satisfaction by introducing the service quality management (SQM) and the customer experience management (CEM) that require fast responses to reduce the time to find and solve network problems, to ensure efficiency and proactive maintenance, to improve the quality of service (QoS) and the quality of experience (QoE) of the subscribers. While both the SQM and the CEM demand multiple information from different interfaces, managing multiple data sources adds an extra layer of complexity with the collection of data. While several studies and researches have been conducted for data analytics in mobile networks, most of them did not consider analytics based on the four dimensions involved in the mobile networks environment which are the subscriber, the handset, the service and the network element with multiple interface correlation. The main objective of this research was to develop mobile network analytics models applied to the 3G packet-switched domain by analysing data from the radio network with the Iub interface and the core network with the Gn interface to provide a fast root cause analysis (RCA) approach considering the four dimensions involved in the mobile networks. This was achieved by using the latest computer engineering advancements which are Big Data platforms and data mining techniques through machine learning algorithms.Electrical and Mining EngineeringM. Tech. (Electrical Engineering

    Quality of service provision in mobile multimedia - a survey

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    The prevalence of multimedia applications has drastically increased the amount of multimedia data. With the drop of the hardware cost, more and more mobile devices with higher capacities are now used. The widely deployed wireless LAN and broadband wireless networks provide the ubiquitous network access for multimedia applications. Provision of Quality of Service (QoS) is challenging in mobile ad hoc networks because of the dynamic characteristics of mobile networks and the limited resources of the mobile devices. The wireless network is not reliable due to node mobility, multi-access channel and multi-hop communication. In this paper, we provide a survey of QoS provision in mobile multimedia, addressing the technologies at different network layers and cross-layer design. This paper focuses on the QoS techniques over IEEE 802.11e networks. We also provide some thoughts about the challenges and directions for future research

    Optimizing Selective ARQ for H.264 Live Streaming: A Novel Method for Predicting Loss-Impact in Real Time

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    Scalable and rate adaptive wireless multimedia multicast

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    The methods that are described in this work enable highly efficient audio-visual streaming over wireless digital communication systems to an arbitrary number of receivers. In the focus of this thesis is thus point-to-multipoint transmission at constrained end-to-end delay. A fundamental difference as compared to point-to-point connections between exactly two communicating sending and receiving stations is in conveying information about successful or unsuccessful packet reception at the receiver side. The information to be transmitted is available at the sender, whereas the information about successful reception is only available to the receiver. Therefore, feedback about reception from the receiver to the sender is necessary. This information may be used for simple packet repetition in case of error, or adaptation of the bit rate of transmission to the momentary bit rate capacity of the channel, or both. This work focuses on the single transmission (including retransmissions) of data from one source to multiple destinations at the same time. A comparison with multi-receiver sequentially redundant transmission systems (simulcast MIMO) is made. With respect to feedback, this work considers time division multiple access systems, in which a single channel is used for data transmission and feedback. Therefore, the amount of time that can be spent for transmitting feedback is limited. An increase in time used for feedback transmissions from potentially many receivers results in a decrease in residual time which is usable for data transmission. This has direct impact on data throughput and hence, the quality of service. In the literature, an approach to reduce feedback overhead which is based on simultaneous feedback exists. In the scope of this work, simultaneous feedback implies equal carrier frequency, bandwidth and signal shape, in this case orthogonal frequency-division multiplex signals, during the event of the herein termed feedback aggregation in time. For this scheme, a constant amount of time is spent for feedback, independent of the number of receivers giving feedback about reception. Therefore, also data throughput remains independent of the number of receivers. This property of audio-visual digital transmission is taken for granted for statically configured, single purpose systems, such as terrestrial television. In the scope of this work are, however, multi-user and multi-purpose digital communication networks. Wireless LANs are a well-known example and are covered in detail herein. In suchlike systems, it is of great importance to remain independent of the number of receivers, as otherwise the service of ubiquitous digital connectivity is at the risk of being degraded. In this regard, the thesis at hand elaborates at what bit rates audio-visual transmission to multiple receivers may take place in conjunction with feedback aggregation. It is shown that the scheme achieves a multi-user throughput gain when used in conjunction with adaptivity of the bit rate to the channel. An assumption is the use of an ideal overlay packet erasure correcting code in this case. Furthermore, for delay constrained transmission, such as in so-called live television, throughput bit rates are examined. Applications have to be tolerant to a certain level of residual error in case of delay constrained transmission. Improvement of the rate adaptation algorithm is shown to increase throughput while residual error rates are decreased. Finally, with a consumer hardware prototype for digital live-TV re-distribution in the local wireless network, most of the mechanisms as described herein can be demonstrated.Die in vorliegender Arbeit aufgezeigten Methoden der paketbasierten drahtlosen digitalen Kommunikation ermöglichen es, Fernsehinhalte, aber auch audio-visuelle Datenströme im Allgemeinen, bei hoher Effizienz an beliebig große Gruppen von EmpfĂ€ngern zu verteilen. Im Fokus dieser Arbeit steht damit die Punkt- zu MehrpunktĂŒbertragung bei begrenzter Ende-zu-Ende Verzögerung. Ein grundlegender Unterschied zur Punkt-zu-Punkt Verbindung zwischen genau zwei miteinander kommunizierenden Sender- und EmpfĂ€ngerstationen liegt in der Übermittlung der Information ĂŒber erfolgreichen oder nicht erfolgreichen Paketempfang auf Seite der EmpfĂ€nger. Da die zu ĂŒbertragende Information am Sender vorliegt, die Information ĂŒber den Erfolg der Übertragung jedoch ausschließlich beim jeweiligen EmpfĂ€nger, muss eine Erfolgsmeldung auf dem RĂŒckweg von EmpfĂ€nger zu Sender erfolgen. Diese Information wird dann zum Beispiel zur einfachen Paketwiederholung im nicht erfolgreichen Fall genutzt, oder aber um die Übertragungsrate an die KapazitĂ€t des Kanals anzupassen, oder beides. GrundsĂ€tzlich beschĂ€ftigt sich diese Arbeit mit der einmaligen, gleichzeitigen Übertragung von Information (einschließlich Wiederholungen) an mehrere EmpfĂ€nger, wobei ein Vergleich zu an mehrere EmpfĂ€nger sequentiell redundant ĂŒbertragenden Systemen (Simulcast MIMO) angestellt wird. In dieser Arbeit ist die Betrachtung bezĂŒglich eines RĂŒckkanals auf Zeitduplexsysteme beschrĂ€nkt. In diesen Systemen wird der Kanal fĂŒr Hin- und RĂŒckweg zeitlich orthogonalisiert. Damit steht fĂŒr die Übermittlung der Erfolgsmeldung eine beschrĂ€nkte Zeitdauer zur VerfĂŒgung. Je mehr an Kanalzugriffszeit fĂŒr die Erfolgsmeldungen der potentiell vielen EmpfĂ€nger verbraucht wird, desto geringer wird die Restzeit, in der dann entsprechend weniger audio-visuelle Nutzdaten ĂŒbertragbar sind, was sich direkt auf die DienstqualitĂ€t auswirkt. Ein in der Literatur weniger ausfĂŒhrlich betrachteter Ansatz ist die gleichzeitige Übertragung von RĂŒckmeldungen mehrerer Teilnehmer auf gleicher Frequenz und bei identischer Bandbreite, sowie unter Nutzung gleichartiger Signale (hier: orthogonale Frequenzmultiplexsignalformung). Das Schema wird in dieser Arbeit daher als zeitliche Aggregation von RĂŒckmeldungen, engl. feedback aggregation, bezeichnet. Dabei wird, unabhĂ€ngig von der Anzahl der EmpfĂ€nger, eine konstante Zeitdauer fĂŒr RĂŒckmeldungen genutzt, womit auch der Datendurchsatz durch zusĂ€tzliche EmpfĂ€nger nicht notwendigerweise sinkt. Diese Eigenschaft ist aus statisch konfigurierten und fĂŒr einen einzigen Zweck konzipierten Systemen, wie z. B. der terrestrischen FernsehĂŒbertragung, bekannt. In dieser Arbeit werden im Gegensatz dazu jedoch am Beispiel von WLAN Mehrzweck- und Mehrbenutzersysteme betrachtet. Es handelt sich in derartigen Systemen zur digitalen DatenĂŒbertragung dabei um einen entscheidenden Vorteil, unabhĂ€ngig von der EmpfĂ€ngeranzahl zu bleiben, da es sonst unweigerlich zu EinschrĂ€nkungen in der GĂŒte der angebotenen Dienstleistung der allgegenwĂ€rtigen digitalen Vernetzung kommen muss. Vorliegende Arbeit zeigt in diesem Zusammenhang auf, welche Datenraten unter Benutzung von feedback aggregation in der Verteilung an mehrere EmpfĂ€nger und in verschiedenen Szenarien zu erreichen sind. Hierbei zeigt sich, dass das Schema im Zusammenspiel mit einer Adaption der Datenrate an den Übertragungskanal inhĂ€rent einen Datenratengewinn durch Mehrbenutzerempfang zu erzielen vermag, wenn ein ĂŒberlagerter idealer Paketauslöschungsschutz-Code angenommen wird. Des weiteren wird bei der Übertragung mit zeitlich begrenzter AusfĂŒhrungsdauer, z. B. dem sogenannten Live-Fernsehen, aufgezeigt, wie sich die erreichbare Datenrate reduziert und welche Restfehlertoleranz an die Übertragung gestellt werden muss. Hierbei wird ebenso aufgezeigt, wie sich durch Verbesserung der Ratenadaption erstere erhöhen und zweitere verringern lĂ€sst. An einem auf handelsĂŒblichen Computer-Systemen realisiertem Prototypen zur Live-FernsehĂŒbertragung können die hierin beschriebenen Mechanismen zu großen Teilen gezeigt werden
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