4,338 research outputs found
Simple Combinatorial Optimisation Cost Games
In this paper we introduce the class of simple combinatorial optimisation cost games, which are games associated to {0, 1}-matrices.A coalitional value of a combinatorial optimisation game is determined by solving an integer program associated with this matrix and the characteristic vector of the coalition.For this class of games, we will characterise core stability and totally balancedness.We continue by characterising exactness and largeness.Finally, we conclude the paper by applying our main results to minimum colouring games and minimum vertex cover games.Combinatorial optimisation game;core stability;totally balancedness;largeness;exactness
Simple Combinatorial Optimisation Cost Games
In this paper we introduce the class of simple combinatorial optimisation cost games, which are games associated to {0, 1}-matrices.A coalitional value of a combinatorial optimisation game is determined by solving an integer program associated with this matrix and the characteristic vector of the coalition.For this class of games, we will characterise core stability and totally balancedness.We continue by characterising exactness and largeness.Finally, we conclude the paper by applying our main results to minimum colouring games and minimum vertex cover games.
Coreness of Cooperative Games with Truncated Submodular Profit Functions
Coreness represents solution concepts related to core in cooperative games,
which captures the stability of players. Motivated by the scale effect in
social networks, economics and other scenario, we study the coreness of
cooperative game with truncated submodular profit functions. Specifically, the
profit function is defined by a truncation of a submodular function
: if and
otherwise, where is a given threshold. In this paper, we
study the core and three core-related concepts of truncated submodular profit
cooperative game. We first prove that whether core is empty can be decided in
polynomial time and an allocation in core also can be found in polynomial time
when core is not empty. When core is empty, we show hardness results and
approximation algorithms for computing other core-related concepts including
relative least-core value, absolute least-core value and least average
dissatisfaction value
Characterizing Compromise Stability of Games Using Larginal Vectors
The core cover of a TU-game is a superset of the core and equals the convex hull of its larginal vectors. A larginal vector corresponds to an order of the players and describes the efficient payoff vector giving the first players in the order their utopia demand as long as it is still possible to assign the remaining players at least their minimum right. A game is called compromise stable if the core is equal to the core cover, i.e. the core is the convex hull of the larginal vectors. In this paper we describe two ways of characterizing sets of larginal vectors that satisfy the condition that if every larginal vector of the set is a core element, then the game is compromise stable. The first characterization of these sets is based on a neighbor argument on orders of the players. The second one uses combinatorial and matching arguments and leads to a complete characterization of these sets. We find characterizing sets of minimum cardinality, a closed formula for the minimum number of orders in these sets, and a partition of the set of all orders in which each element of the partition is a minimum characterizing set.Core;core cover;larginal vectors;matchings
Inequality and Network Structure
This paper explores the manner in which the structure of a social network constrains the level of inequality that can be sustained among its members. We assume that any distribution of value across the network must be stable with respect to coalitional deviations, and that players can form a deviating coalition only if they constitute a clique in the network. We show that if the network is bipartite, there is a unique stable payoff distribution that is maximally unequal in that it does not Lorenz dominate any other stable distribution. We obtain a complete ordering of the class of bipartite networks and show that those with larger maximum independent sets can sustain greater levels of inequality. The intuition behind this result is that networks with larger maximum independent sets are more sparse and hence offer fewer opportunities for coalitional deviations. We also demonstrate that standard centrality measures do not consistently predict inequality. We extend our framework by allowing a group of players to deviate if they are all within distance k of each other, and show that the ranking of networks by the extent of extremal inequality is not invariant in k.inequality;networks;coalitional deviations;power;centrality
Computing the Least-core and Nucleolus for Threshold Cardinality Matching Games
Cooperative games provide a framework for fair and stable profit allocation
in multi-agent systems. \emph{Core}, \emph{least-core} and \emph{nucleolus} are
such solution concepts that characterize stability of cooperation. In this
paper, we study the algorithmic issues on the least-core and nucleolus of
threshold cardinality matching games (TCMG). A TCMG is defined on a graph
and a threshold , in which the player set is and the profit of
a coalition is 1 if the size of a maximum matching in
meets or exceeds , and 0 otherwise. We first show that for a TCMG, the
problems of computing least-core value, finding and verifying least-core payoff
are all polynomial time solvable. We also provide a general characterization of
the least core for a large class of TCMG. Next, based on Gallai-Edmonds
Decomposition in matching theory, we give a concise formulation of the
nucleolus for a typical case of TCMG which the threshold equals . When
the threshold is relevant to the input size, we prove that the nucleolus
can be obtained in polynomial time in bipartite graphs and graphs with a
perfect matching
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