71,838 research outputs found

    Enabling Runtime Self-Coordination of Reconfigurable Embedded Smart Cameras in Distributed Networks

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    Smart camera networks are real-time distributed embedded systems able to perform computer vision using multiple cameras. This new approach is a confluence of four major disciplines (computer vision, image sensors, embedded computing and sensor networks) and has been subject of intensive work in the past decades. The recent advances in computer vision and network communication, and the rapid growing in the field of high-performance computing, especially using reconfigurable devices, have enabled the design of more robust smart camera systems. Despite these advancements, the effectiveness of current networked vision systems (compared to their operating costs) is still disappointing; the main reason being the poor coordination among cameras entities at runtime and the lack of a clear formalism to dynamically capture and address the self-organization problem without relying on human intervention. In this dissertation, we investigate the use of a declarative-based modeling approach for capturing runtime self-coordination. We combine modeling approaches borrowed from logic programming, computer vision techniques, and high-performance computing for the design of an autonomous and cooperative smart camera. We propose a compact modeling approach based on Answer Set Programming for architecture synthesis of a system-on-reconfigurable-chip camera that is able to support the runtime cooperative work and collaboration with other camera nodes in a distributed network setup. Additionally, we propose a declarative approach for modeling runtime camera self-coordination for distributed object tracking in which moving targets are handed over in a distributed manner and recovered in case of node failure

    Cooperative agent-based software architecture for distributed simulation

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    This paper proposes a cooperative multiagent model using distributed object-based systems for supporting distributed virtual environment and distributed simulation technologies for military and government applications. The agent model will use the condition-event driven rule based system as the basis for representing knowledge. In this model, the updates and revision of beliefs of agents corresponds to modifying the knowledge base. These agents are reactive and respond to stimulus as well as the environment in which they are embedded. Further, these agents are smart and can learn from their actions. The distributed agent-based software architecture will enable us to realise human behaviour model environment and computer-generated forces (also called computer-generated actor (CGA)) architectures. The design of the cooperative agent-based architecture will be based on mobile agents, interactive distributed computing models, and advanced logical modes of programming. This cooperative architecture will be developed using Java based tools and distributed databases

    Feedback and time are essential for the optimal control of computing systems

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    The performance, reliability, cost, size and energy usage of computing systems can be improved by one or more orders of magnitude by the systematic use of modern control and optimization methods. Computing systems rely on the use of feedback algorithms to schedule tasks, data and resources, but the models that are used to design these algorithms are validated using open-loop metrics. By using closed-loop metrics instead, such as the gap metric developed in the control community, it should be possible to develop improved scheduling algorithms and computing systems that have not been over-engineered. Furthermore, scheduling problems are most naturally formulated as constraint satisfaction or mathematical optimization problems, but these are seldom implemented using state of the art numerical methods, nor do they explicitly take into account the fact that the scheduling problem itself takes time to solve. This paper makes the case that recent results in real-time model predictive control, where optimization problems are solved in order to control a process that evolves in time, are likely to form the basis of scheduling algorithms of the future. We therefore outline some of the research problems and opportunities that could arise by explicitly considering feedback and time when designing optimal scheduling algorithms for computing systems

    Smart objects as building blocks for the internet of things

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    The combination of the Internet and emerging technologies such as nearfield communications, real-time localization, and embedded sensors lets us transform everyday objects into smart objects that can understand and react to their environment. Such objects are building blocks for the Internet of Things and enable novel computing applications. As a step toward design and architectural principles for smart objects, the authors introduce a hierarchy of architectures with increasing levels of real-world awareness and interactivity. In particular, they describe activity-, policy-, and process-aware smart objects and demonstrate how the respective architectural abstractions support increasingly complex application
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