7,987 research outputs found

    The Trust-Based Interactive Partially Observable Markov Decision Process

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    Cooperative agent and robot systems are designed so that each is working toward the same common good. The problem is that the software systems are extremely complex and can be subverted by an adversary to either break the system or potentially worse, create sneaky agents who are willing to cooperate when the stakes are low and take selfish, greedy actions when the rewards rise. This research focuses on the ability of a group of agents to reason about the trustworthiness of each other and make decisions about whether to cooperate. A trust-based interactive partially observable Markov decision process (TI-POMDP) is developed to model the trust interactions between agents, enabling the agents to select the best course of action from the current state. The TI-POMDP is a novel approach to multiagent cooperation based on an interactive partially observable Markov decision process (I-POMDP) augmented with trust relationships. Experiments using the Defender simulation demonstrate the TI-POMDP\u27s ability to accurately track the trust levels of agents with hidden agendas The TI-POMDP provides agents with the information needed to make decisions based on their level of trust and model of the environment. Testing demonstrates that agents quickly identify the hidden trust levels and mitigate the impact of a deceitful agent in comparison with a trust vector model. Agents using the TI-POMDP model achieved 3.8 times the average reward of agents using a trust vector model

    Decision-Making: A Neuroeconomic Perspective

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    This article introduces and discusses from a philosophical point of view the nascent field of neuroeconomics, which is the study of neural mechanisms involved in decision-making and their economic significance. Following a survey of the ways in which decision-making is usually construed in philosophy, economics and psychology, I review many important findings in neuroeconomics to show that they suggest a revised picture of decision-making and ourselves as choosing agents. Finally, I outline a neuroeconomic account of irrationality

    Quality of Information in Mobile Crowdsensing: Survey and Research Challenges

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    Smartphones have become the most pervasive devices in people's lives, and are clearly transforming the way we live and perceive technology. Today's smartphones benefit from almost ubiquitous Internet connectivity and come equipped with a plethora of inexpensive yet powerful embedded sensors, such as accelerometer, gyroscope, microphone, and camera. This unique combination has enabled revolutionary applications based on the mobile crowdsensing paradigm, such as real-time road traffic monitoring, air and noise pollution, crime control, and wildlife monitoring, just to name a few. Differently from prior sensing paradigms, humans are now the primary actors of the sensing process, since they become fundamental in retrieving reliable and up-to-date information about the event being monitored. As humans may behave unreliably or maliciously, assessing and guaranteeing Quality of Information (QoI) becomes more important than ever. In this paper, we provide a new framework for defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the current state-of-the-art on the topic. We also outline novel research challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN

    Federated Embedded Systems – a review of the literature in related fields

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    This report is concerned with the vision of smart interconnected objects, a vision that has attracted much attention lately. In this paper, embedded, interconnected, open, and heterogeneous control systems are in focus, formally referred to as Federated Embedded Systems. To place FES into a context, a review of some related research directions is presented. This review includes such concepts as systems of systems, cyber-physical systems, ubiquitous computing, internet of things, and multi-agent systems. Interestingly, the reviewed fields seem to overlap with each other in an increasing number of ways

    Decision-Making: A Neuroeconomic Perspective

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    This article introduces and discusses from a philosophical point of view the nascent field of neuroeconomics, which is the study of neural mechanisms involved in decision-making and their economic significance. Following a survey of the ways in which decision-making is usually construed in philosophy, economics and psychology, I review many important findings in neuroeconomics to show that they suggest a revised picture of decision-making and ourselves as choosing agents. Finally, I outline a neuroeconomic account of irrationality.neuroeconomics; decision-making; rationality; ultimatum; philosophy; psychology

    An Agent-Based Intrusion Detection System for Local Area Networks

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    Since it is impossible to predict and identify all the vulnerabilities of a network beforehand, and penetration into a system by malicious intruders cannot always be prevented, intrusion detection systems (IDSs) are essential entities to ensure the security of a networked system. To be effective in carrying out their functions, the IDSs need to be accurate, adaptive, and extensible. Given these stringent requirements and the high level of vulnerabilities of the current days' networks, the design of an IDS has become a very challenging task. Although, an extensive research has been done on intrusion detection in a distributed environment, distributed IDSs suffer from a number of drawbacks e.g., high rates of false positives, low detection efficiency etc. In this paper, the design of a distributed IDS is proposed that consists of a group of autonomous and cooperating agents. In addition to its ability to detect attacks, the system is capable of identifying and isolating compromised nodes in the network thereby introducing fault-tolerance in its operations. The experiments conducted on the system have shown that it has a high detection efficiency and low false positives compared to some of the currently existing systems.Comment: 13 pages, 5 figures, 2 table

    An Evaluation Framework for Reputation Management Systems

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    Reputation management (RM) is employed in distributed and peer-to-peer networks to help users compute a measure of trust in other users based on initial belief, observed behavior, and run-time feedback. These trust values influence how, or with whom, a user will interact. Existing literature on RM focuses primarily on algorithm development, not comparative analysis. To remedy this, we propose an evaluation framework based on the trace-simulator paradigm. Trace file generation emulates a variety of network configurations, and particular attention is given to modeling malicious user behavior. Simulation is trace-based and incremental trust calculation techniques are developed to allow experimentation with networks of substantial size. The described framework is available as open source so that researchers can evaluate the effectiveness of other reputation management techniques and/or extend functionality. This chapter reports on our framework’s design decisions. Our goal being to build a general-purpose simulator, we have the opportunity to characterize the breadth of existing RM systems. Further, we demonstrate our tool using two reputation algorithms (EigenTrust and a modified TNA-SL) under varied network conditions. Our analysis permits us to make claims about the algorithms’ comparative merits. We conclude that such systems, assuming their distribution is secure, are highly effective at managing trust, even against adversarial collectives
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