43,936 research outputs found

    ICface: Interpretable and Controllable Face Reenactment Using GANs

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    This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU) values. The control information can be obtained from multiple sources including external driving videos and manual controls. Due to the interpretable nature of the driving signal, one can easily mix the information between multiple sources (e.g. pose from one image and expression from another) and apply selective post-production editing. The proposed face animator is implemented as a two-stage neural network model that is learned in a self-supervised manner using a large video collection. The proposed Interpretable and Controllable face reenactment network (ICface) is compared to the state-of-the-art neural network-based face animation techniques in multiple tasks. The results indicate that ICface produces better visual quality while being more versatile than most of the comparison methods. The introduced model could provide a lightweight and easy to use tool for a multitude of advanced image and video editing tasks.Comment: Accepted in WACV-202

    Understanding and Comparing Deep Neural Networks for Age and Gender Classification

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    Recently, deep neural networks have demonstrated excellent performances in recognizing the age and gender on human face images. However, these models were applied in a black-box manner with no information provided about which facial features are actually used for prediction and how these features depend on image preprocessing, model initialization and architecture choice. We present a study investigating these different effects. In detail, our work compares four popular neural network architectures, studies the effect of pretraining, evaluates the robustness of the considered alignment preprocessings via cross-method test set swapping and intuitively visualizes the model's prediction strategies in given preprocessing conditions using the recent Layer-wise Relevance Propagation (LRP) algorithm. Our evaluations on the challenging Adience benchmark show that suitable parameter initialization leads to a holistic perception of the input, compensating artefactual data representations. With a combination of simple preprocessing steps, we reach state of the art performance in gender recognition.Comment: 8 pages, 5 figures, 5 tables. Presented at ICCV 2017 Workshop: 7th IEEE International Workshop on Analysis and Modeling of Faces and Gesture

    A motion system for social and animated robots

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    This paper presents an innovative motion system that is used to control the motions and animations of a social robot. The social robot Probo is used to study Human-Robot Interactions (HRI), with a special focus on Robot Assisted Therapy (RAT). When used for therapy it is important that a social robot is able to create an "illusion of life" so as to become a believable character that can communicate with humans. The design of the motion system in this paper is based on insights from the animation industry. It combines operator-controlled animations with low-level autonomous reactions such as attention and emotional state. The motion system has a Combination Engine, which combines motion commands that are triggered by a human operator with motions that originate from different units of the cognitive control architecture of the robot. This results in an interactive robot that seems alive and has a certain degree of "likeability". The Godspeed Questionnaire Series is used to evaluate the animacy and likeability of the robot in China, Romania and Belgium

    CGAMES'2009

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