1,905 research outputs found
Towards completing the puzzle: complexity of control by replacing, adding, and deleting candidates or voters
We investigate the computational complexity of electoral control in elections. Electoral control describes the scenario where the election chair seeks to alter the outcome of the election by structural changes such as adding, deleting, or replacing either candidates or voters. Such control actions have been studied in the literature for a lot of prominent voting rules. We complement those results by solving several open cases for Copelandα, maximin, k-veto, plurality with runoff, veto with runoff, Condorcet, fallback, range voting, and normalized range voting
Complexity of Manipulation, Bribery, and Campaign Management in Bucklin and Fallback Voting
A central theme in computational social choice is to study the extent to
which voting systems computationally resist manipulative attacks seeking to
influence the outcome of elections, such as manipulation (i.e., strategic
voting), control, and bribery. Bucklin and fallback voting are among the voting
systems with the broadest resistance (i.e., NP-hardness) to control attacks.
However, only little is known about their behavior regarding manipulation and
bribery attacks. We comprehensively investigate the computational resistance of
Bucklin and fallback voting for many of the common manipulation and bribery
scenarios; we also complement our discussion by considering several campaign
management problems for Bucklin and fallback.Comment: 28 page
Campaign Management under Approval-Driven Voting Rules
Approval-like voting rules, such as Sincere-Strategy Preference-Based
Approval voting (SP-AV), the Bucklin rule (an adaptive variant of -Approval
voting), and the Fallback rule (an adaptive variant of SP-AV) have many
desirable properties: for example, they are easy to understand and encourage
the candidates to choose electoral platforms that have a broad appeal. In this
paper, we investigate both classic and parameterized computational complexity
of electoral campaign management under such rules. We focus on two methods that
can be used to promote a given candidate: asking voters to move this candidate
upwards in their preference order or asking them to change the number of
candidates they approve of. We show that finding an optimal campaign management
strategy of the first type is easy for both Bucklin and Fallback. In contrast,
the second method is computationally hard even if the degree to which we need
to affect the votes is small. Nevertheless, we identify a large class of
scenarios that admit fixed-parameter tractable algorithms.Comment: 34 pages, 1 figur
How Hard Is It to Control an Election by Breaking Ties?
We study the computational complexity of controlling the result of an
election by breaking ties strategically. This problem is equivalent to the
problem of deciding the winner of an election under parallel universes
tie-breaking. When the chair of the election is only asked to break ties to
choose between one of the co-winners, the problem is trivially easy. However,
in multi-round elections, we prove that it can be NP-hard for the chair to
compute how to break ties to ensure a given result. Additionally, we show that
the form of the tie-breaking function can increase the opportunities for
control. Indeed, we prove that it can be NP-hard to control an election by
breaking ties even with a two-stage voting rule.Comment: Revised and expanded version including longer proofs and additional
result
Manipulation and Control Complexity of Schulze Voting
Schulze voting is a recently introduced voting system enjoying unusual
popularity and a high degree of real-world use, with users including the
Wikimedia foundation, several branches of the Pirate Party, and MTV. It is a
Condorcet voting system that determines the winners of an election using
information about paths in a graph representation of the election. We resolve
the complexity of many electoral control cases for Schulze voting. We find that
it falls short of the best known voting systems in terms of control resistance,
demonstrating vulnerabilities of concern to some prospective users of the
system
Normalized Range Voting Broadly Resists Control
We study the behavior of Range Voting and Normalized Range Voting with
respect to electoral control. Electoral control encompasses attempts from an
election chair to alter the structure of an election in order to change the
outcome. We show that a voting system resists a case of control by proving that
performing that case of control is computationally infeasible. Range Voting is
a natural extension of approval voting, and Normalized Range Voting is a simple
variant which alters each vote to maximize the potential impact of each voter.
We show that Normalized Range Voting has among the largest number of control
resistances among natural voting systems
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