6 research outputs found

    Active Object Classification from 3D Range Data with Mobile Robots

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    This thesis addresses the problem of how to improve the acquisition of 3D range data with a mobile robot for the task of object classification. Establishing the identities of objects in unknown environments is fundamental for robotic systems and helps enable many abilities such as grasping, manipulation, or semantic mapping. Objects are recognised by data obtained from sensor observations, however, data is highly dependent on viewpoint; the variation in position and orientation of the sensor relative to an object can result in large variation in the perception quality. Additionally, cluttered environments present a further challenge because key data may be missing. These issues are not always solved by traditional passive systems where data are collected from a fixed navigation process then fed into a perception pipeline. This thesis considers an active approach to data collection by deciding where is most appropriate to make observations for the perception task. The core contributions of this thesis are a non-myopic planning strategy to collect data efficiently under resource constraints, and supporting viewpoint prediction and evaluation methods for object classification. Our approach to planning uses Monte Carlo methods coupled with a classifier based on non-parametric Bayesian regression. We present a novel anytime and non-myopic planning algorithm, Monte Carlo active perception, that extends Monte Carlo tree search to partially observable environments and the active perception problem. This is combined with a particle-based estimation process and a learned observation likelihood model that uses Gaussian process regression. To support planning, we present 3D point cloud prediction algorithms and utility functions that measure the quality of viewpoints by their discriminatory ability and effectiveness under occlusion. The utility of viewpoints is quantified by information-theoretic metrics, such as mutual information, and an alternative utility function that exploits learned data is developed for special cases. The algorithms in this thesis are demonstrated in a variety of scenarios. We extensively test our online planning and classification methods in simulation as well as with indoor and outdoor datasets. Furthermore, we perform hardware experiments with different mobile platforms equipped with different types of sensors. Most significantly, our hardware experiments with an outdoor robot are to our knowledge the first demonstrations of online active perception in a real outdoor environment. Active perception has broad significance in many applications. This thesis emphasises the advantages of an active approach to object classification and presents its assimilation with a wide range of robotic systems, sensors, and perception algorithms. By demonstration of performance enhancements and diversity, our hope is that the concept of considering perception and planning in an integrated manner will be of benefit in improving current systems that rely on passive data collection

    Conflict-driven learning in AI planning state-space search

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    Many combinatorial computation problems in computer science can be cast as a reachability problem in an implicitly described, potentially huge, graph: the state space. State-space search is a versatile and widespread method to solve such reachability problems, but it requires some form of guidance to prevent exploring that combinatorial space exhaustively. Conflict-driven learning is an indispensable search ingredient for solving constraint satisfaction problems (most prominently, Boolean satisfiability). It guides search towards solutions by identifying conflicts during the search, i.e., search branches not leading to any solution, learning from them knowledge to avoid similar conflicts in the remainder of the search. This thesis adapts the conflict-driven learning methodology to more general classes of reachability problems. Specifically, our work is placed in AI planning. We consider goal-reachability objectives in classical planning and in planning under uncertainty. The canonical form of "conflicts" in this context are dead-end states, i.e., states from which the desired goal property cannot be reached. We pioneer methods for learning sound and generalizable dead-end knowledge from conflicts encountered during forward state-space search. This embraces the following core contributions: When acting under uncertainty, the presence of dead-end states may make it impossible to satisfy the goal property with absolute certainty. The natural planning objective then is MaxProb, maximizing the probability of reaching the goal. However, algorithms for MaxProb probabilistic planning are severely underexplored. We close this gap by developing a large design space of probabilistic state-space search methods, contributing new search algorithms, admissible state-space reduction techniques, and goal-probability bounds suitable for heuristic state-space search. We systematically explore this design space through an extensive empirical evaluation. The key to our conflict-driven learning algorithm adaptation are unsolvability detectors, i.e., goal-reachability overapproximations. We design three complementary families of such unsolvability detectors, building upon known techniques: critical-path heuristics, linear-programming-based heuristics, and dead-end traps. We develop search methods to identify conflicts in deterministic and probabilistic state spaces, and we develop suitable refinement methods for the different unsolvability detectors so to recognize these states. Arranged in a depth-first search, our techniques approach the elegance of conflict-driven learning in constraint satisfaction, featuring the ability to learn to refute search subtrees, and intelligent backjumping to the root cause of a conflict. We provide a comprehensive experimental evaluation, demonstrating that the proposed techniques yield state-of-the-art performance for finding plans for solvable classical planning tasks, proving classical planning tasks unsolvable, and solving MaxProb in probabilistic planning, on benchmarks where dead-end states abound.Viele kombinatorisch komplexe Berechnungsprobleme in der Informatik lassen sich als Erreichbarkeitsprobleme in einem implizit dargestellten, potenziell riesigen, Graphen - dem Zustandsraum - verstehen. Die Zustandsraumsuche ist eine weit verbreitete Methode, um solche Erreichbarkeitsprobleme zu lösen. Die Effizienz dieser Methode hĂ€ngt aber maßgeblich von der Verwendung strikter Suchkontrollmechanismen ab. Das konfliktgesteuerte Lernen ist eine essenzielle Suchkomponente fĂŒr das Lösen von Constraint-Satisfaction-Problemen (wie dem ErfĂŒllbarkeitsproblem der Aussagenlogik), welches von Konflikten, also Fehlern in der Suche, neue Kontrollregeln lernt, die Ă€hnliche Konflikte zukĂŒnftig vermeiden. In dieser Arbeit erweitern wir die zugrundeliegende Methodik auf Zielerreichbarkeitsfragen, wie sie im klassischen und probabilistischen Planen, einem Teilbereich der KĂŒnstlichen Intelligenz, auftauchen. Die kanonische Form von „Konflikten“ in diesem Kontext sind sog. Sackgassen, ZustĂ€nde, von denen aus die Zielbedingung nicht erreicht werden kann. Wir prĂ€sentieren Methoden, die es ermöglichen, wĂ€hrend der Zustandsraumsuche von solchen Konflikten korrektes und verallgemeinerbares Wissen ĂŒber Sackgassen zu erlernen. Unsere Arbeit umfasst folgende BeitrĂ€ge: Wenn der Effekt des Handelns mit Unsicherheiten behaftet ist, dann kann die Existenz von Sackgassen dazu fĂŒhren, dass die Zielbedingung nicht unter allen UmstĂ€nden erfĂŒllt werden kann. Die naheliegendste Planungsbedingung in diesem Fall ist MaxProb, das Maximieren der Wahrscheinlichkeit, dass die Zielbedingung erreicht wird. Planungsalgorithmen fĂŒr MaxProb sind jedoch wenig erforscht. Um diese LĂŒcke zu schließen, erstellen wir einen umfangreichen Bausatz fĂŒr Suchmethoden in probabilistischen ZustandsrĂ€umen, und entwickeln dabei neue Suchalgorithmen, Zustandsraumreduktionsmethoden, und AbschĂ€tzungen der Zielerreichbarkeitswahrscheinlichkeit, wie sie fĂŒr heuristische Suchalgorithmen gebraucht werden. Wir explorieren den resultierenden Gestaltungsraum systematisch in einer breit angelegten empirischen Studie. Die Grundlage unserer Adaption des konfliktgesteuerten Lernens bilden Unerreichbarkeitsdetektoren. Wir konzipieren drei Familien solcher Detektoren basierend auf bereits bekannten Techniken: Kritische-Pfad Heuristiken, Heuristiken basierend auf linearer Optimierung, und Sackgassen-Fallen. Wir entwickeln Suchmethoden, um Konflikte in deterministischen und probabilistischen ZustandsrĂ€umen zu erkennen, sowie Methoden, um die verschiedenen Unerreichbarkeitsdetektoren basierend auf den erkannten Konflikten zu verfeinern. Instanziiert als Tiefensuche weisen unsere Techniken Ă€hnliche Eigenschaften auf wie das konfliktgesteuerte Lernen fĂŒr Constraint-Satisfaction-Problemen. Wir evaluieren die entwickelten Methoden empirisch, und zeigen dabei, dass das konfliktgesteuerte Lernen unter gewissen Voraussetzungen zu signifikanten Suchreduktionen beim Finden von PlĂ€nen in lösbaren klassischen Planungsproblemen, Beweisen der Unlösbarkeit von klassischen Planungsproblemen, und Lösen von MaxProb im probabilistischen Planen, fĂŒhren kann
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