89,507 research outputs found
Machine Understanding of Human Behavior
A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior
Survey and Systematization of Secure Device Pairing
Secure Device Pairing (SDP) schemes have been developed to facilitate secure
communications among smart devices, both personal mobile devices and Internet
of Things (IoT) devices. Comparison and assessment of SDP schemes is
troublesome, because each scheme makes different assumptions about out-of-band
channels and adversary models, and are driven by their particular use-cases. A
conceptual model that facilitates meaningful comparison among SDP schemes is
missing. We provide such a model. In this article, we survey and analyze a wide
range of SDP schemes that are described in the literature, including a number
that have been adopted as standards. A system model and consistent terminology
for SDP schemes are built on the foundation of this survey, which are then used
to classify existing SDP schemes into a taxonomy that, for the first time,
enables their meaningful comparison and analysis.The existing SDP schemes are
analyzed using this model, revealing common systemic security weaknesses among
the surveyed SDP schemes that should become priority areas for future SDP
research, such as improving the integration of privacy requirements into the
design of SDP schemes. Our results allow SDP scheme designers to create schemes
that are more easily comparable with one another, and to assist the prevention
of persisting the weaknesses common to the current generation of SDP schemes.Comment: 34 pages, 5 figures, 3 tables, accepted at IEEE Communications
Surveys & Tutorials 2017 (Volume: PP, Issue: 99
SpaceSemantics: an architecture for modeling environments
The notion of modeling location is fundamental to location awareness in ubiquitous computing environments. The investigation of models and the integration with the myriad of location sensing technologies makes for a challenging discipline. Despite notable development of location models, we believe that many challenges remain unresolved. Complexity and scalability, diverse environments coupled with various sensors and managing the privacy and security of sensitive information are open issues. In this paper we discuss our previous experience combining location sensing with mobile agents and how the lessons learnt have lead to the conception of SpaceSemantics, an open architecture for modeling environments
Active Sensing as Bayes-Optimal Sequential Decision Making
Sensory inference under conditions of uncertainty is a major problem in both
machine learning and computational neuroscience. An important but poorly
understood aspect of sensory processing is the role of active sensing. Here, we
present a Bayes-optimal inference and control framework for active sensing,
C-DAC (Context-Dependent Active Controller). Unlike previously proposed
algorithms that optimize abstract statistical objectives such as information
maximization (Infomax) [Butko & Movellan, 2010] or one-step look-ahead accuracy
[Najemnik & Geisler, 2005], our active sensing model directly minimizes a
combination of behavioral costs, such as temporal delay, response error, and
effort. We simulate these algorithms on a simple visual search task to
illustrate scenarios in which context-sensitivity is particularly beneficial
and optimization with respect to generic statistical objectives particularly
inadequate. Motivated by the geometric properties of the C-DAC policy, we
present both parametric and non-parametric approximations, which retain
context-sensitivity while significantly reducing computational complexity.
These approximations enable us to investigate the more complex problem
involving peripheral vision, and we notice that the difference between C-DAC
and statistical policies becomes even more evident in this scenario.Comment: Scheduled to appear in UAI 201
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Emotional Biosensing: Exploring Critical Alternatives
Emotional biosensing is rising in daily life: Data and categories claim to know how people feel and suggest what they should do about it, while CSCW explores new biosensing possibilities. Prevalent approaches to emotional biosensing are too limited, focusing on the individual, optimization, and normative categorization. Conceptual shifts can help explore alternatives: toward materiality, from representation toward performativity, inter-action to intra-action, shifting biopolitics, and shifting affect/desire. We contribute (1) synthesizing wide-ranging conceptual lenses, providing analysis connecting them to emotional biosensing design, (2) analyzing selected design exemplars to apply these lenses to design research, and (3) offering our own recommendations for designers and design researchers. In particular we suggest humility in knowledge claims with emotional biosensing, prioritizing care and affirmation over self- improvement, and exploring alternative desires. We call for critically questioning and generatively re- imagining the role of data in configuring sensing, feeling, ‘the good life,’ and everyday experience
Sensing and mapping for interactive performance
This paper describes a trans-domain mapping (TDM) framework for translating meaningful activities from one creative domain onto another. The multi-disciplinary framework is designed to facilitate an intuitive and non-intrusive interactive multimedia performance interface that offers the users or performers real-time control of multimedia events using their physical movements. It is intended to be a highly dynamic real-time performance tool, sensing and tracking activities and changes, in order to provide interactive multimedia performances.
From a straightforward definition of the TDM framework, this paper reports several implementations and multi-disciplinary collaborative projects using the proposed framework, including a motion and colour-sensitive system, a sensor-based system for triggering musical events, and a distributed multimedia server for audio mapping of a real-time face tracker, and discusses different aspects of mapping strategies in their context.
Plausible future directions, developments and exploration with the proposed framework, including stage augmenta tion, virtual and augmented reality, which involve sensing and mapping of physical and non-physical changes onto multimedia control events, are discussed
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