150,287 research outputs found

    Mobile and Accessible Learning for MOOCs

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    Many modern web-based systems provide a ‘responsive’ design that allows material and services to be accessed on mobile and desktop devices, with the aim of providing ubiquitous access. Besides offering access to learning materials such as podcasts and videos across multiple locations, mobile, wearable and ubiquitous technologies have some additional affordances that may enable new forms of learning on MOOCs. We can divide these into two categories: firstly, context-sensitive features including delivery of content for a specific location, enabling a seamless continuity of learning across settings, and linking people in a location with others in a virtual representation of that place; secondly social learning opportunities to connect people as they move within and across locations, to enable crowd-sourced learning. In this paper we explore these aspects of mobile and accessible learning for MOOCs, drawing on examples from MOOC courses, mobile toolkits, and crowd-sourced learning sites

    Deep Character-Level Click-Through Rate Prediction for Sponsored Search

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    Predicting the click-through rate of an advertisement is a critical component of online advertising platforms. In sponsored search, the click-through rate estimates the probability that a displayed advertisement is clicked by a user after she submits a query to the search engine. Commercial search engines typically rely on machine learning models trained with a large number of features to make such predictions. This is inevitably requires a lot of engineering efforts to define, compute, and select the appropriate features. In this paper, we propose two novel approaches (one working at character level and the other working at word level) that use deep convolutional neural networks to predict the click-through rate of a query-advertisement pair. Specially, the proposed architectures only consider the textual content appearing in a query-advertisement pair as input, and produce as output a click-through rate prediction. By comparing the character-level model with the word-level model, we show that language representation can be learnt from scratch at character level when trained on enough data. Through extensive experiments using billions of query-advertisement pairs of a popular commercial search engine, we demonstrate that both approaches significantly outperform a baseline model built on well-selected text features and a state-of-the-art word2vec-based approach. Finally, by combining the predictions of the deep models introduced in this study with the prediction of the model in production of the same commercial search engine, we significantly improve the accuracy and the calibration of the click-through rate prediction of the production system.Comment: SIGIR2017, 10 page

    Genetic Programming for Smart Phone Personalisation

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    Personalisation in smart phones requires adaptability to dynamic context based on user mobility, application usage and sensor inputs. Current personalisation approaches, which rely on static logic that is developed a priori, do not provide sufficient adaptability to dynamic and unexpected context. This paper proposes genetic programming (GP), which can evolve program logic in realtime, as an online learning method to deal with the highly dynamic context in smart phone personalisation. We introduce the concept of collaborative smart phone personalisation through the GP Island Model, in order to exploit shared context among co-located phone users and reduce convergence time. We implement these concepts on real smartphones to demonstrate the capability of personalisation through GP and to explore the benefits of the Island Model. Our empirical evaluations on two example applications confirm that the Island Model can reduce convergence time by up to two-thirds over standalone GP personalisation.Comment: 43 pages, 11 figure

    A Multi-view Context-aware Approach to Android Malware Detection and Malicious Code Localization

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    Existing Android malware detection approaches use a variety of features such as security sensitive APIs, system calls, control-flow structures and information flows in conjunction with Machine Learning classifiers to achieve accurate detection. Each of these feature sets provides a unique semantic perspective (or view) of apps' behaviours with inherent strengths and limitations. Meaning, some views are more amenable to detect certain attacks but may not be suitable to characterise several other attacks. Most of the existing malware detection approaches use only one (or a selected few) of the aforementioned feature sets which prevent them from detecting a vast majority of attacks. Addressing this limitation, we propose MKLDroid, a unified framework that systematically integrates multiple views of apps for performing comprehensive malware detection and malicious code localisation. The rationale is that, while a malware app can disguise itself in some views, disguising in every view while maintaining malicious intent will be much harder. MKLDroid uses a graph kernel to capture structural and contextual information from apps' dependency graphs and identify malice code patterns in each view. Subsequently, it employs Multiple Kernel Learning (MKL) to find a weighted combination of the views which yields the best detection accuracy. Besides multi-view learning, MKLDroid's unique and salient trait is its ability to locate fine-grained malice code portions in dependency graphs (e.g., methods/classes). Through our large-scale experiments on several datasets (incl. wild apps), we demonstrate that MKLDroid outperforms three state-of-the-art techniques consistently, in terms of accuracy while maintaining comparable efficiency. In our malicious code localisation experiments on a dataset of repackaged malware, MKLDroid was able to identify all the malice classes with 94% average recall
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