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Towards an online design studio: a study of social networking in design distance learning
In this paper we examine the role of social networking and online community building in distance design learning. We analysed interactions of Facebook, a popular social network site, using qualitative content analysis and social network analysis. Two distinct learner identities could be identified – a design course Content Focused Learner and a course Context Centred Socialiser. We discuss the implications of this finding particularly in respect to online design studio education
Technical report and user guide: the 2010 EU kids online survey
This technical report describes the design and implementation of the EU Kids Online survey of 9-16 year old internet using children and their parents in 25 countries European countries
Studying web 2.0 interactivity: a research framework and two case studies
With more than one third of the world’s population being online, the Internet has increasingly become part of modern living, giving rise to popular literature that often takes a teleological and celebratory perspective, heralding the Internet and Web 2.0 specifically, as an enabler of participation, democracy, and interactivity. However, one should not take these technological affordances of Web 2.0 for granted. This article applies an interaction framework to the analysis of two Web 2.0 websites viewed as spaces where interaction goes beyond the mere consultation and selection of content, i.e., as spaces supporting the (co)creation of content and value. The authors’ approach to interactivity seeks to describe websites in objective, structural terms as spaces of user, document, and website affordances. The framework also makes it possible to talk about the websites in subjective, functional terms, considering them as spaces of perceived inter-action, intra-action and outer-action affordances. Analysis finds that both websites provide numerous user, document, and website affordances that can serve as inter-action or social affordances
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
Beyond the Threshold: Investing in Women-led Small and Growing Businesses
This collaborative research project was designed to address the need for greater depth, insight, and clarity on the problems of underinvestment in Women-led Small and Growing Businesses (WSGBs), including those led by younger women (18-35 years old). It is an intentionally exploratory process intended to foster collaboration among ANDE members while also contributing to the existing body of knowledge and identifying areas for further exploration, study, and action. The research recognizes that women entrepreneurs are not a homogenous group, and attempts where possible to make distinctions based on other socioeconomic and demographic factors, as well as to acknowledge the variance in preferences even among those narrower groups
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