13 research outputs found

    Workshop on real-time for multimedia (RTMM), Catania, Italy, June 29, 2004

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    Smart PIN: performance and cost-oriented context-aware personal information network

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    The next generation of networks will involve interconnection of heterogeneous individual networks such as WPAN, WLAN, WMAN and Cellular network, adopting the IP as common infrastructural protocol and providing virtually always-connected network. Furthermore, there are many devices which enable easy acquisition and storage of information as pictures, movies, emails, etc. Therefore, the information overload and divergent content’s characteristics make it difficult for users to handle their data in manual way. Consequently, there is a need for personalised automatic services which would enable data exchange across heterogeneous network and devices. To support these personalised services, user centric approaches for data delivery across the heterogeneous network are also required. In this context, this thesis proposes Smart PIN - a novel performance and cost-oriented context-aware Personal Information Network. Smart PIN's architecture is detailed including its network, service and management components. Within the service component, two novel schemes for efficient delivery of context and content data are proposed: Multimedia Data Replication Scheme (MDRS) and Quality-oriented Algorithm for Multiple-source Multimedia Delivery (QAMMD). MDRS supports efficient data accessibility among distributed devices using data replication which is based on a utility function and a minimum data set. QAMMD employs a buffer underflow avoidance scheme for streaming, which achieves high multimedia quality without content adaptation to network conditions. Simulation models for MDRS and QAMMD were built which are based on various heterogeneous network scenarios. Additionally a multiple-source streaming based on QAMMS was implemented as a prototype and tested in an emulated network environment. Comparative tests show that MDRS and QAMMD perform significantly better than other approaches

    Network and service monitoring in heterogeneous home networks

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    Home networks are becoming dynamic and technologically heterogeneous. They consist of an increasing number of devices which offer several functionalities and can be used for many different services. In the home, these devices are interconnected using a mixture of networking technologies (for example, Ethernet, Wifi, coaxial cable, or power-line). However, interconnecting these devices is often not easy. The increasing heterogeneity has led to significant device- and service-management complexity. In addition, home networks provide a critical "last meters" access to the public telecom and Internet infrastructure and have a dramatic impact on to the end-to-end reliability and performance of services from these networks. This challenges service providers not only to maintain a satisfactory quality of service level in such heterogeneous home networks, but also to remotely monitor and troubleshoot them. The present thesis work contributes research and several solutions in the field of network and service monitoring in home networks, mainly in three areas: (1) providing automatic device- and service-discovery and configuration, (2) remote management, and (3) providing quality of service (QoS). With regard to the first area, current service discovery technology is designed to relieve the increasing human role in network and service administration. However, the relevant Service Discovery Protocols (SDPs) are lacking crucial features namely: (1) they are not platform- and network-independent, and (2) they do not provide sufficient mechanisms for (device) resource reservation. Consequently, devices implementing different SDPs cannot communicate with each other and share their functionalities and resources in a managed way, especially when they use different network technologies. As a solution to the first problem, we propose a new proxy server architecture that enables IP-based devices and services to be discovered on non-IP based network and vice versa. We implemented the proxy architecture using UPnP respectively Bluetooth SDP as IP- and non-IP-based SDPs. The proxy allows Bluetooth devices and UPnP control points to discover, access, and utilize services located on the other network. Validation experiments with the proxy prototype showed that seamless inter-working can be achieved keeping all proxy functionalities on a single device, thus not requiring modification of currently existing UPnP and Bluetooth end devices. Although the proxy itself taxes the end-to-end performance of the service, it is shown to be still acceptable for an end user. For mitigating resource conflicts in SDPs, we propose a generic resource reservation scheme with properties derived from common SDP operation. Performance studies with a prototype showed that this reservation scheme significantly improves the scalability and sustainability of service access in SDPs, at a minor computational cost. With regard to the second area, it is known that the end-to-end quality of Internet services depends crucially on the performance of the home network. Consequently, service providers require the ability to monitor and configure devices in the home network, behind the home gateway (HG). However, they can only put limited requirements to these off-the-shelf devices, as the consumer electronics market is largely outside their span of control. Therefore they have to make intelligent use of the given device control and management protocols. In this work, we propose an architecture for remote discovery and management of devices in a highly heterogeneous home network. A proof-of-concept is developed for the remote management of UPnP devices in the home with a TR-069/UPnP proxy on the HG. Although this architecture is protocol specific, it can be easily adapted to other web-services based protocols. Service providers are also asking for diagnostic tools with which they can remotely troubleshoot the home networks. One of these tools should be able to gather information about the topology of the home network. Although topology discovery protocols already exist, nothing is known yet about their performance. In this work we propose a set of key performance indicators for home network topology discovery architectures, and how they should be measured. We applied them to the Link-Layer Topology Discovery (LLTD) protocol and the Link-Layer Discovery Protocol (LLDP). Our performance measurement results show that these protocols do not fulfill all the requirements as formulated by the service providers. With regard to the third area, current QoS solutions are mostly based on traffic classification. Because they need to be supported by all devices in the network, they are relatively expensive for home networks. Furthermore, they are not interoperable between different networking technologies. Alternative QoS provision techniques have been proposed in the literature. These techniques require end-user services to pragmatically adapt their properties to the actual condition of the network. For this, the condition of the home network in terms of its available bandwidth, delay, jitter, etc., needs to be known in real time. Appropriate tools for determining the available home network resources do not yet exist. In this work we propose a new method to probe the path capacity and available bandwidth between a server and a client in a home network. The main features of this method are: (a) it does not require adaptation of existing end devices, (b) it does not require pre-knowledge of the link-layer network topology, and (c) it is accurate enough to make reliable QoS predictions for the most relevant home applications. To use these predictions for effective service- or content-adaptation or admission control, one should also know how the state of the home network is expected to change immediately after the current state has been probed. However, not much is known about the stochastic properties of traffic in home networks. Based on a relatively small set of traffic observations in several home networks in the Netherlands, we were able to build a preliminary model for home network traffic dynamics

    Experimental design for a next generation residential gateway

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    Puolella eurooppalaisista kotitalouksista on laajakaistaliittymä. Yleensä käyttäjä kytkeytyy ulkoiseen verkkoon kotireitittimen avulla (residential gateway). Internet-yhteyden ja IP-perustaisten palveluiden kuten VoIP- ja IPTV-palveluiden lisäksi kotireititin muodostaa kotiverkon ytimen kodin verkkolaitteiden liittyessä siihen. Kotiverkkojen lukumäärän ja koon kasvun seurauksena kotiverkoissa voidaan tunnistaa kolme ongelmaa. Ensinnäkin kotiverkkojen hallinta on haastavaa kotiverkossa tuettavien verkkotekniikoiden ja laitteiden määrän kasvaessa. Toiseksi sisällönhallinta. on monimutkaistunut käyttäjien luodessa ja kuluttaessa yhä enemmän sisältöä. Kolmanneksi uudet verkkoperustaiset tekniikat kuten sähköisen terveydenhuollon ratkaisut (e-health) integroituvat usein heikosti olemassa olevien kotiverkkolaitteiden kanssa. Tässä diplomityössä edellä mainittuihin ongelmiin pyritään löytämään yhtenäinen ratkaisu kotireititintä apuna käyttäen. Työssä analysoidaan uudentyyppisen kotireitittimen vaatimuksia käyttämällä hyväksi joukkoa käyttötapauksia. Vaativuusanalyysin perusteella luodaan malli, joka sisältää seuraavat pääkomponentit. (i) Virtuaalisointitekniikkaan pohjautuva kotireititinarkkitehtuuri. (ii) Kotireititinperustainen mekanismi yhteisöverkostoiden pystyttämiseen kotiverkkojen välillä. (iii) Hajautettu tiedostojärjestelmä yhteisöverkkojen pystyttämiseksi ja parannetun sisällönhallinnan ja sisällön jakamisen mahdollistamiseksi. (iv) Mekanismeja joiden avulla vierailevat käyttäjät voivat hyödyntää muiden käyttäjien kotireitittimien resursseja. Työssä. toteutetaan em. ydintoimintoja laaditun mallin perusteella ja toteutuksen toimivuus verifioidaan käyttötapauksiin perustuvalla testauksellaToday over half of the European homes have a broadband Internet connection. Typically, this connection is enabled through a residential gateway device at the users' premises. In addition to facilitating triple play services, this gateway also forms the core of users' home networks by connecting their network-enabled devices. While the number and the size of such home networks keep on increasing, three major problems can be identified in current systems. First, home network management is getting increasingly complex, and a growing number of networking technologies and connected devices must be supported and managed. Second, content management has become difficult. Users are generating an increasing amount of content and this content is stored (and sometimes shared) in an almost anarchical manner across different home network devices as well as online. Third, new network-enabled services, such as e-health systems, are emerging, but are typically poorly integrated into existing home networks. There is a clear need for home networking solutions that address these problems. In this thesis, we adopt a gateway-centric approach to address these problems in a unified manner. We concretise the requirements for a next generation residential gateway by analysing a set of future home networking use cases. These requirements serve as input to our gateway system design. In summary, our design includes the following main components. (i) A residential gateway architecture based on virtualization. This enables new features and new ways to implement the other components of our design. (ii) A gateway-based mechanism to set up community networks between different home networks. (iii) A distributed file system to establish community networks and to enable improved content management and sharing. (iv) Mechanisms for visiting gateway users to utilize other users' gateway resources. We implement these core functionalities and develop a proof-of concept prototype. We successfully validate our prototype through use case driven testbed experiments. Finally, we believe that the insights gained from this study and the prototype implementations are important overall contributions that can be used in the future research to further explore the limitations and opportunities of this gateway-centric approach

    Network-Integrated Multimedia Middleware, Services, and Applications

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    Today, there is a strong trend towards networked multimedia devices. However, common multimedia software architectures are restricted to perform all processing on a single system. Available software infrastructures for distributed computing — commonly referred to as middleware — only partly provide the facilities needed for supporting multimedia in distributed and dynamic environments. Approaches from the research community only focus on specific aspects and do not achieve the coverage needed for a full-featured multimedia middleware solution. The Network-Integrated Multimedia Middleware (NMM) presented in this thesis considers the network as an integral part. Despite the inherent heterogeneity of present networking and device technologies, the architecture allows to extend control and cooperation to the network and enables the development of distributed multimedia applications that transparently use local and remote components in combination. The base architecture of this middleware is augmented by several middleware services that especially aim at providing additional support for developing complex applications that involve mobile users and devices. To this end, previously not available services and corresponding abstractions are proposed, realized, and evaluated. The performance and applicability of the developed middleware and its additional services are demonstrated by describing different realized application scenarios.Eine wachsende Anzahl von Multimedia-Geraeten verfuegt heute bereits ueber Netzwerkschnittstellen. Verfueugbare Multimedia Software-Architekturen beschraeanken jedoch die gesamte Datenverarbeitung auf ein einzelnes System. Verbreitete Software-Infrastrukturen fuer Verteilte Systeme — ueblicherweise Middleware genannt — bieten nur teilweise die Eigenschaften, die fuer die Multimedia-Datenverarbeitung in vernetzten und dynamischen Umgebungen benoetigt werden. Ansaetze aus der Forschung behandeln nur spezielle Teilaspekte und erreichen deshalb nicht den Funktionsumfang einer vollwertigen Middleware fuer Multimedia. Die in dieser Arbeit beschriebene Netzwerk-Integrierte Multimedia Middleware (NMM) betrachtet das Netzwerk als integralen Bestandteil. Die Architektur erlaubt trotz der inhaerenten Heterogenitaet der vorhandenen Netzwerk- und Geraetetechnologie die Kontrolle und das Zusammenspiel von Systemen auf das Netzwerk auszuweiten. Dies ermoeglicht die Entwicklung verteilter Multimedia-Anwendungen, die transparent lokale und entfernte Komponenten zusammen einsetzen. Die Kernarchitektur dieser Middleware wird durch verschiedene Dienste erweitert, die speziell die Realisierung komplexer Anwendungsszenarien mitmobilen Geraeten und Benutzern unterstuetzt. Insbesondere werden neue, bisher nicht vorhandene Middleware-Dienste und zugehoerige Abstraktionen vorgeschlagen, realisiert und evaluiert. Anhand verschiedener Anwendungsszenarien wird die Leistungfaehigkeit, die Effizienz und die praktische Relevanz der entwickelten Middleware und der ergaenzenden Dienste demonstriert

    Building the Future Internet through FIRE

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    The Internet as we know it today is the result of a continuous activity for improving network communications, end user services, computational processes and also information technology infrastructures. The Internet has become a critical infrastructure for the human-being by offering complex networking services and end-user applications that all together have transformed all aspects, mainly economical, of our lives. Recently, with the advent of new paradigms and the progress in wireless technology, sensor networks and information systems and also the inexorable shift towards everything connected paradigm, first as known as the Internet of Things and lately envisioning into the Internet of Everything, a data-driven society has been created. In a data-driven society, productivity, knowledge, and experience are dependent on increasingly open, dynamic, interdependent and complex Internet services. The challenge for the Internet of the Future design is to build robust enabling technologies, implement and deploy adaptive systems, to create business opportunities considering increasing uncertainties and emergent systemic behaviors where humans and machines seamlessly cooperate

    Mobile commerce business models and technologies towards success

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    Mobile commerce is any transaction with a monetary value that is conducted via a mobile telecommunications network. This thesis tries to examine the factors leading to the success of mobile commerce as well as factors that may hinder its success. This research is separated into five parts: In the first part of this thesis, an analysis of wired e-commerce businesses is made; followed by advantages of mobile commerce over wired e-commerce. In the second part of this thesis, new wireless business models that are expected to generate substantial revenue flows as well as some successful examples of these business models are discussed. In the third part of this thesis, advances in wireless technologies that will lead to the success of mobile commerce are discussed. In the fourth part of this thesis, competition strategies and revenue structure of mobile commerce are discussed. And finally, in the fifth part of this thesis, drawbacks of wireless technologies towards the success of mobile commerce as well as how they can be overcome are discussed. The research and the conclusion suggest that although wireless technologies and their related business models are fairly new, they are growing at rapid speed. These are incredible sources of revenue. Once the factors hindering their usability, reliability, development and deployment are overcome, mobile technologies show great potential as revenue generators for both existing and newly developing businesse
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