243 research outputs found

    Content Downloading with the Assistance of Roadside Cars for Vehicular Ad Hoc Networks

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    Vehicular Networks with Infrastructure: Modeling, Simulation and Testbed

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    This thesis focuses on Vehicular Networks with Infrastructure. In the examined scenarios, vehicular nodes (e.g., cars, buses) can communicate with infrastructure roadside units (RSUs) providing continuous or intermittent coverage of an urban road topology. Different aspects related to the design of new applications for Vehicular Networks are investigated through modeling, simulation and testing on real field. In particular, the thesis: i) provides a feasible multi-hop routing solution for maintaining connectivity among RSUs, forming the wireless mesh infrastructure, and moving vehicles; ii) explains how to combine the UHF and the traditional 5-GHz bands to design and implement a new high-capacity high-efficiency Content Downloading using disjoint control and service channels; iii) studies new RSUs deployment strategies for Content Dissemination and Downloading in urban and suburban scenarios with different vehicles mobility models and traffic densities; iv) defines an optimization problem to minimize the average travel delay perceived by the drivers, spreading different traffic flows over the surface roads in a urban scenario; v) exploits the concept of Nash equilibrium in the game-theory approach to efficiently guide electric vehicles drivers' towards the charging stations. Moreover, the thesis emphasizes the importance of using realistic mobility models, as well as reasonable signal propagation models for vehicular networks. Simplistic assumptions drive to trivial mathematical analysis and shorter simulations, but they frequently produce misleading results. Thus, testing the proposed solutions in the real field and collecting measurements is a good way to double-check the correctness of our studie

    A Mini Review of Peer-to-Peer (P2P) for Vehicular Communication

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    In recent times, peer-to-peer (P2P) has evolved, where it leverages the capability to scale compared to server-based networks. Consequently, P2P has appeared to be the future distributed systems in emerging several applications. P2P is actually a disruptive technology for setting up applications that scale to numerous concurrent individuals. Thus, in a P2P distributed system, individuals become themselves as peers through contributing, sharing, and managing the resources in a network. In this paper, P2P for vehicular communication is explored. A comprehensive of the functioning concept of both P2P along with vehicular communication is examined. In addition, the advantages are furthermore conversed for a far better understanding on the implementation

    An assessment on the use of stationary vehicles to support cooperative positioning systems

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    In this paper, we evaluate the ability of stationary vehicles (e.g. parked or temporary stopped cars) as tools to enhance the capabilities of existing cooperative positioning algorithms in vehicular networks. First, some real-world facts are provided to support the feasibility of our ideas. Then, we examine the idea in greater details in terms of the technical requirements and methodological analysis, and provide a comprehensive experimental evaluation using dedicated simulations. The routing of a drone through an urban scenario is presented as a non-traditional application case, where the benefits of the proposed approach are reflected in a better utilisation of the flight time

    Video Streaming over Vehicular Ad Hoc Networks: A Comparative Study and Future Perspectives

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    Vehicular  Ad Hoc Network  (VANET) is emerged as an important research area that provides ubiquitous short-range connectivity among moving vehicles.  This network enables efficient traffic safety and infotainment applications. One of the promising applications is video transmission in vehicle-to-vehicle or vehicle-to-infrastructure environments.  But, video streaming over vehicular environment is a daunting task due to high movement of vehicles. This paper presents a survey on state-of-arts of video streaming over VANET. Furthermore, taxonomy of vehicular video transmission is highlighted in this paper with special focus on significant applications and their requirements with challenges, video content sharing, multi-source video streaming and video broadcast services. The comparative study of the paper compares the video streaming schemes based on type of error resilient technique, objective of study, summary of their study, the utilized simulator and the type of video sharing.  Lastly, we discussed the open issues and research directions related to video communication over VANET

    Vehicular Mobile Commerce: Applications, Challenges, and Research Problems

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    With an increasing number of vehicles with significant computing and communication, many applications such as vehicular Internet hot-spots, digital and entertainment content\u27s broadcast, Intelligent Transportation Systems applications, and highway management will become possible. This vehicular mobile commerce will actively involve vehicles and users in both extending the existing mobile commerce applications to the vehicular environment and creating many more new and suitable applications. Before vehicular mobile commerce becomes a practical reality, many technical, structural and user issues must be addressed. In this paper, we identify and discuss several vehicular mobile commerce applications as well as wireless and networking challenges. We present possible solutions for vehicular mobile commerce and define several research problems that should be undertaken
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